Player Matchup

Horus
Horus
AMelonBoi
Horus
Level 51
God Stats
1W - 2L
1,709 SR
Queue Stats
109W - 128L
1,408 Elo+
Party 1
Sobek
Sobek
GoatGoatsnekboi
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,377 Elo+
Party 1
Set
Set
ODST Blood Hunt
Set
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 116L
1,409 Elo+
Party 1
Ah Puch
Ah Puch
PhonicPoet97
Ah Puch
Level 24
God Stats
5W - 6L
1,424 SR
Queue Stats
26W - 33L
1,384 Elo+
Party 1
Kukulkan
Kukulkan
gekco4020
Kukulkan
Level 29
God Stats
23W - 20L
1,446 SR
Queue Stats
37W - 42L
1,344 Elo+
Party 1
Team Averages
Level 34
1,516 SR
1,384 Elo+

VS

Team Averages
Level 53
1,578 SR
1,434 Elo+
Neith
Neith
Drip_G0d07
Neith
Level 39
God Stats
2W - 4L
1,231 SR
Queue Stats
173W - 252L
1,362 Elo+
Solo
He Bo
He Bo
IISTEVENFAZZII
He Bo
Level 96
God Stats
15W - 3L
1,475 SR
Queue Stats
22W - 13L
1,397 Elo+
Party 2
Scylla
Scylla
SniperWumpus
Scylla
Level 19
God Stats
6W - 1L
1,823 SR
Queue Stats
21W - 9L
1,522 Elo+
Party 2
Bakasura
Bakasura
XxDilTonXx
Bakasura
Level 67
God Stats
3W - 0L
1,823 SR
Queue Stats
33W - 16L
1,545 Elo+
Party 2
Ares
Ares
theshah50
Ares
Level 43
God Stats
9W - 9L
1,538 SR
Queue Stats
96W - 114L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AMelonBoi
Horus
9
0 / 0 / 0
4,965
993
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 2
5,831
1,166
3,754
8,032
5,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 5 / 2
6,125
1,225
3,304
9,849
4,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
PhonicPoet97
Ah Puch
11
1 / 3 / 2
6,217
1,243
3,196
5,722
1,595
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
gekco4020
Kukulkan
10
1 / 3 / 2
5,834
1,167
4,598
7,207
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

340

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 0 / 4
5,975
1,195
2,421
2,071
708
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 0 / 6
6,707
1,341
8,620
2,829
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
11
1 / 1 / 6
6,031
1,206
5,434
3,686
1,245
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
XxDilTonXx
Bakasura
11
5 / 2 / 3
7,069
1,414
5,994
4,448
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
11
2 / 1 / 9
6,509
1,302
6,933
5,448
3,429
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
4
Kills
12
12
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
AMelonBoi
Horus
0
0
0
0
W
Neith
1
0
4
3
L
0
1
2
1
W
3
0
6
6
L
2
5
2
0.6
L
Ah Puch
PhonicPoet97
Ah Puch
1
3
2
0.67
W
Scylla
1
1
6
4
W
Bakasura
XxDilTonXx
Bakasura
5
2
3
3.25
L
Kukulkan
gekco4020
Kukulkan
1
3
2
0.67
W
Ares
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,852
Damage
29,402
30,810
Taken
18,482
13,413
Mitigated
8,147
2,189
Healing
2,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AMelonBoi
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Neith
2,421
1,019
0
423
2,071
708
0
1,436
635
0
9,648
L
3,754
488
0
975
8,032
5,200
0
5,765
2,122
10,306
0
W
8,620
536
0
388
2,829
1,008
0
2,170
659
14,285
0
L
3,304
2,122
0
184
9,849
4,508
0
5,456
3,933
0
11,317
L
Ah Puch
PhonicPoet97
Ah Puch
3,196
208
186
367
5,722
1,595
0
4,299
1,401
13,987
0
W
Scylla
5,434
503
356
391
3,686
1,245
0
1,994
1,692
14,241
0
W
Bakasura
XxDilTonXx
Bakasura
5,994
3,710
160
630
4,448
1,757
0
2,400
2,048
0
11,425
L
Kukulkan
gekco4020
Kukulkan
4,598
465
0
477
7,207
2,110
0
5,467
1,497
8,822
0
W
Ares
6,933
0
0
230
5,448
3,429
0
3,548
1,900
8,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,972
Gold Earned
32,291
66
Minions Killed
74
1
Camps Cleared
6
388,028
Distance Traveled
553,351
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,965
993
0
0
0
5,215
0
W
Neith
5,975
1,195
21
4
0
105,979
0
L
Sobek
5,831
1,166
9
2
0
105,485
2
W
He Bo
6,707
1,341
19
4
0
109,803
0
L
Set
6,125
1,225
19
4
1
90,689
0
L
Ah Puch
6,217
1,243
28
6
0
94,470
0
W
Scylla
6,031
1,206
20
4
2
106,151
2
W
Bakasura
7,069
1,414
10
2
3
124,879
0
L
Kukulkan
5,834
1,167
10
2
0
92,169
0
W
Ares
6,509
1,302
4
1
1
106,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role