Player Matchup

Vulcan
Vulcan
Bronze I
CARL_WEST_AUKZ
Vulcan
Bronze I
Level 156
God Stats
39W - 29L
1,501 SR
Queue Stats
355W - 389L
502 MMR
Solo
Shiva
Shiva
Bronze I
Tyler2Tall89
Shiva
Bronze I
Level 109
God Stats
4W - 3L
1,512 SR
Queue Stats
43W - 71L
425 MMR
Solo
Anhur
Anhur
Silver V
akhildutt13
Anhur
Silver V
Level 126
God Stats
4W - 7L
1,343 SR
Queue Stats
40W - 68L
364 MMR
Solo
Ne Zha
Ne Zha
Bronze I
light3371
Ne Zha
Bronze I
Level 86
God Stats
2W - 1L
1,723 SR
Queue Stats
34W - 63L
491 MMR
Party 1
Cabrakan
Cabrakan
Bronze I
magic mud 1
Cabrakan
Bronze I
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 65L
392 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,516 SR
435 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,442 SR
582 MMR
Nemesis
Nemesis
Silver IV
 
Nemesis
Silver IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver V
Deadmen25
Nu Wa
Silver V
Level 129
God Stats
18W - 20L
1,514 SR
Queue Stats
208W - 238L
635 MMR
Solo
Kukulkan
Kukulkan
Bronze II
Gatorgirlie1
Kukulkan
Bronze II
Level 75
God Stats
12W - 16L
1,348 SR
Queue Stats
120W - 179L
-257 MMR
Solo
Danzaburou
Danzaburou
Silver IV
GoDz-Gabo24
Danzaburou
Silver IV
Level 157
God Stats
14W - 5L
1,555 SR
Queue Stats
259W - 278L
634 MMR
Solo
Ares
Ares
Silver V
westlyshots
Ares
Silver V
Level 158
God Stats
4W - 7L
1,295 SR
Queue Stats
451W - 464L
398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,383
568
5,115
4,432
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
8 / 1 / 4
8,040
618
10,007
10,342
7,026
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 0 / 1
8,111
624
1,732
6,523
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
light3371
Ne Zha
11
3 / 1 / 4
6,969
536
3,685
7,743
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
magic mud 1
Cabrakan
10
1 / 0 / 5
6,618
509
3,986
7,810
3,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ThanatosChaacCliodhnaZeusArachne

VS

Bans
AchillesMorgan Le FayCerberusBastetBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 2 / 0
6,302
485
3,479
9,078
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
Deadmen25
Nu Wa
11
0 / 1 / 0
6,528
502
5,787
6,766
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Gatorgirlie1
Kukulkan
9
0 / 8 / 1
6,015
463
2,260
8,011
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
GoDz-Gabo24
Danzaburou
12
0 / 2 / 0
6,676
514
1,794
6,015
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 0
6,030
464
2,601
7,471
3,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
2
2
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
2
0
1
W
1
0
1
1.5
L
Nu Wa
Deadmen25
Nu Wa
0
1
0
0
L
Kukulkan
Gatorgirlie1
Kukulkan
0
8
1
0.06
L
Danzaburou
GoDz-Gabo24
Danzaburou
0
2
0
0
W
8
1
4
10
W
2
0
1
2.5
W
Ne Zha
light3371
Ne Zha
3
1
4
5
W
Cabrakan
magic mud 1
Cabrakan
1
0
5
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,525
Damage
15,921
36,850
Taken
37,341
16,043
Mitigated
12,936
12,742
Healing
8,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,479
1,071
0
2,604
9,078
3,652
0
797
8,217
0
32,379
W
5,115
1,707
0
2,107
4,432
1,215
0
2,244
2,156
61,648
0
L
Nu Wa
Deadmen25
Nu Wa
5,787
3,145
0
2,107
6,766
1,825
105
3,587
2,921
46,376
0
L
Kukulkan
Gatorgirlie1
Kukulkan
2,260
124
0
711
8,011
2,505
70
895
7,076
28,992
0
L
Danzaburou
GoDz-Gabo24
Danzaburou
1,794
528
0
2,385
6,015
1,670
0
1,294
4,721
0
41,961
W
10,007
1,339
44
1,093
10,342
7,026
283
2,458
7,736
0
40,210
W
1,732
885
0
4,027
6,523
1,954
906
1,563
4,960
0
59,290
W
Ne Zha
light3371
Ne Zha
3,685
797
0
1,269
7,743
2,380
493
759
6,984
0
38,236
W
Cabrakan
magic mud 1
Cabrakan
3,986
744
1,700
2,502
7,810
3,468
0
3,025
4,747
11,060
0
L
2,601
351
0
983
7,471
3,284
0
2,126
4,889
22,070
2,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,121
Gold Earned
31,551
417
Minions Killed
334
0
Camps Cleared
0
1,279,661
Distance Traveled
1,235,334
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,302
485
62
5
0
303,845
3
W
Vulcan
7,383
568
130
10
0
269,847
6
L
Nu Wa
6,528
502
95
7
0
235,921
1
L
Kukulkan
6,015
463
62
5
0
237,625
1
L
Danzaburou
6,676
514
80
6
0
228,648
5
W
Shiva
8,040
618
69
5
0
250,715
0
W
Anhur
8,111
624
119
9
0
220,015
4
W
Ne Zha
6,969
536
73
6
0
274,584
1
W
Cabrakan
6,618
509
26
2
0
264,500
0
L
Ares
6,030
464
35
3
0
229,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role