Player Matchup

Hercules
Hercules
Hexodee
Hercules
Level 125
God Stats
4W - 1L
1,420 SR
Queue Stats
42W - 21L
1,683 Elo+
Party 2
Chang'e
Chang'e
MeloLikesJello
Chang'e
Level 13
God Stats
6W - 1L
1,500 SR
Queue Stats
105W - 40L
1,714 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MeloRedrum
Tsukuyomi
Level 117
God Stats
5W - 1L
1,609 SR
Queue Stats
89W - 40L
1,583 Elo+
Party 2
Team Averages
Level 85
1,510 SR
1,660 Elo+

VS

Team Averages
Level 79
1,622 SR
1,604 Elo+
Bakasura
Bakasura
AangWild
Bakasura
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 2L
1,705 Elo+
Party 1
Merlin
Merlin
Kushblazer357
Merlin
Level 104
God Stats
2W - 2L
1,867 SR
Queue Stats
168W - 170L
1,496 Elo+
Party 1
Sylvanus
Sylvanus
iZines
Sylvanus
Level 130
God Stats
3W - 4L
1,500 SR
Queue Stats
156W - 123L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hexodee
Hercules
19
5 / 5 / 10
14,775
672
17,283
56,077
41,929
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 8 / 6
15,606
709
19,256
24,787
10,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tsukuyomi
MeloRedrum
Tsukuyomi
20
7 / 6 / 8
15,040
684
25,321
35,137
15,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AangWild
Bakasura
20
9 / 6 / 5
16,185
736
29,645
27,514
20,641
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
6 / 9 / 8
16,048
729
32,455
19,242
8,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
iZines
Sylvanus
20
4 / 3 / 13
14,973
681
24,153
25,738
36,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
45
18
Kills
19
19
Deaths
18
24
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AangWild
Bakasura
9
6
5
1.92
L
Hercules
Hexodee
Hercules
5
5
10
2
W
6
9
8
1.11
L
6
8
6
1.13
L
Tsukuyomi
MeloRedrum
Tsukuyomi
7
6
8
1.83
W
Sylvanus
iZines
Sylvanus
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,860
Damage
86,253
116,001
Taken
72,494
67,565
Mitigated
65,831
49,202
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AangWild
Bakasura
29,645
21,984
0
5,914
27,514
20,641
2,071
5,855
21,269
0
77,356
L
Hercules
Hexodee
Hercules
17,283
6,470
0
24,653
56,077
41,929
759
23,247
30,412
0
37,745
W
32,455
695
0
568
19,242
8,829
344
3,655
15,289
76,705
0
L
19,256
2,335
5,419
9,157
24,787
10,108
577
15,186
9,251
64,230
0
L
Tsukuyomi
MeloRedrum
Tsukuyomi
25,321
7,150
0
9,973
35,137
15,528
1,055
16,504
17,095
0
76,133
W
Sylvanus
iZines
Sylvanus
24,153
6,500
4,067
8,632
25,738
36,361
14
8,891
16,189
36,998
6,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,421
Gold Earned
47,206
225
Minions Killed
219
8
Camps Cleared
12
1,190,233
Distance Traveled
1,114,703
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
16,185
736
105
5
9
447,839
2
L
Hercules
14,775
672
46
2
0
434,938
2
W
Merlin
16,048
729
82
4
1
335,833
0
L
Chang'e
15,606
709
96
4
5
354,868
5
L
Tsukuyomi
15,040
684
83
4
3
400,427
3
W
Sylvanus
14,973
681
32
1
2
331,031
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role