Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gavoneian
Heimdallr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 68L
1,453 Elo+
Solo
Cthulhu
Cthulhu
I3ummer
Cthulhu
Level 88
God Stats
3W - 5L
1,524 SR
Queue Stats
356W - 400L
1,471 Elo+
Solo
Nox
Nox
SalSaJMC
Nox
Level 107
God Stats
6W - 4L
1,666 SR
Queue Stats
251W - 274L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
l 1kBlikster l
Ao Kuang
Level 109
God Stats
0W - 3L
1,573 SR
Queue Stats
105W - 77L
1,632 Elo+
Solo
Team Averages
Level 112
1,552 SR
1,512 Elo+

VS

Team Averages
Level 132
1,434 SR
1,391 Elo+
Fenrir
Fenrir
 
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MadMidichlorian
Heimdallr
Level 157
God Stats
4W - 2L
1,176 SR
Queue Stats
267W - 266L
1,485 Elo+
Party 2
Scylla
Scylla
Veseere
Scylla
Level 129
God Stats
3W - 1L
1,259 SR
Queue Stats
102W - 101L
1,303 Elo+
Party 1
Achilles
Achilles
WarlordDrizzt
Achilles
Level 82
God Stats
2W - 2L
1,476 SR
Queue Stats
138W - 148L
1,427 Elo+
Party 2
Sobek
Sobek
roaringTIIGER
Sobek
Level 143
God Stats
1W - 0L
1,758 SR
Queue Stats
9W - 18L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 4 / 9
9,723
748
6,594
14,808
19,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Gavoneian
Heimdallr
16
0 / 7 / 9
8,553
658
6,575
12,779
5,268
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
I3ummer
Cthulhu
17
4 / 3 / 6
10,725
825
8,383
11,175
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 5 / 4
9,575
737
8,178
8,414
3,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
15
3 / 8 / 5
9,223
709
8,789
13,586
4,666
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
2 / 3 / 17
10,708
824
7,996
15,066
8,637
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
MadMidichlorian
Heimdallr
17
7 / 2 / 11
10,948
842
12,839
8,572
3,570
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Veseere
Scylla
18
9 / 4 / 11
11,158
858
15,540
7,560
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
WarlordDrizzt
Achilles
17
7 / 3 / 15
10,813
832
10,610
14,254
15,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 14
9,967
767
5,706
13,806
19,087
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
95
16
Kills
27
27
Deaths
17
33
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
4
9
2.13
W
Fenrir
 
Fenrir
2
3
17
3.5
L
Heimdallr
Gavoneian
Heimdallr
0
7
9
0.64
L
Cthulhu
I3ummer
Cthulhu
4
3
6
2.33
W
Heimdallr
MadMidichlorian
Heimdallr
7
2
11
6.25
L
5
5
4
1.4
W
Scylla
Veseere
Scylla
9
4
11
3.63
W
Achilles
WarlordDrizzt
Achilles
7
3
15
4.83
L
Ao Kuang
3
8
5
0.69
W
2
5
14
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,519
Damage
52,691
60,762
Taken
59,258
43,305
Mitigated
50,645
17,145
Healing
18,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,594
509
2,060
4,853
14,808
19,123
0
5,032
9,776
18,910
0
W
Fenrir
 
Fenrir
7,996
1,182
668
5,390
15,066
8,637
1,506
6,047
9,019
0
13,516
L
Heimdallr
Gavoneian
Heimdallr
6,575
2,709
224
1,036
12,779
5,268
0
3,743
9,036
0
20,127
L
Cthulhu
I3ummer
Cthulhu
8,383
875
893
3,573
11,175
11,147
0
3,393
7,782
18,426
0
W
Heimdallr
MadMidichlorian
Heimdallr
12,839
5,606
1,023
2,580
8,572
3,570
2,899
5,591
2,981
0
32,635
L
8,178
228
798
439
8,414
3,101
0
4,235
4,179
24,851
0
W
Scylla
Veseere
Scylla
15,540
792
111
301
7,560
3,399
687
5,473
2,087
40,315
0
W
Achilles
WarlordDrizzt
Achilles
10,610
2,943
1,344
2,897
14,254
15,952
608
9,294
4,960
0
16,733
L
Ao Kuang
8,789
3,299
357
2,912
13,586
4,666
239
4,843
8,743
10,972
0
W
5,706
424
1,176
2,653
13,806
19,087
358
5,539
8,267
17,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,799
Gold Earned
53,594
138
Minions Killed
117
0
Camps Cleared
0
1,114,763
Distance Traveled
1,246,119
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,723
748
45
3
0
220,373
5
W
Fenrir
10,708
824
7
1
0
287,953
1
L
Heimdallr
8,553
658
21
2
0
191,475
1
L
Cthulhu
10,725
825
30
2
0
203,592
0
W
Heimdallr
10,948
842
35
3
0
216,614
4
L
Nox
9,575
737
39
3
0
234,950
1
W
Scylla
11,158
858
43
3
0
244,575
2
W
Achilles
10,813
832
9
1
0
246,886
2
L
Ao Kuang
9,223
709
3
0
0
264,373
0
W
Sobek
9,967
767
23
2
0
250,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role