Player Matchup

Apollo
Apollo
KARDYAAAA
Apollo
Level 87
God Stats
1W - 4L
1,740 SR
Queue Stats
158W - 147L
1,520 Elo+
Party 1
Sun Wukong
Sun Wukong
Komatoz
Sun Wukong
Level 129
God Stats
1W - 3L
1,296 SR
Queue Stats
129W - 130L
1,518 Elo+
Solo
Raijin
Raijin
braggdesollador
Raijin
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,515 Elo+
Solo
Shiva
Shiva
garbagepanda
Shiva
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
294W - 260L
1,510 Elo+
Party 1
Ares
Ares
parsapurjo
Ares
Level 109
God Stats
2W - 2L
1,725 SR
Queue Stats
218W - 202L
1,496 Elo+
Party 1
Team Averages
Level 113
1,552 SR
1,512 Elo+

VS

Team Averages
Level 104
1,570 SR
1,514 Elo+
Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Lasnower
Poseidon
Level 49
God Stats
3W - 0L
1,754 SR
Queue Stats
41W - 41L
1,536 Elo+
Party 2
Hercules
Hercules
Weeknees
Hercules
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
35W - 33L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
kickdown1
Danzaburou
Level 28
God Stats
5W - 3L
1,812 SR
Queue Stats
184W - 194L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KARDYAAAA
Apollo
14
5 / 6 / 3
8,007
801
8,686
13,551
7,487
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Komatoz
Sun Wukong
14
4 / 5 / 4
7,725
773
9,143
14,391
8,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

12
0 / 7 / 2
6,521
652
10,137
10,477
4,010
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 8
7,912
791
10,005
17,501
17,108
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 8
8,112
811
6,048
16,569
19,363
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 2 / 19
9,849
985
8,572
14,905
14,562
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
15
7 / 3 / 17
9,199
920
10,647
10,653
5,889
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Lasnower
Poseidon
17
9 / 2 / 17
10,144
1,014
25,926
8,480
4,207
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Weeknees
Hercules
15
1 / 2 / 20
8,409
841
6,221
16,308
17,861
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
kickdown1
Danzaburou
16
6 / 2 / 15
9,605
961
14,356
9,178
4,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
115
11
Kills
27
27
Deaths
11
25
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
19
6.75
W
Baron Samedi
 
Baron Samedi
7
3
17
5.17
L
Apollo
KARDYAAAA
Apollo
5
6
3
1.08
L
Sun Wukong
Komatoz
Sun Wukong
4
5
4
1.2
W
Poseidon
Lasnower
Poseidon
9
2
17
8.75
W
Hercules
Weeknees
Hercules
1
2
20
5.5
L
0
7
2
0.14
L
1
5
8
1
W
Danzaburou
kickdown1
Danzaburou
6
2
15
6.75
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,019
Damage
65,722
72,489
Taken
59,524
56,027
Mitigated
47,308
16,220
Healing
25,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,572
1,835
2,317
4,248
14,905
14,562
767
4,493
10,412
0
15,701
W
Baron Samedi
 
Baron Samedi
10,647
48
4,961
3,116
10,653
5,889
93
3,351
7,302
15,689
0
L
Apollo
KARDYAAAA
Apollo
8,686
4,384
738
2,519
13,551
7,487
484
8,184
5,367
0
15,659
L
Sun Wukong
Komatoz
Sun Wukong
9,143
1,648
1,382
2,410
14,391
8,059
317
7,480
6,911
0
12,931
W
Poseidon
Lasnower
Poseidon
25,926
4,114
662
546
8,480
4,207
525
2,736
5,744
46,370
0
W
Hercules
Weeknees
Hercules
6,221
1,033
892
5,368
16,308
17,861
466
3,116
13,192
198
11,924
L
10,137
577
711
823
10,477
4,010
0
5,013
5,464
17,502
0
L
10,005
939
2,994
2,696
17,501
17,108
124
8,361
9,140
0
24,560
W
Danzaburou
kickdown1
Danzaburou
14,356
5,000
1,203
1,855
9,178
4,789
2,727
2,489
6,689
0
31,933
L
6,048
395
666
1,281
16,569
19,363
0
7,535
9,034
11,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,277
Gold Earned
47,206
87
Minions Killed
109
0
Camps Cleared
0
921,255
Distance Traveled
972,315
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,849
985
11
1
0
230,032
2
W
Baron Samedi
9,199
920
11
1
0
187,517
3
L
Apollo
8,007
801
24
2
0
152,165
0
L
Sun Wukong
7,725
773
11
1
0
213,585
4
W
Poseidon
10,144
1,014
40
4
0
202,825
0
W
Hercules
8,409
841
8
1
0
199,906
2
L
Raijin
6,521
652
18
2
0
181,345
0
L
Shiva
7,912
791
24
2
0
195,429
0
W
Danzaburou
9,605
961
39
4
0
152,035
1
L
Ares
8,112
811
10
1
0
178,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role