Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
HesOneHit
Vulcan
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 197L
1,529 Elo+
Party 2
Atlas
Atlas
TheCrusader555
Atlas
Level 89
God Stats
4W - 8L
1,393 SR
Queue Stats
182W - 175L
1,541 Elo+
Party 2
Cernunnos
Cernunnos
TurtleEdge
Cernunnos
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 89L
1,558 Elo+
Party 2
Achilles
Achilles
Vehril
Achilles
Level 136
God Stats
5W - 7L
1,600 SR
Queue Stats
369W - 317L
1,581 Elo+
Party 3
Team Averages
Level 106
1,499 SR
1,542 Elo+

VS

Team Averages
Level 116
1,751 SR
1,603 Elo+
Hou Yi
Hou Yi
Clehman
Hou Yi
Level 128
God Stats
10W - 9L
1,631 SR
Queue Stats
42W - 32L
1,615 Elo+
Solo
Neith
Neith
LilBlueReign
Neith
Level 125
God Stats
5W - 0L
1,805 SR
Queue Stats
471W - 441L
1,557 Elo+
Solo
Susano
Susano
MisterMeowCat
Susano
Level 69
God Stats
2W - 0L
1,830 SR
Queue Stats
29W - 19L
1,676 Elo+
Party 1
Discordia
Discordia
PeGaSui
Discordia
Level 100
God Stats
12W - 8L
2,048 SR
Queue Stats
354W - 289L
1,633 Elo+
Party 1
Atlas
Atlas
Tehfel
Atlas
Level 160
God Stats
9W - 3L
1,439 SR
Queue Stats
90W - 80L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
10 / 2 / 3
11,714
586
8,631
13,668
8,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
HesOneHit
Vulcan
14
3 / 10 / 3
8,983
449
10,821
11,528
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 5 / 6
8,239
412
9,827
22,601
21,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
TurtleEdge
Cernunnos
15
0 / 3 / 2
9,265
463
10,970
14,265
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Vehril
Achilles
17
1 / 4 / 3
10,315
516
9,527
17,234
14,332
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Clehman
Hou Yi
17
1 / 2 / 6
10,028
501
10,365
14,609
5,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 5 / 2
11,201
560
9,671
13,651
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 1 / 6
11,904
595
11,209
13,607
6,053
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
PeGaSui
Discordia
17
8 / 6 / 6
11,224
561
12,553
12,961
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
Tehfel
Atlas
16
4 / 1 / 14
10,567
528
12,254
17,656
18,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
15
Kills
24
24
Deaths
15
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
10
2
3
5.75
W
Hou Yi
Clehman
Hou Yi
1
2
6
2
L
Vulcan
HesOneHit
Vulcan
3
10
3
0.45
W
5
5
2
1.2
W
6
1
6
9
W
Discordia
PeGaSui
Discordia
8
6
6
1.83
W
Atlas
Tehfel
Atlas
4
1
14
11
L
1
5
6
0.8
L
Cernunnos
TurtleEdge
Cernunnos
0
3
2
0.33
L
Achilles
Vehril
Achilles
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,776
Damage
56,052
79,296
Taken
72,484
53,810
Mitigated
41,133
20,271
Healing
15,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,631
2,045
0
4,662
13,668
8,973
0
1,778
11,890
0
73,753
W
Hou Yi
Clehman
Hou Yi
10,365
7,196
0
4,122
14,609
5,177
1,841
5,083
9,462
0
77,995
L
Vulcan
HesOneHit
Vulcan
10,821
1,345
0
250
11,528
4,185
252
7,174
4,354
45,688
0
W
9,671
3,934
0
4,229
13,651
6,719
488
657
12,980
0
75,679
W
11,209
3,260
0
0
13,607
6,053
24
1,764
11,183
0
115,121
W
Discordia
PeGaSui
Discordia
12,553
825
0
1,077
12,961
4,547
978
5,032
7,635
68,338
0
W
Atlas
Tehfel
Atlas
12,254
4,680
219
5,427
17,656
18,637
196
7,386
9,990
37,791
6,128
L
9,827
3,705
0
4,262
22,601
21,578
0
9,300
13,301
25,046
0
L
Cernunnos
TurtleEdge
Cernunnos
10,970
6,429
0
5,984
14,265
4,742
0
3,006
11,259
0
65,862
L
Achilles
Vehril
Achilles
9,527
1,955
0
5,113
17,234
14,332
0
2,912
14,322
0
72,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,516
Gold Earned
54,924
509
Minions Killed
607
0
Camps Cleared
0
1,906,152
Distance Traveled
2,011,421
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,714
586
116
6
0
440,302
6
W
Hou Yi
10,028
501
123
6
0
378,366
1
L
Vulcan
8,983
449
83
4
0
359,238
3
W
Neith
11,201
560
141
7
0
358,122
7
W
Susano
11,904
595
179
9
0
483,940
1
W
Discordia
11,224
561
106
5
0
381,682
6
W
Atlas
10,567
528
58
3
0
409,311
2
L
Atlas
8,239
412
25
1
0
406,643
2
L
Cernunnos
9,265
463
138
7
0
338,353
4
L
Achilles
10,315
516
147
7
0
361,616
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role