Player Matchup

Ravana
Ravana
 
Ravana
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
SiRxGreen
Sun Wukong
Level 26
God Stats
7W - 11L
1,414 SR
Queue Stats
63W - 49L
1,602 Elo+
Party 1
Rama
Rama
monkeyfan6799
Rama
Level 105
God Stats
2W - 1L
1,302 SR
Queue Stats
35W - 38L
1,580 Elo+
Party 3
Thoth
Thoth
skyking942000
Thoth
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 3
Awilix
Awilix
xDHGSOLARFLAREx
Awilix
Level 107
God Stats
22W - 11L
1,657 SR
Queue Stats
278W - 257L
1,592 Elo+
Party 1
Team Averages
Level 69
1,475 SR
1,555 Elo+

VS

Team Averages
Level 93
1,540 SR
1,469 Elo+
Pele
Pele
 
Pele
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Burtanious
Sylvanus
Level 88
God Stats
13W - 14L
1,534 SR
Queue Stats
54W - 69L
1,472 Elo+
Party 2
Merlin
Merlin
OutJesus15900
Merlin
Level 141
God Stats
0W - 1L
1,683 SR
Queue Stats
18W - 27L
1,458 Elo+
Solo
Bellona
Bellona
cr12714n
Bellona
Level 50
God Stats
2W - 1L
1,469 SR
Queue Stats
24W - 42L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
slavetrader
Gilgamesh
Level 87
God Stats
2W - 5L
1,515 SR
Queue Stats
184W - 204L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 3 / 5
6,691
478
2,784
7,543
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
SiRxGreen
Sun Wukong
15
3 / 0 / 3
8,472
605
8,695
12,373
6,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 3 / 3
7,308
522
3,019
8,085
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 3 / 4
8,417
601
3,130
7,686
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
16 / 1 / 5
9,902
707
13,716
9,924
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 7 / 2
6,450
461
4,361
11,944
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Burtanious
Sylvanus
13
6 / 3 / 1
7,870
562
8,030
9,524
8,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 8 / 1
7,289
521
3,494
7,332
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
cr12714n
Bellona
12
0 / 4 / 1
7,360
526
8,702
12,318
10,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
slavetrader
Gilgamesh
11
1 / 2 / 2
6,933
495
5,286
10,028
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
24
Kills
9
10
Deaths
24
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
3
5
1.17
L
Pele
 
Pele
1
7
2
0.29
L
Sylvanus
Burtanious
Sylvanus
6
3
1
2.17
L
1
8
1
0.19
W
Sun Wukong
SiRxGreen
Sun Wukong
3
0
3
4.5
L
Bellona
cr12714n
Bellona
0
4
1
0.13
W
1
3
3
0.83
W
3
3
4
1.67
L
Gilgamesh
slavetrader
Gilgamesh
1
2
2
1
W
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,344
Damage
29,873
45,611
Taken
51,146
17,220
Mitigated
28,316
10,468
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,784
754
0
1,147
7,543
3,371
50
1,232
6,311
0
17,117
L
Pele
 
Pele
4,361
1,540
0
1,801
11,944
2,886
0
239
11,677
0
34,586
L
Sylvanus
Burtanious
Sylvanus
8,030
3,221
1,755
2,717
9,524
8,747
571
232
9,252
30,406
10,657
L
3,494
101
0
259
7,332
1,576
432
956
6,250
35,132
0
W
Sun Wukong
SiRxGreen
Sun Wukong
8,695
1,415
0
3,097
12,373
6,010
0
408
11,965
0
52,274
L
Bellona
cr12714n
Bellona
8,702
4,107
0
3,257
12,318
10,556
0
0
12,318
0
42,268
W
3,019
2,604
0
3,478
8,085
2,113
0
3,089
4,996
0
33,796
W
3,130
259
0
958
7,686
2,312
160
1,677
6,009
48,234
0
L
Gilgamesh
slavetrader
Gilgamesh
5,286
1,768
0
1,321
10,028
4,551
540
1,465
8,519
0
25,860
W
13,716
5,663
0
1,788
9,924
3,414
0
3,696
6,228
0
51,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,790
Gold Earned
35,902
384
Minions Killed
317
0
Camps Cleared
0
1,450,443
Distance Traveled
1,266,038
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,691
478
26
2
0
277,131
0
L
Pele
6,450
461
53
4
0
289,210
6
L
Sylvanus
7,870
562
73
5
0
238,627
5
L
Merlin
7,289
521
60
4
0
239,981
2
W
Sun Wukong
8,472
605
113
8
0
307,200
3
L
Bellona
7,360
526
91
7
0
226,338
6
W
Rama
7,308
522
74
5
0
237,120
6
W
Thoth
8,417
601
97
7
0
284,576
1
L
Gilgamesh
6,933
495
40
3
0
271,882
4
W
Awilix
9,902
707
74
5
0
344,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role