Player Matchup

Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AdobadaTacos3
Ares
Level 48
God Stats
19W - 15L
1,573 SR
Queue Stats
28W - 27L
1,493 Elo+
Solo
Fenrir
Fenrir
Ghostgate18
Fenrir
Level 109
God Stats
4W - 3L
1,716 SR
Queue Stats
284W - 271L
1,502 Elo+
Party 2
Izanami
Izanami
H0WT0SM1T3
Izanami
Level 18
God Stats
3W - 1L
1,459 SR
Queue Stats
46W - 39L
1,501 Elo+
Party 2
Odin
Odin
MaximumHail40
Odin
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 71L
1,418 Elo+
Solo
Team Averages
Level 76
1,549 SR
1,483 Elo+

VS

Team Averages
Level 124
1,437 SR
1,481 Elo+
Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Awita_de_Uwuu
Hachiman
Level 133
God Stats
4W - 9L
1,550 SR
Queue Stats
434W - 480L
1,496 Elo+
Party 1
Artio
Artio
Davids777-
Artio
Level 150
God Stats
2W - 7L
1,242 SR
Queue Stats
290W - 259L
1,505 Elo+
Solo
Nemesis
Nemesis
Moistypancake
Nemesis
Level 80
God Stats
29W - 20L
1,602 SR
Queue Stats
366W - 387L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
zLiann-
Sun Wukong
Level 113
God Stats
3W - 2L
1,289 SR
Queue Stats
284W - 283L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
3 / 4 / 2
9,464
498
7,621
10,388
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 9
9,593
505
13,080
15,540
16,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
15
5 / 6 / 6
10,168
535
11,154
16,707
8,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
H0WT0SM1T3
Izanami
19
5 / 2 / 3
11,879
625
11,120
11,498
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 3 / 6
9,354
492
6,784
14,962
16,011
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
4 / 5 / 5
10,629
559
10,922
14,085
7,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Awita_de_Uwuu
Hachiman
5
0 / 0 / 2
5,998
316
2,133
2,414
681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
15
3 / 3 / 8
9,446
497
4,322
17,611
17,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nemesis
16
10 / 5 / 4
10,119
533
14,487
17,859
8,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
zLiann-
Sun Wukong
16
2 / 2 / 10
9,724
512
12,488
21,937
21,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
48
15
Kills
19
19
Deaths
15
26
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
4
2
1
L
Ra
 
Ra
4
5
5
1.3
W
2
4
9
1.63
L
Hachiman
Awita_de_Uwuu
Hachiman
0
0
2
1
L
Artio
3
3
8
2.33
W
Fenrir
5
6
6
1.33
W
Izanami
H0WT0SM1T3
Izanami
5
2
3
3.25
W
0
3
6
1
L
Nemesis
10
5
4
2.4
L
Sun Wukong
zLiann-
Sun Wukong
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,759
Damage
44,352
69,095
Taken
73,906
51,766
Mitigated
54,430
13,203
Healing
20,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,621
210
0
674
10,388
4,132
696
3,021
7,367
74,552
0
L
Ra
 
Ra
10,922
1,756
1,176
3,246
14,085
7,088
139
5,693
8,392
98,814
0
W
13,080
393
0
3,699
15,540
16,891
0
5,043
10,497
38,295
0
L
Hachiman
Awita_de_Uwuu
Hachiman
2,133
1,401
0
698
2,414
681
0
923
1,491
0
11,789
L
Artio
4,322
122
442
5,762
17,611
17,501
0
5,275
12,336
39,540
0
W
Fenrir
11,154
1,248
0
3,261
16,707
8,366
0
3,017
13,690
0
55,873
W
Izanami
H0WT0SM1T3
Izanami
11,120
5,179
0
5,569
11,498
6,366
5,589
2,037
9,461
0
124,247
W
6,784
1,139
0
0
14,962
16,011
246
2,126
12,836
2,392
54,656
L
Nemesis
14,487
9,232
0
2,086
17,859
8,117
121
5,237
12,427
0
68,409
L
Sun Wukong
zLiann-
Sun Wukong
12,488
3,284
0
7,567
21,937
21,043
0
4,262
17,675
0
66,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,458
Gold Earned
45,916
512
Minions Killed
452
0
Camps Cleared
0
1,787,234
Distance Traveled
1,580,275
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,464
498
112
6
0
347,739
2
L
Ra
10,629
559
164
9
0
366,405
3
W
Ares
9,593
505
27
1
0
396,407
5
L
Hachiman
5,998
316
22
1
0
83,914
0
L
Artio
9,446
497
61
3
0
397,323
6
W
Fenrir
10,168
535
76
4
0
368,452
0
W
Izanami
11,879
625
203
11
0
339,230
3
W
Odin
9,354
492
94
5
0
335,406
5
L
Nemesis
10,119
533
88
5
0
400,181
2
L
Sun Wukong
9,724
512
117
6
0
332,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role