Player Matchup

Fenrir
Fenrir
OP_RAGE_
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,437 Elo+
Solo
Ares
Ares
PARKOURxPRODIGY
Ares
Level 144
God Stats
4W - 4L
1,478 SR
Queue Stats
128W - 136L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
Saaylum
Nu Wa
Level 91
God Stats
4W - 1L
1,362 SR
Queue Stats
55W - 47L
1,494 Elo+
Party 3
Olorun
Olorun
Seacelestiaus
Olorun
Level 141
God Stats
0W - 2L
1,222 SR
Queue Stats
71W - 70L
1,472 Elo+
Party 3
Ravana
Ravana
TheMilkMann6974
Ravana
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
202W - 204L
1,441 Elo+
Party 2
Team Averages
Level 118
1,412 SR
1,475 Elo+

VS

Team Averages
Level 111
1,596 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DruxyDeam
Morgan Le Fay
Level 128
God Stats
8W - 3L
1,730 SR
Queue Stats
143W - 140L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
Justalilpush
Nu Wa
Level 93
God Stats
20W - 20L
1,542 SR
Queue Stats
177W - 148L
1,579 Elo+
Solo
Chronos
Chronos
Kunekai
Chronos
Level 127
God Stats
1W - 0L
1,737 SR
Queue Stats
217W - 203L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
LuckyKujo
Zhong Kui
Level 117
God Stats
9W - 8L
1,468 SR
Queue Stats
465W - 472L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OP_RAGE_
Fenrir
11
2 / 2 / 0
5,712
635
1,694
8,260
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 0
5,563
618
760
6,724
2,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Saaylum
Nu Wa
4
0 / 1 / 0
3,821
425
554
1,512
457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 0
3,919
435
1,255
2,048
512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 2 / 0
5,298
589
2,009
6,317
2,039
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
3 / 1 / 0
4,985
554
2,550
3,871
1,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
DruxyDeam
Morgan Le Fay
10
4 / 2 / 1
6,048
672
3,146
5,658
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 1 / 2
5,859
651
3,972
4,206
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
Kunekai
Chronos
10
0 / 1 / 3
5,152
572
1,226
4,004
1,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
LuckyKujo
Zhong Kui
9
1 / 1 / 2
5,686
632
3,123
5,052
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
4
Kills
8
8
Deaths
6
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
1
0
3
W
Morgan Le Fay
DruxyDeam
Morgan Le Fay
4
2
1
2.25
W
0
1
2
1
W
Chronos
Kunekai
Chronos
0
1
3
1.5
W
Zhong Kui
LuckyKujo
Zhong Kui
1
1
2
2
L
Fenrir
OP_RAGE_
Fenrir
2
2
0
1
L
1
2
0
0.5
L
Nu Wa
Saaylum
Nu Wa
0
1
0
0
L
0
1
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,272
Damage
14,017
24,861
Taken
22,791
8,457
Mitigated
8,164
6,993
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,550
487
0
1,462
3,871
1,510
352
648
3,223
20,258
0
W
Morgan Le Fay
DruxyDeam
Morgan Le Fay
3,146
359
0
662
5,658
1,837
924
170
5,488
23,989
0
W
3,972
838
0
1,249
4,206
973
392
0
4,206
29,884
0
W
Chronos
Kunekai
Chronos
1,226
416
0
1,898
4,004
1,022
710
1,229
2,775
29,306
0
W
Zhong Kui
LuckyKujo
Zhong Kui
3,123
551
0
1,589
5,052
2,822
126
522
4,530
28,870
0
L
Fenrir
OP_RAGE_
Fenrir
1,694
325
0
3,129
8,260
2,792
0
4,336
3,870
0
31,741
L
760
93
0
1,685
6,724
2,657
0
2,834
3,878
23,411
0
L
Nu Wa
Saaylum
Nu Wa
554
330
0
84
1,512
457
78
1,280
220
7,269
0
L
1,255
845
99
614
2,048
512
0
525
1,511
11,549
0
L
2,009
119
0
1,382
6,317
2,039
0
4,745
1,365
0
26,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,313
Gold Earned
27,730
207
Minions Killed
257
0
Camps Cleared
0
714,242
Distance Traveled
864,557
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,985
554
24
3
0
159,125
2
W
Morgan Le Fay
6,048
672
49
5
0
179,443
0
W
Nu Wa
5,859
651
72
8
0
159,274
2
W
Chronos
5,152
572
57
6
0
180,808
2
W
Zhong Kui
5,686
632
55
6
0
185,907
3
L
Fenrir
5,712
635
70
8
0
212,739
3
L
Ares
5,563
618
36
4
0
171,448
1
L
Nu Wa
3,821
425
12
1
0
64,487
0
L
Olorun
3,919
435
23
3
0
79,949
0
L
Ravana
5,298
589
66
7
0
185,619
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role