Player Matchup

Achilles
Achilles
Bronze III
Celest_02
Achilles
Bronze III
Level 62
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 9L
1,308 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
DrewBarrymore
Baron Samedi
Silver II
Level 148
God Stats
1W - 2L
1,622 SR
Queue Stats
139W - 140L
1,161 MMR
Party 2
Izanami
Izanami
Gold III
LegacyAdrian
Izanami
Gold III
Level 144
God Stats
17W - 14L
1,704 SR
Queue Stats
178W - 183L
1,414 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Oliver9494
Sylvanus
Gold III
Level 154
God Stats
17W - 9L
1,687 SR
Queue Stats
185W - 183L
1,327 MMR
Party 1
Eset
Eset
Gold II
jradisawesim
Eset
Gold II
Level 158
God Stats
3W - 3L
1,864 SR
Queue Stats
197W - 190L
1,451 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,675 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,620 SR
1,336 MMR
Ravana
Ravana
Silver I
Chris_fve
Ravana
Silver I
Level 112
God Stats
6W - 5L
1,857 SR
Queue Stats
80W - 94L
1,186 MMR
Party 3
Bacchus
Bacchus
Gold V
DankAtGank
Bacchus
Gold V
Level 157
God Stats
10W - 3L
1,695 SR
Queue Stats
105W - 111L
1,347 MMR
Solo
Vulcan
Vulcan
Gold III
kacknase287
Vulcan
Gold III
Level 126
God Stats
22W - 18L
1,627 SR
Queue Stats
106W - 104L
1,508 MMR
Party 3
Thanatos
Thanatos
Silver IV
oskar111356
Thanatos
Silver IV
Level 118
God Stats
1W - 0L
1,353 SR
Queue Stats
4W - 5L
1,350 MMR
Solo
Apollo
Apollo
Silver I
xX_Sharsky_Xx
Apollo
Silver I
Level 119
God Stats
9W - 4L
1,565 SR
Queue Stats
33W - 42L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Celest_02
Achilles
14
0 / 8 / 3
8,818
420
6,539
18,867
5,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
DrewBarrymore
Baron Samedi
18
3 / 5 / 1
10,954
522
12,312
17,664
12,803
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
LegacyAdrian
Izanami
18
1 / 4 / 5
10,976
523
12,660
18,941
6,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Oliver9494
Sylvanus
13
3 / 7 / 1
8,798
419
8,348
21,797
19,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 7 / 2
9,869
470
11,851
14,999
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GebArachneAtlas

VS

Bans
MercuryGilgameshBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Chris_fve
Ravana
19
7 / 1 / 13
12,245
583
14,256
13,419
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
DankAtGank
Bacchus
16
3 / 5 / 15
11,121
530
9,638
18,920
21,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
19
11 / 0 / 9
12,942
616
23,707
11,733
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
oskar111356
Thanatos
20
6 / 3 / 6
12,595
600
12,520
15,891
8,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
4 / 2 / 4
12,154
579
12,437
20,355
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
10
Kills
31
31
Deaths
11
12
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Achilles
Celest_02
Achilles
0
8
3
0.19
W
Ravana
Chris_fve
Ravana
7
1
13
13.5
W
Bacchus
DankAtGank
Bacchus
3
5
15
2.1
L
Baron Samedi
DrewBarrymore
Baron Samedi
3
5
1
0.7
L
Izanami
LegacyAdrian
Izanami
1
4
5
0.88
L
Sylvanus
Oliver9494
Sylvanus
3
7
1
0.5
L
3
7
2
0.57
W
Vulcan
11
0
9
15.5
W
Thanatos
oskar111356
Thanatos
6
3
6
3
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,710
Damage
72,558
92,268
Taken
80,318
49,598
Mitigated
45,891
29,419
Healing
42,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Celest_02
Achilles
6,539
2,909
0
3,590
18,867
5,943
0
6,479
12,146
0
54,562
W
Ravana
Chris_fve
Ravana
14,256
4,375
0
6,284
13,419
5,913
715
6,722
6,530
0
88,600
W
Bacchus
DankAtGank
Bacchus
9,638
1,168
1,028
4,130
18,920
21,026
316
6,669
12,013
25,796
2,413
L
Baron Samedi
DrewBarrymore
Baron Samedi
12,312
1,183
257
5,737
17,664
12,803
0
4,731
12,874
65,963
0
L
Izanami
LegacyAdrian
Izanami
12,660
9,510
0
8,271
18,941
6,937
3,170
3,885
14,974
0
95,916
L
Sylvanus
Oliver9494
Sylvanus
8,348
2,186
3,286
5,417
21,797
19,472
52
11,197
10,298
20,663
0
L
11,851
39
591
2,270
14,999
4,443
0
5,594
9,219
65,352
0
W
Vulcan
23,707
4,588
0
3,067
11,733
4,251
837
5,874
5,557
93,207
0
W
Thanatos
oskar111356
Thanatos
12,520
2,505
0
17,924
15,891
8,265
304
8,709
7,146
0
89,460
W
12,437
7,006
0
10,545
20,355
6,436
3,902
3,711
15,987
0
89,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,415
Gold Earned
61,057
573
Minions Killed
598
0
Camps Cleared
0
1,937,853
Distance Traveled
2,164,733
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,818
420
107
5
0
418,902
1
W
Ravana
12,245
583
111
5
0
483,849
2
W
Bacchus
11,121
530
34
2
0
384,446
8
L
Baron Samedi
10,954
522
144
7
0
362,489
4
L
Izanami
10,976
523
173
8
0
394,996
2
L
Sylvanus
8,798
419
29
1
0
375,088
5
L
Eset
9,869
470
120
6
0
386,378
5
W
Vulcan
12,942
616
151
7
0
473,926
2
W
Thanatos
12,595
600
152
7
0
435,509
5
W
Apollo
12,154
579
150
7
0
387,003
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role