Player Matchup

Shiva
Shiva
Full Moon Juice
Shiva
Level 21
God Stats
1W - 0L
1,728 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Medusa
Medusa
Just4Smite2
Medusa
Level 11
God Stats
1W - 0L
1,294 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Terra
Terra
Teh Pr0ph3t2520
Terra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,417 Elo+
Party 1
Ne Zha
Ne Zha
TheFragileDemon
Ne Zha
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 47L
1,339 Elo+
Party 1
Nu Wa
Nu Wa
small_PP_nrgy
Nu Wa
Level 17
God Stats
1W - 2L
1,203 SR
Queue Stats
5W - 2L
1,595 Elo+
Solo
Team Averages
Level 41
1,445 SR
1,470 Elo+

VS

Team Averages
Level 70
1,467 SR
1,523 Elo+
Neith
Neith
BarStoolTrader
Neith
Level 26
God Stats
3W - 3L
1,624 SR
Queue Stats
26W - 27L
1,543 Elo+
Solo
Atlas
Atlas
LightLynx
Atlas
Level 109
God Stats
0W - 1L
1,212 SR
Queue Stats
33W - 33L
1,608 Elo+
Solo
Sol
Sol
VeRaNi-UNI
Sol
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,502 Elo+
Solo
Scylla
Scylla
o iDroPsHotZ v2
Scylla
Level 52
God Stats
2W - 3L
1,452 SR
Queue Stats
154W - 148L
1,451 Elo+
Solo
Chaac
Chaac
xxl Tazz lxx
Chaac
Level 123
God Stats
108W - 100L
1,545 SR
Queue Stats
589W - 628L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 7
10,741
767
12,013
21,136
17,271
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
17
4 / 1 / 5
10,648
761
13,620
8,652
3,898
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 2 / 5
10,093
721
7,275
14,768
14,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 0 / 7
9,802
700
7,929
13,190
10,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 0 / 1
11,794
842
9,746
3,658
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,615
615
4,555
4,494
1,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
LightLynx
Atlas
15
0 / 1 / 7
9,563
683
7,183
16,634
17,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 6 / 4
9,536
681
7,294
15,156
5,150
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 1
9,933
710
6,302
10,973
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 0 / 2
10,541
753
10,436
10,641
8,773
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
12
Kills
8
9
Deaths
12
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
3
6
7
1.08
W
Medusa
4
1
5
6.5
L
Atlas
LightLynx
Atlas
0
1
7
3.5
W
1
2
5
1.75
W
1
0
7
4.5
L
0
6
4
0.33
L
4
4
1
1.13
W
3
0
1
3.5
L
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,583
Damage
35,770
61,404
Taken
57,898
47,897
Mitigated
37,459
18,746
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,555
1,419
0
690
4,494
1,592
0
2,316
1,987
0
15,341
W
12,013
1,698
659
3,768
21,136
17,271
1,021
6,594
14,269
0
35,165
W
Medusa
13,620
4,724
0
1,503
8,652
3,898
2,358
3,217
4,177
0
36,783
L
Atlas
LightLynx
Atlas
7,183
1,837
0
1,724
16,634
17,870
0
2,916
12,842
22,654
0
W
7,275
511
4,264
5,076
14,768
14,499
68
5,168
9,404
28,926
0
W
7,929
1,958
0
2,401
13,190
10,727
143
4,183
8,933
0
25,268
L
7,294
1,376
128
4,426
15,156
5,150
1,497
3,873
11,115
34,983
0
L
6,302
284
0
250
10,973
4,074
0
2,650
8,078
29,231
0
W
9,746
2,724
0
1,075
3,658
1,502
7,604
1,016
2,642
60,079
0
L
10,436
1,135
0
3,117
10,641
8,773
0
3,770
6,165
0
42,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,078
Gold Earned
48,188
297
Minions Killed
235
0
Camps Cleared
0
1,476,212
Distance Traveled
1,194,944
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,615
615
27
2
0
104,826
2
W
Shiva
10,741
767
42
3
0
293,210
3
W
Medusa
10,648
761
60
4
0
294,382
2
L
Atlas
9,563
683
17
1
0
274,926
2
W
Terra
10,093
721
43
3
0
322,762
3
W
Ne Zha
9,802
700
34
2
0
316,617
0
L
Sol
9,536
681
61
4
0
267,858
1
L
Scylla
9,933
710
52
4
0
269,773
0
W
Nu Wa
11,794
842
118
8
0
249,241
1
L
Chaac
10,541
753
78
6
0
277,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role