Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ItsMonkeyTime
Thoth
Level 108
God Stats
1W - 2L
1,189 SR
Queue Stats
81W - 72L
1,560 Elo+
Solo
Set
Set
IxSkyFallxI
Set
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 74L
1,440 Elo+
Solo
Da Ji
Da Ji
Shay
Da Ji
Level 150
God Stats
4W - 3L
1,316 SR
Queue Stats
202W - 189L
1,512 Elo+
Solo
Nu Wa
Nu Wa
WMHamlet13
Nu Wa
Level 160
God Stats
4W - 1L
1,881 SR
Queue Stats
204W - 218L
1,503 Elo+
Solo
Team Averages
Level 134
1,477 SR
1,503 Elo+

VS

Team Averages
Level 124
1,432 SR
1,532 Elo+
Susano
Susano
 
Susano
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Richardx801
Xbalanque
Level 151
God Stats
3W - 5L
1,518 SR
Queue Stats
299W - 298L
1,531 Elo+
Party 1
Tiamat
Tiamat
Rickyrackzzz
Tiamat
Level 60
God Stats
1W - 7L
1,144 SR
Queue Stats
371W - 348L
1,535 Elo+
Solo
Cerberus
Cerberus
TurdleKing
Cerberus
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 32L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 2 / 15
8,905
891
9,914
12,516
12,827
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

16
5 / 2 / 6
9,116
912
9,916
9,038
4,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 2 / 8
8,873
887
8,410
10,626
7,769
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
Shay
Da Ji
16
9 / 5 / 9
9,498
950
7,787
14,324
8,753
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
15
3 / 1 / 12
8,840
884
12,698
6,363
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
0 / 5 / 6
7,269
727
6,716
13,427
6,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Discordia
 
Discordia
10
1 / 3 / 4
6,579
658
9,043
6,438
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Xbalanque
Richardx801
Xbalanque
15
3 / 5 / 3
8,314
831
8,279
10,815
4,354
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
15
4 / 4 / 3
8,362
836
6,458
8,820
5,423
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cerberus
TurdleKing
Cerberus
15
3 / 5 / 5
8,880
888
5,841
16,646
17,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
32
22
Kills
11
12
Deaths
22
50
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
15
4.25
L
Susano
 
Susano
0
5
6
0.6
L
Discordia
 
Discordia
1
3
4
1
W
5
2
6
4
W
4
2
8
4
L
Xbalanque
Richardx801
Xbalanque
3
5
3
0.9
L
Tiamat
4
4
3
1.38
W
Da Ji
Shay
Da Ji
9
5
9
2.7
L
Cerberus
TurdleKing
Cerberus
3
5
5
1.1
W
Nu Wa
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,725
Damage
36,337
52,867
Taken
56,146
36,063
Mitigated
37,267
15,751
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,914
91
1,307
3,354
12,516
12,827
534
4,834
7,419
17,928
0
L
Susano
 
Susano
6,716
732
226
4,765
13,427
6,876
0
7,812
5,615
0
12,677
L
Discordia
 
Discordia
9,043
257
616
1,331
6,438
2,712
0
4,499
1,939
12,693
0
W
9,916
167
1,598
2,170
9,038
4,159
457
2,507
6,461
28,696
0
W
8,410
4,406
476
1,903
10,626
7,769
1,484
2,904
7,722
0
16,621
L
Xbalanque
Richardx801
Xbalanque
8,279
1,978
664
2,093
10,815
4,354
518
6,043
4,772
0
27,178
L
Tiamat
6,458
807
0
1,670
8,820
5,423
0
7,040
1,780
26,997
0
W
Da Ji
Shay
Da Ji
7,787
2,499
1,682
1,226
14,324
8,753
406
8,047
6,152
0
8,833
L
Cerberus
TurdleKing
Cerberus
5,841
456
0
3,555
16,646
17,902
0
7,134
9,512
11,012
0
W
Nu Wa
12,698
4,369
177
1,858
6,363
2,555
1,720
3,050
3,245
22,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,232
Gold Earned
39,404
116
Minions Killed
113
0
Camps Cleared
0
1,003,583
Distance Traveled
842,109
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,905
891
13
1
0
196,394
3
L
Susano
7,269
727
3
0
0
166,330
4
L
Discordia
6,579
658
10
1
0
164,140
0
W
Thoth
9,116
912
42
4
0
191,257
3
W
Set
8,873
887
20
2
0
228,215
1
L
Xbalanque
8,314
831
37
4
0
167,603
0
L
Tiamat
8,362
836
38
4
0
146,359
2
W
Da Ji
9,498
950
5
1
0
182,158
0
L
Cerberus
8,880
888
25
3
0
197,677
0
W
Nu Wa
8,840
884
36
4
0
205,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role