Player Matchup

Merlin
Merlin
Lovatico
Merlin
Level 157
God Stats
1W - 1L
1,244 SR
Queue Stats
45W - 25L
1,702 Elo+
Party 2
Mulan
Mulan
RataNott
Mulan
Level 160
God Stats
24W - 8L
1,740 SR
Queue Stats
385W - 113L
1,758 Elo+
Party 2
Apollo
Apollo
Venerma
Apollo
Level 160
God Stats
35W - 10L
1,809 SR
Queue Stats
339W - 98L
1,764 Elo+
Party 2
Team Averages
Level 159
1,598 SR
1,741 Elo+

VS

Team Averages
Level 133
1,602 SR
1,766 Elo+
Anubis
Anubis
CementMixer
Anubis
Level 160
God Stats
0W - 1L
1,761 SR
Queue Stats
20W - 7L
1,812 Elo+
Party 1
Sobek
Sobek
Pannuttaja
Sobek
Level 80
God Stats
0W - 1L
1,339 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 1
Charybdis
Charybdis
RUS1N4
Charybdis
Level 158
God Stats
0W - 1L
1,706 SR
Queue Stats
25W - 13L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lovatico
Merlin
14
6 / 2 / 6
9,280
773
13,970
8,531
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
RataNott
Mulan
14
2 / 1 / 11
9,822
819
9,286
14,338
13,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Apollo
Venerma
Apollo
15
6 / 0 / 6
9,423
785
14,194
9,900
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 3 / 2
7,786
649
9,557
11,811
6,315
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
12
0 / 6 / 3
7,428
619
4,510
18,417
19,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
RUS1N4
Charybdis
13
2 / 5 / 0
8,528
711
12,328
11,997
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
3
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
3
2
0.67
W
Merlin
Lovatico
Merlin
6
2
6
4.5
L
Sobek
0
6
3
0.25
L
Charybdis
RUS1N4
Charybdis
2
5
0
0.4
W
Mulan
RataNott
Mulan
2
1
11
7.5
W
Apollo
Venerma
Apollo
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,450
Damage
26,395
32,769
Taken
42,225
21,613
Mitigated
30,571
11,086
Healing
6,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,557
1,031
0
4,203
11,811
6,315
0
3,174
8,637
32,063
0
W
Merlin
Lovatico
Merlin
13,970
1,515
0
3,683
8,531
3,265
842
4,467
4,064
40,822
0
L
Sobek
4,510
689
0
1,824
18,417
19,516
0
6,719
11,698
10,481
0
L
Charybdis
RUS1N4
Charybdis
12,328
5,961
0
858
11,997
4,740
0
4,258
7,739
0
38,804
W
Mulan
RataNott
Mulan
9,286
1,350
0
4,513
14,338
13,644
429
5,629
8,709
0
26,769
W
Apollo
Venerma
Apollo
14,194
8,863
0
2,890
9,900
4,704
1,427
4,111
5,789
0
43,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,525
Gold Earned
23,742
147
Minions Killed
120
8
Camps Cleared
4
685,827
Distance Traveled
617,192
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,786
649
49
4
2
207,774
4
W
Merlin
9,280
773
56
5
2
205,302
2
L
Sobek
7,428
619
10
1
0
204,472
2
L
Charybdis
8,528
711
61
5
2
204,946
5
W
Mulan
9,822
819
34
3
2
233,393
5
W
Apollo
9,423
785
57
5
4
247,132
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role