Player Matchup

Rama
Rama
Diamond III
 
Rama
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Diamond III
Naarvik
Sobek
Diamond III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 54L
2,183 MMR
Party 1
Awilix
Awilix
Platinum I
StuvzyTM
Awilix
Platinum I
Level 124
God Stats
3W - 3L
1,522 SR
Queue Stats
367W - 365L
1,995 MMR
Solo
Bacchus
Bacchus
Diamond II
alex_kidd__9
Bacchus
Diamond II
Level 130
God Stats
5W - 2L
1,837 SR
Queue Stats
972W - 988L
2,223 MMR
Solo
Janus
Janus
Diamond III
zIMonstaaah
Janus
Diamond III
Level 159
God Stats
74W - 72L
1,665 SR
Queue Stats
633W - 629L
2,335 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,605 SR
2,047 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,527 SR
2,066 MMR
Ah Puch
Ah Puch
Diamond IV
 
Ah Puch
Diamond IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
King Craap
Anhur
Masters
Level 158
God Stats
4W - 5L
1,286 SR
Queue Stats
261W - 246L
2,379 MMR
Solo
Thor
Thor
Platinum II
MVProuds
Thor
Platinum II
Level 64
God Stats
1W - 1L
1,659 SR
Queue Stats
83W - 65L
1,938 MMR
Solo
Chiron
Chiron
Diamond II
WatchinPaintDry
Chiron
Diamond II
Level 139
God Stats
27W - 25L
1,584 SR
Queue Stats
464W - 461L
2,343 MMR
Solo
Ganesha
Ganesha
Diamond IV
manolo_vaizard
Ganesha
Diamond IV
Level 160
God Stats
9W - 8L
1,606 SR
Queue Stats
139W - 130L
2,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 0 / 0
3,774
755
0
2,024
449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Naarvik
Sobek
5
1 / 1 / 0
3,950
790
587
3,289
1,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
StuvzyTM
Awilix
6
0 / 0 / 0
3,671
734
972
2,146
615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
alex_kidd__9
Bacchus
7
0 / 0 / 0
4,054
811
0
2,053
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 0 / 1
3,988
798
1,328
2,235
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
IzanamiCliodhnaFreyaGebUllr

VS

Bans
LokiJormungandrAtlasSusanoBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
1
0 / 0 / 0
2,547
509
0
0
0
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
1
0 / 0 / 0
2,547
509
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
7
0 / 1 / 0
3,307
661
1,113
4,968
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
1,047
209
0
0
0
1
0 / 0 / 0
2,547
509
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
0
0
L
Ah Puch
 
Ah Puch
0
0
0
0
L
Anhur
0
0
0
0
L
Thor
0
1
0
0
W
Sobek
Naarvik
Sobek
1
1
0
1
W
Awilix
StuvzyTM
Awilix
0
0
0
0
L
0
0
0
0
W
Bacchus
alex_kidd__9
Bacchus
0
0
0
0
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,887
Damage
1,113
11,747
Taken
4,968
4,206
Mitigated
1,790
3,646
Healing
1,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
0
0
0
1,100
2,024
449
2,540
0
2,024
0
24,437
L
Ah Puch
 
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Thor
1,113
405
0
1,462
4,968
1,790
0
1,843
3,053
0
14,225
W
Sobek
Naarvik
Sobek
587
113
0
1,000
3,289
1,457
612
0
3,289
4,405
0
W
Awilix
StuvzyTM
Awilix
972
432
0
0
2,146
615
432
0
2,146
0
18,207
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
alex_kidd__9
Bacchus
0
0
0
616
2,053
1,133
0
0
2,053
16,208
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,328
315
0
930
2,235
552
0
0
2,235
24,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,437
Gold Earned
11,995
195
Minions Killed
28
0
Camps Cleared
0
516,184
Distance Traveled
378,645
3
Wards Purchased
73
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,774
755
50
10
0
83,824
2
L
Ah Puch
2,547
509
0
0
0
129,986
0
L
Anhur
2,547
509
0
0
0
73,549
32
L
Thor
3,307
661
28
6
0
109,924
0
W
Sobek
3,950
790
11
2
0
101,345
0
W
Awilix
3,671
734
43
9
0
123,624
0
L
Chiron
1,047
209
0
0
0
0
0
W
Bacchus
4,054
811
40
8
0
100,966
0
L
Ganesha
2,547
509
0
0
0
65,186
41
W
Janus
3,988
798
51
10
0
106,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role