Player Matchup

Rama
Rama
 
Rama
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ErebusG_voador
Bacchus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 187L
1,422 Elo+
Party 2
Chaac
Chaac
ServulinK10
Chaac
Level 66
God Stats
0W - 1L
1,748 SR
Queue Stats
52W - 47L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
elevador-festivo
Sun Wukong
Level 103
God Stats
9W - 12L
1,536 SR
Queue Stats
94W - 111L
1,387 Elo+
Party 2
Odin
Odin
r2rfilipe
Odin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 79
1,557 SR
1,452 Elo+

VS

Team Averages
Level 61
1,439 SR
1,350 Elo+
Hercules
Hercules
BLACKRIVOTRIL
Hercules
Level 86
God Stats
5W - 10L
1,311 SR
Queue Stats
195W - 255L
1,423 Elo+
Party 3
Discordia
Discordia
Zangado_Hawk
Discordia
Level 90
God Stats
4W - 4L
1,500 SR
Queue Stats
179W - 182L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
mdouglasm
Danzaburou
Level 25
God Stats
10W - 5L
1,482 SR
Queue Stats
69W - 87L
1,275 Elo+
Party 1
Mercury
Mercury
mgss_zDog
Mercury
Level 28
God Stats
7W - 8L
1,268 SR
Queue Stats
61W - 95L
1,264 Elo+
Party 1
Atlas
Atlas
theonekingbr
Atlas
Level 74
God Stats
8W - 11L
1,635 SR
Queue Stats
97W - 103L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
6 / 5 / 0
11,344
516
14,521
20,614
9,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 5 / 1
8,763
398
6,422
19,164
11,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 4 / 2
10,325
469
6,513
21,864
13,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
elevador-festivo
Sun Wukong
17
0 / 2 / 1
10,517
478
15,089
21,876
22,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
12
1 / 9 / 0
8,375
381
3,962
16,798
14,238
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BLACKRIVOTRIL
Hercules
17
2 / 0 / 3
10,742
488
10,711
21,089
19,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Zangado_Hawk
Discordia
20
14 / 4 / 5
13,215
601
17,958
16,578
12,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
mdouglasm
Danzaburou
15
1 / 5 / 8
9,823
447
7,706
17,557
7,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
mgss_zDog
Mercury
17
4 / 1 / 8
10,995
500
12,495
17,852
8,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 0 / 12
11,369
517
12,065
14,263
18,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
9
Kills
25
25
Deaths
10
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
5
0
1.2
W
Hercules
BLACKRIVOTRIL
Hercules
2
0
3
3.5
L
2
5
1
0.5
L
0
4
2
0.25
W
Discordia
Zangado_Hawk
Discordia
14
4
5
4.13
L
Sun Wukong
elevador-festivo
Sun Wukong
0
2
1
0.25
W
Danzaburou
mdouglasm
Danzaburou
1
5
8
1
W
Mercury
mgss_zDog
Mercury
4
1
8
8
L
Odin
1
9
0
0.11
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,507
Damage
60,935
100,316
Taken
87,339
70,937
Mitigated
65,715
25,004
Healing
27,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,521
10,436
0
8,522
20,614
9,017
827
3,928
16,686
0
89,095
W
Hercules
BLACKRIVOTRIL
Hercules
10,711
3,434
2,197
7,687
21,089
19,141
582
662
20,427
59
67,616
L
6,422
762
0
2,103
19,164
11,849
0
9,706
9,458
47,303
0
L
6,513
1,650
0
3,869
21,864
13,619
0
6,237
15,627
0
118,535
W
Discordia
Zangado_Hawk
Discordia
17,958
1,361
106
3,425
16,578
12,414
140
3,279
13,299
103,481
0
L
Sun Wukong
elevador-festivo
Sun Wukong
15,089
2,916
16
10,494
21,876
22,214
330
4,284
17,592
0
91,929
W
Danzaburou
mdouglasm
Danzaburou
7,706
2,208
0
7,075
17,557
7,427
440
323
17,234
0
62,605
W
Mercury
mgss_zDog
Mercury
12,495
7,350
0
4,760
17,852
8,168
2,678
2,354
15,498
0
101,466
L
Odin
3,962
1,088
0
0
16,798
14,238
1,074
6,710
10,088
0
29,223
W
12,065
5,082
399
1,669
14,263
18,565
310
2,894
11,369
46,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,324
Gold Earned
56,144
548
Minions Killed
495
0
Camps Cleared
0
1,979,230
Distance Traveled
2,229,320
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,344
516
136
6
0
376,316
4
W
Hercules
10,742
488
95
4
0
398,810
0
L
Bacchus
8,763
398
56
3
0
402,387
0
L
Chaac
10,325
469
163
7
0
416,483
0
W
Discordia
13,215
601
158
7
0
439,964
1
L
Sun Wukong
10,517
478
146
7
0
422,054
0
W
Danzaburou
9,823
447
70
3
0
378,592
0
W
Mercury
10,995
500
131
6
0
547,892
2
L
Odin
8,375
381
47
2
0
361,990
7
W
Atlas
11,369
517
41
2
0
464,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role