Player Matchup

Nemesis
Nemesis
Bronze III
DivineRuin18
Nemesis
Bronze III
Level 41
God Stats
1W - 0L
1,420 SR
Queue Stats
8W - 3L
1,600 MMR
Solo
Anhur
Anhur
Silver I
MrsBlueBree
Anhur
Silver I
Level 128
God Stats
2W - 0L
1,767 SR
Queue Stats
28W - 2L
1,578 MMR
Solo
Nu Wa
Nu Wa
Gold I
slickrikdaruler_
Nu Wa
Gold I
Level 155
God Stats
141W - 112L
1,652 SR
Queue Stats
322W - 369L
1,662 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,613 SR
1,613 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,564 SR
1,893 MMR
Chaac
Chaac
Silver IV
A7x_NiGhTmArE_64
Chaac
Silver IV
Level 109
God Stats
4W - 3L
1,551 SR
Queue Stats
15W - 15L
1,282 MMR
Party 1
Medusa
Medusa
Gold II
DUKE_-64
Medusa
Gold II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,646 MMR
Party 1
Thoth
Thoth
Diamond I
The_OneWhoWins1
Thoth
Diamond I
Level 149
God Stats
5W - 8L
1,641 SR
Queue Stats
262W - 286L
2,750 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DivineRuin18
Nemesis
15
2 / 4 / 5
10,489
656
10,898
22,249
14,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
6 / 5 / 2
12,614
788
14,656
18,783
7,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 3 / 7
10,319
645
14,516
9,912
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
ShivaBastetGilgameshAh Muzen CabZeus

VS

Bans
AtlasHorusOdinAresGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
10,606
663
15,567
20,836
19,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
DUKE_-64
Medusa
15
3 / 3 / 6
10,592
662
15,577
15,749
6,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 5
11,725
733
13,259
12,742
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
8
Kills
12
12
Deaths
8
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
3
7
2.17
L
Medusa
DUKE_-64
Medusa
3
3
6
2
W
Nemesis
DivineRuin18
Nemesis
2
4
5
1.13
W
6
5
2
1.4
L
6
2
5
4.25
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,070
Damage
44,403
50,944
Taken
49,327
25,862
Mitigated
31,237
12,399
Healing
12,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,567
2,299
0
7,579
20,836
19,204
347
6,164
14,194
0
42,558
L
Medusa
DUKE_-64
Medusa
15,577
7,361
0
1,958
15,749
6,935
0
4,708
10,684
0
67,093
W
Nemesis
DivineRuin18
Nemesis
10,898
3,103
0
5,418
22,249
14,364
416
4,656
16,833
0
22,134
W
14,656
9,432
0
5,825
18,783
7,813
2,154
5,086
12,879
0
54,763
L
13,259
401
0
3,291
12,742
5,098
1,114
4,346
8,273
58,821
0
W
14,516
5,782
30
1,126
9,912
3,685
588
2,981
6,460
47,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,422
Gold Earned
32,923
179
Minions Killed
263
5
Camps Cleared
10
821,856
Distance Traveled
861,381
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,606
663
53
3
1
311,858
0
L
Medusa
10,592
662
94
6
6
261,532
1
W
Nemesis
10,489
656
25
2
0
279,052
1
W
Anhur
12,614
788
83
5
2
263,516
5
L
Thoth
11,725
733
116
7
3
287,991
0
W
Nu Wa
10,319
645
71
4
3
279,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role