Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Asdafarro
Achilles
Level 145
God Stats
6W - 4L
1,562 SR
Queue Stats
153W - 148L
1,447 Elo+
Solo
Athena
Athena
Favz
Athena
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,501 Elo+
Party 1
Chernobog
Chernobog
JimpeTheShadow
Chernobog
Level 65
God Stats
1W - 1L
1,308 SR
Queue Stats
18W - 11L
1,501 Elo+
Party 1
Arachne
Arachne
Lowlifeswine
Arachne
Level 129
God Stats
11W - 7L
1,500 SR
Queue Stats
418W - 455L
1,458 Elo+
Solo
Team Averages
Level 109
1,474 SR
1,481 Elo+

VS

Team Averages
Level 86
1,522 SR
1,468 Elo+
Izanami
Izanami
CatGirlGaymer69
Izanami
Level 61
God Stats
42W - 24L
1,520 SR
Queue Stats
179W - 184L
1,435 Elo+
Party 3
Danzaburou
Danzaburou
Ertu70
Danzaburou
Level 86
God Stats
31W - 18L
1,668 SR
Queue Stats
344W - 382L
1,473 Elo+
Party 2
Da Ji
Da Ji
Locosway
Da Ji
Level 90
God Stats
2W - 2L
1,630 SR
Queue Stats
261W - 293L
1,450 Elo+
Party 2
Geb
Geb
RabbidPicopreso
Geb
Level 66
God Stats
2W - 1L
1,329 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Thoth
Thoth
TheRedBaron-WWI
Thoth
Level 125
God Stats
1W - 3L
1,463 SR
Queue Stats
28W - 28L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 2 / 7
8,667
619
7,316
5,247
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Asdafarro
Achilles
13
4 / 3 / 2
8,197
586
6,705
9,999
8,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Athena
Favz
Athena
13
2 / 0 / 5
7,768
555
3,251
7,031
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
JimpeTheShadow
Chernobog
13
2 / 1 / 4
7,586
542
7,907
6,999
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Lowlifeswine
Arachne
16
9 / 3 / 0
9,044
646
7,007
8,797
4,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,313
451
3,913
7,886
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Ertu70
Danzaburou
13
1 / 5 / 2
7,768
555
7,014
10,990
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Locosway
Da Ji
13
3 / 3 / 2
7,788
556
3,194
10,243
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
6,160
440
3,240
8,317
4,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
5 / 6 / 1
7,989
571
4,985
8,772
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
19
Kills
9
9
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
7
2.75
W
Achilles
Asdafarro
Achilles
4
3
2
1.67
L
0
4
1
0.13
L
Danzaburou
Ertu70
Danzaburou
1
5
2
0.4
W
Athena
Favz
Athena
2
0
5
4.5
W
Chernobog
JimpeTheShadow
Chernobog
2
1
4
4
L
Da Ji
Locosway
Da Ji
3
3
2
1.33
W
Arachne
Lowlifeswine
Arachne
9
3
0
3
L
0
1
1
0.5
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,186
Damage
22,346
38,073
Taken
46,208
20,891
Mitigated
16,561
13,316
Healing
13,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,316
1,935
0
504
5,247
1,466
168
2,353
2,894
57,045
0
W
Achilles
Asdafarro
Achilles
6,705
1,954
0
2,815
9,999
8,226
284
42
9,957
0
42,214
L
3,913
2,324
0
3,086
7,886
2,246
0
1,872
6,014
0
45,991
L
Danzaburou
Ertu70
Danzaburou
7,014
3,653
0
4,459
10,990
3,303
770
1,080
9,503
0
46,110
W
Athena
Favz
Athena
3,251
679
274
2,351
7,031
4,651
150
2,361
4,670
19,010
0
W
Chernobog
JimpeTheShadow
Chernobog
7,907
4,237
0
3,405
6,999
2,450
520
2,114
4,885
0
58,312
L
Da Ji
Locosway
Da Ji
3,194
908
0
1,899
10,243
4,321
0
1,716
8,408
0
48,657
W
Arachne
Lowlifeswine
Arachne
7,007
4,705
0
3,967
8,797
4,098
0
1,355
7,442
0
55,319
L
3,240
267
280
2,753
8,317
4,887
0
1,905
6,412
13,180
0
L
4,985
0
0
1,269
8,772
1,804
0
3,994
4,778
50,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,262
Gold Earned
36,018
449
Minions Killed
415
0
Camps Cleared
0
1,378,999
Distance Traveled
1,241,430
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,667
619
126
9
0
278,698
1
W
Achilles
8,197
586
90
6
0
245,136
8
L
Izanami
6,313
451
108
8
0
254,543
8
L
Danzaburou
7,768
555
96
7
0
230,045
3
W
Athena
7,768
555
33
2
0
292,122
4
W
Chernobog
7,586
542
107
8
0
251,161
3
L
Da Ji
7,788
556
94
7
0
278,738
2
W
Arachne
9,044
646
93
7
0
311,882
3
L
Geb
6,160
440
15
1
0
251,043
6
L
Thoth
7,989
571
102
7
0
227,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role