Player Matchup

Rama
Rama
CR20 Christian
Rama
Level 156
God Stats
10W - 30L
1,256 SR
Queue Stats
264W - 352L
1,439 Elo+
Party 1
Jormungandr
Jormungandr
JR23FabianJesus
Jormungandr
Level 160
God Stats
1W - 6L
1,413 SR
Queue Stats
266W - 354L
1,420 Elo+
Party 1
Osiris
Osiris
nadamasxbox
Osiris
Level 160
God Stats
5W - 15L
1,263 SR
Queue Stats
247W - 337L
1,445 Elo+
Party 1
Zeus
Zeus
pFc Titan 79
Zeus
Level 160
God Stats
29W - 22L
1,513 SR
Queue Stats
241W - 308L
1,436 Elo+
Party 1
Fenrir
Fenrir
papiilag13
Fenrir
Level 157
God Stats
37W - 40L
1,530 SR
Queue Stats
219W - 277L
1,428 Elo+
Party 1
Team Averages
Level 159
1,395 SR
1,434 Elo+

VS

Team Averages
Level 126
1,487 SR
1,444 Elo+
Chang'e
Chang'e
MinisterMisfit
Chang'e
Level 124
God Stats
23W - 26L
1,499 SR
Queue Stats
785W - 778L
1,486 Elo+
Solo
Thanatos
Thanatos
PS_DragonLord
Thanatos
Level 157
God Stats
3W - 4L
1,363 SR
Queue Stats
296W - 283L
1,465 Elo+
Solo
Neith
Neith
Rocjr150
Neith
Level 106
God Stats
10W - 5L
1,638 SR
Queue Stats
158W - 175L
1,337 Elo+
Solo
Hera
Hera
bristolSK8king
Hera
Level 154
God Stats
27W - 24L
1,533 SR
Queue Stats
898W - 819L
1,453 Elo+
Solo
Athena
Athena
zGx Lame
Athena
Level 87
God Stats
14W - 10L
1,402 SR
Queue Stats
331W - 330L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
7,591
542
2,969
7,698
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
JR23FabianJesus
Jormungandr
11
0 / 2 / 4
6,096
435
5,663
10,428
5,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
13
2 / 0 / 2
8,053
575
4,525
12,153
6,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 3
7,213
515
5,210
6,424
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
papiilag13
Fenrir
15
9 / 3 / 3
8,978
641
12,793
11,258
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,381
527
8,075
9,350
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
PS_DragonLord
Thanatos
11
3 / 3 / 1
6,974
498
3,985
10,756
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Rocjr150
Neith
13
0 / 2 / 2
6,967
498
3,820
7,255
2,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 3 / 2
7,289
521
5,673
7,141
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
zGx Lame
Athena
10
2 / 1 / 1
6,285
449
3,222
13,511
10,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
12
Kills
7
7
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Jormungandr
JR23FabianJesus
Jormungandr
0
2
4
1
L
2
3
0
0.67
L
Thanatos
PS_DragonLord
Thanatos
3
3
1
1.17
L
Neith
Rocjr150
Neith
0
2
2
0.5
L
0
3
2
0.33
W
Osiris
2
0
2
3
W
1
1
3
2.5
W
Fenrir
papiilag13
Fenrir
9
3
3
3.5
L
Athena
zGx Lame
Athena
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,160
Damage
24,775
47,961
Taken
48,013
21,851
Mitigated
22,264
15,037
Healing
19,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,969
2,285
0
1,800
7,698
2,751
615
424
7,274
0
59,418
W
Jormungandr
JR23FabianJesus
Jormungandr
5,663
1,225
289
3,530
10,428
5,842
153
3,716
6,712
31,399
0
L
8,075
748
64
4,311
9,350
2,973
0
0
9,350
52,555
0
L
Thanatos
PS_DragonLord
Thanatos
3,985
721
0
9,586
10,756
4,064
0
1,707
8,921
0
43,177
L
Neith
Rocjr150
Neith
3,820
1,548
0
2,077
7,255
2,697
0
1,244
5,819
0
52,964
L
5,673
1,878
0
625
7,141
2,455
0
1,571
5,452
64,707
0
W
Osiris
4,525
1,304
0
5,953
12,153
6,680
858
6,375
5,204
0
55,366
W
5,210
384
0
995
6,424
2,249
0
2,769
3,655
53,352
0
W
Fenrir
papiilag13
Fenrir
12,793
2,304
0
2,470
11,258
4,329
0
2,968
8,146
0
62,415
L
Athena
zGx Lame
Athena
3,222
976
459
2,636
13,511
10,075
0
5,443
7,598
18,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,931
Gold Earned
34,896
434
Minions Killed
418
0
Camps Cleared
0
1,380,414
Distance Traveled
1,362,369
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,591
542
104
7
0
238,091
6
W
Jormungandr
6,096
435
46
3
0
277,874
2
L
Chang'e
7,381
527
90
6
0
249,035
2
L
Thanatos
6,974
498
85
6
0
294,194
1
L
Neith
6,967
498
101
7
0
261,233
5
L
Hera
7,289
521
117
8
0
255,528
5
W
Osiris
8,053
575
98
7
0
281,149
0
W
Zeus
7,213
515
100
7
0
258,182
3
W
Fenrir
8,978
641
86
6
0
325,118
1
L
Athena
6,285
449
25
2
0
302,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role