Player Matchup

Bacchus
Bacchus
Nucl3arWint3rG
Bacchus
Level 124
God Stats
1W - 0L
1,442 SR
Queue Stats
5W - 1L
1,663 Elo+
Party 2
Chaac
Chaac
TankBoy0803
Chaac
Level 41
God Stats
1W - 0L
1,663 SR
Queue Stats
3W - 1L
1,663 Elo+
Party 2
Janus
Janus
iBert
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,663 Elo+
Party 2
Team Averages
Level 77
1,535 SR
1,663 Elo+

VS

Team Averages
Level 86
1,616 SR
1,378 Elo+
Medusa
Medusa
Fel_paw
Medusa
Level 32
God Stats
32W - 33L
1,584 SR
Queue Stats
196W - 252L
1,349 Elo+
Party 1
Bacchus
Bacchus
Jaded_Fears
Bacchus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,435 Elo+
Party 1
Aphrodite
Aphrodite
LobaRitmo
Aphrodite
Level 139
God Stats
7W - 5L
1,764 SR
Queue Stats
195W - 249L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 8
17,698
769
32,312
19,567
12,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 6 / 14
16,298
709
9,277
24,648
32,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
iBert
Janus
19
3 / 6 / 16
14,894
648
15,605
13,903
4,665
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fel_paw
Medusa
18
3 / 8 / 10
14,160
616
17,033
19,820
7,016
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Jaded_Fears
Bacchus
18
3 / 6 / 8
14,015
609
14,216
22,067
21,974
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
LobaRitmo
Aphrodite
19
8 / 6 / 6
15,570
677
15,063
21,210
10,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
38
20
Kills
14
15
Deaths
20
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
Fel_paw
Medusa
3
8
10
1
L
Bacchus
Jaded_Fears
Bacchus
3
6
8
1.17
L
Aphrodite
LobaRitmo
Aphrodite
8
6
6
1.83
W
12
3
8
5.33
W
5
6
14
2
W
Janus
iBert
Janus
3
6
16
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,194
Damage
46,312
58,118
Taken
63,097
50,414
Mitigated
39,393
13,016
Healing
20,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Fel_paw
Medusa
17,033
8,137
230
1,753
19,820
7,016
0
15,743
4,077
0
54,736
L
Bacchus
Jaded_Fears
Bacchus
14,216
638
80
577
22,067
21,974
255
15,796
6,271
27,493
0
L
Aphrodite
LobaRitmo
Aphrodite
15,063
1,874
7,221
10,405
21,210
10,403
734
16,555
4,655
61,397
0
W
32,312
2,979
476
4,922
19,567
12,968
967
8,884
10,683
84,630
0
W
9,277
643
422
5,741
24,648
32,781
436
13,204
11,444
0
42,873
W
Janus
iBert
Janus
15,605
1,186
0
1,455
13,903
4,665
1,158
7,615
6,288
52,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,890
Gold Earned
43,745
229
Minions Killed
183
11
Camps Cleared
6
1,214,713
Distance Traveled
1,173,587
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,160
616
72
3
4
414,790
5
L
Bacchus
14,015
609
18
1
0
389,653
0
L
Aphrodite
15,570
677
93
4
2
369,144
1
W
Bacchus
17,698
769
98
4
8
443,441
6
W
Chaac
16,298
709
59
3
1
404,062
2
W
Janus
14,894
648
72
3
2
367,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role