Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Grezy-68
Anubis
Level 109
God Stats
21W - 13L
1,632 SR
Queue Stats
158W - 179L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Oshykuru
Nu Wa
Level 117
God Stats
5W - 7L
1,456 SR
Queue Stats
14W - 16L
1,404 Elo+
Party 1
Loki
Loki
cri5py25
Loki
Level 109
God Stats
1W - 1L
1,196 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Arachne
Arachne
mezzamoor
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 93
1,457 SR
1,475 Elo+

VS

Team Averages
Level 89
1,487 SR
1,455 Elo+
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Geroo0oo
Cthulhu
Level 86
God Stats
1W - 1L
1,796 SR
Queue Stats
14W - 24L
1,358 Elo+
Solo
Scylla
Scylla
Hymishno
Scylla
Level 17
God Stats
0W - 2L
1,247 SR
Queue Stats
24W - 24L
1,455 Elo+
Solo
Sol
Sol
IronMan666
Sol
Level 145
God Stats
7W - 10L
1,486 SR
Queue Stats
531W - 563L
1,523 Elo+
Solo
Ullr
Ullr
Wooddyyy HD
Ullr
Level 89
God Stats
5W - 4L
1,405 SR
Queue Stats
514W - 596L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
17
4 / 1 / 3
9,884
824
7,672
6,270
2,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Grezy-68
Anubis
16
2 / 2 / 8
8,959
747
5,735
7,210
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
Oshykuru
Nu Wa
17
1 / 0 / 9
9,232
769
7,826
5,539
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
16
4 / 4 / 4
9,146
762
9,383
8,924
3,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
mezzamoor
Arachne
16
5 / 4 / 6
9,250
771
6,462
11,513
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
3 / 4 / 6
9,246
771
9,209
11,564
4,046
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Geroo0oo
Cthulhu
15
3 / 4 / 4
8,545
712
7,709
12,224
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
Hymishno
Scylla
11
0 / 3 / 1
7,065
589
726
3,381
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 2 / 3
8,830
736
3,569
6,926
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
2 / 3 / 2
8,851
738
6,515
10,692
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
16
Kills
11
11
Deaths
16
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
1
3
5.5
L
Loki
 
Loki
3
4
6
1.5
L
Cthulhu
Geroo0oo
Cthulhu
3
4
4
1.25
W
Anubis
Grezy-68
Anubis
2
2
8
3
L
Scylla
Hymishno
Scylla
0
3
1
0.17
L
3
2
3
2.25
W
Nu Wa
Oshykuru
Nu Wa
1
0
9
5.5
L
2
3
2
1
W
Loki
4
4
4
1.5
W
Arachne
mezzamoor
Arachne
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,078
Damage
27,728
39,456
Taken
44,787
15,579
Mitigated
20,013
5,452
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,672
1,527
0
2,253
6,270
2,313
749
1,111
5,072
0
39,075
L
Loki
 
Loki
9,209
1,560
0
752
11,564
4,046
499
3,107
8,283
0
31,797
L
Cthulhu
Geroo0oo
Cthulhu
7,709
392
188
1,542
12,224
8,893
0
3,500
8,237
20,016
0
W
Anubis
Grezy-68
Anubis
5,735
342
0
233
7,210
3,221
336
2,371
4,641
32,862
0
L
Scylla
Hymishno
Scylla
726
120
0
208
3,381
647
0
1,330
1,851
4,142
0
L
3,569
1,317
0
2,237
6,926
2,523
0
1,514
5,218
35,471
2,523
W
Nu Wa
Oshykuru
Nu Wa
7,826
1,613
0
670
5,539
1,813
480
1,162
4,250
30,333
0
L
6,515
1,482
0
1,445
10,692
3,904
0
2,809
7,637
0
27,613
W
Loki
9,383
3,260
0
250
8,924
3,279
0
3,120
5,622
0
28,288
W
Arachne
mezzamoor
Arachne
6,462
4,534
28
2,018
11,513
4,953
344
3,255
8,134
0
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,471
Gold Earned
42,537
238
Minions Killed
225
0
Camps Cleared
0
1,181,995
Distance Traveled
1,074,441
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,884
824
68
6
0
267,429
2
L
Loki
9,246
771
53
4
0
271,563
5
L
Cthulhu
8,545
712
28
2
0
237,419
1
W
Anubis
8,959
747
58
5
0
205,831
4
L
Scylla
7,065
589
8
1
0
79,192
1
L
Sol
8,830
736
73
6
0
249,779
4
W
Nu Wa
9,232
769
47
4
0
234,580
3
L
Ullr
8,851
738
63
5
0
236,488
3
W
Loki
9,146
762
39
3
0
238,875
2
W
Arachne
9,250
771
26
2
0
235,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role