Player Matchup

Sol
Sol
ChrisCross18
Sol
Level 108
God Stats
0W - 2L
1,312 SR
Queue Stats
29W - 35L
1,532 Elo+
Party 2
Odin
Odin
Thadra
Odin
Level 92
God Stats
7W - 6L
1,611 SR
Queue Stats
210W - 204L
1,564 Elo+
Party 2
Nike
Nike
ThanksIdiot
Nike
Level 116
God Stats
0W - 4L
1,292 SR
Queue Stats
111W - 124L
1,554 Elo+
Party 2
Ymir
Ymir
killerxx413
Ymir
Level 157
God Stats
7W - 5L
1,787 SR
Queue Stats
89W - 93L
1,535 Elo+
Party 3
Ullr
Ullr
moistswitzer
Ullr
Level 126
God Stats
5W - 6L
1,820 SR
Queue Stats
290W - 287L
1,575 Elo+
Party 3
Team Averages
Level 120
1,564 SR
1,552 Elo+

VS

Team Averages
Level 113
1,669 SR
1,590 Elo+
Ravana
Ravana
HighEntropy
Ravana
Level 145
God Stats
2W - 1L
1,700 SR
Queue Stats
143W - 121L
1,621 Elo+
Party 1
Geb
Geb
ImmortalKirin
Geb
Level 124
God Stats
11W - 7L
1,599 SR
Queue Stats
169W - 143L
1,575 Elo+
Party 1
Guan Yu
Guan Yu
LocoCopia
Guan Yu
Level 55
God Stats
2W - 4L
1,791 SR
Queue Stats
206W - 180L
1,566 Elo+
Party 1
Osiris
Osiris
MLGM8
Osiris
Level 108
God Stats
2W - 0L
1,757 SR
Queue Stats
67W - 49L
1,614 Elo+
Solo
Hera
Hera
TheCasualDon
Hera
Level 135
God Stats
4W - 1L
1,499 SR
Queue Stats
194W - 179L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 9 / 2
11,619
484
16,714
21,656
6,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Thadra
Odin
18
2 / 5 / 9
11,777
491
7,780
19,961
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 8 / 0
10,656
444
9,306
26,633
14,098
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 6 / 6
10,510
438
7,517
28,392
29,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 8 / 1
10,870
453
10,594
19,725
6,909
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
11 / 4 / 16
13,922
580
20,658
15,815
8,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 1 / 22
12,819
534
11,883
24,242
33,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
LocoCopia
Guan Yu
20
7 / 2 / 15
14,220
593
17,329
25,214
37,079
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
MLGM8
Osiris
20
7 / 3 / 7
13,548
565
16,242
19,164
19,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 4 / 7
14,865
619
26,009
9,623
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
103
14
Kills
36
36
Deaths
14
18
Assists
67
Player
Kills
Deaths
Assists
KDA
L
6
9
2
0.78
W
Ravana
11
4
16
4.75
W
1
1
22
12
W
Guan Yu
LocoCopia
Guan Yu
7
2
15
7.25
W
Osiris
MLGM8
Osiris
7
3
7
3.5
L
Odin
Thadra
Odin
2
5
9
1.3
L
2
8
0
0.25
W
10
4
7
3.38
L
2
6
6
0.83
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,911
Damage
92,121
116,367
Taken
94,058
64,453
Mitigated
103,276
21,513
Healing
28,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,714
7,856
0
5,958
21,656
6,777
530
7,435
13,864
87,613
0
W
Ravana
20,658
5,743
0
4,522
15,815
8,734
3,783
5,687
10,128
0
88,667
W
11,883
1,448
0
3,728
24,242
33,594
1,056
6,651
17,133
36,311
6,666
W
Guan Yu
LocoCopia
Guan Yu
17,329
3,230
4,898
10,336
25,214
37,079
2,354
4,147
21,067
0
93,520
W
Osiris
MLGM8
Osiris
16,242
5,479
0
2,920
19,164
19,878
3,454
4,122
15,042
0
101,295
L
Odin
Thadra
Odin
7,780
3,949
0
3,769
19,961
7,517
0
4,757
15,050
0
82,733
L
9,306
995
65
5,039
26,633
14,098
196
5,915
20,632
0
57,478
W
26,009
5,922
225
2,095
9,623
3,991
3,067
3,869
5,754
111,184
0
L
7,517
1,338
2,652
3,364
28,392
29,152
0
10,471
17,754
22,816
0
L
10,594
4,711
0
666
19,725
6,909
0
7,259
12,350
0
89,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,432
Gold Earned
69,374
529
Minions Killed
589
0
Camps Cleared
0
2,159,229
Distance Traveled
2,481,858
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,619
484
140
6
0
412,882
6
W
Ravana
13,922
580
94
4
0
510,905
8
W
Geb
12,819
534
54
2
0
492,637
8
W
Guan Yu
14,220
593
154
6
0
498,154
8
W
Osiris
13,548
565
109
5
0
493,821
2
L
Odin
11,777
491
128
5
0
538,899
3
L
Nike
10,656
444
109
5
0
404,797
2
W
Hera
14,865
619
178
7
0
486,341
2
L
Ymir
10,510
438
26
1
0
423,290
5
L
Ullr
10,870
453
126
5
0
379,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role