Player Matchup

Chaac
Chaac
Gold II
A7x_NiGhTmArE_64
Chaac
Gold II
Level 109
God Stats
10W - 11L
1,522 SR
Queue Stats
56W - 53L
1,577 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,522 SR
1,577 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,756 SR
1,500 MMR
Hera
Hera
Bronze III
Leonrock010
Hera
Bronze III
Level 30
God Stats
0W - 1L
1,756 SR
Queue Stats
0W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 0
12,667
974
8,562
12,446
10,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
BastetDa JiBakasuraShivaChronos

VS

Bans
AthenaOlorunChang'eSolAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 0
9,103
700
5,089
11,615
6,150
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,562
Damage
5,089
12,446
Taken
11,615
10,377
Mitigated
6,150
5,647
Healing
1,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,562
1,974
0
5,647
12,446
10,377
1,687
5,834
6,612
0
84,967
L
5,089
1,290
0
1,241
11,615
6,150
0
0
11,615
36,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,667
Gold Earned
9,103
146
Minions Killed
75
11
Camps Cleared
1
266,835
Distance Traveled
225,919
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,667
974
146
11
11
266,835
0
L
Hera
9,103
700
75
6
1
225,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role