Player Matchup

Chaac
Chaac
El terror de al
Chaac
Level 104
God Stats
25W - 49L
1,463 SR
Queue Stats
237W - 379L
1,419 Elo+
Solo
Loki
Loki
Haydens WRLD281
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,819 Elo+
Party 1
Kukulkan
Kukulkan
Jotogo1630
Kukulkan
Level 26
God Stats
18W - 7L
1,777 SR
Queue Stats
93W - 49L
1,671 Elo+
Party 1
Ymir
Ymir
MirMir13
Ymir
Level 22
God Stats
10W - 2L
1,725 SR
Queue Stats
86W - 44L
1,673 Elo+
Party 1
Osiris
Osiris
rgenomat
Osiris
Level 105
God Stats
7W - 3L
1,650 SR
Queue Stats
80W - 37L
1,709 Elo+
Party 1
Team Averages
Level 53
1,623 SR
1,658 Elo+

VS

Team Averages
Level 65
1,412 SR
1,506 Elo+
Fenrir
Fenrir
Baerpstank
Fenrir
Level 67
God Stats
0W - 2L
1,277 SR
Queue Stats
54W - 64L
1,454 Elo+
Party 2
Vulcan
Vulcan
FlipLizard14
Vulcan
Level 84
God Stats
1W - 5L
1,288 SR
Queue Stats
165W - 168L
1,528 Elo+
Party 2
Baron Samedi
Baron Samedi
Funny_Toons-
Baron Samedi
Level 43
God Stats
5W - 2L
1,636 SR
Queue Stats
48W - 53L
1,530 Elo+
Solo
Apollo
Apollo
MeLikeDumpy
Apollo
Level 89
God Stats
0W - 1L
1,245 SR
Queue Stats
85W - 119L
1,477 Elo+
Party 2
Odin
Odin
MiliSoBad
Odin
Level 42
God Stats
29W - 24L
1,613 SR
Queue Stats
435W - 381L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,100
546
2,902
8,529
7,279
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
7 / 2 / 3
8,096
623
6,677
8,984
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
Jotogo1630
Kukulkan
13
3 / 3 / 8
7,501
577
8,031
7,641
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
3 / 0 / 5
7,517
578
2,975
9,550
6,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
rgenomat
Osiris
12
3 / 3 / 2
6,984
537
4,852
7,868
6,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baerpstank
Fenrir
12
3 / 4 / 2
7,473
575
6,151
10,761
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
10
1 / 7 / 1
5,951
458
6,163
7,323
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Funny_Toons-
Baron Samedi
11
2 / 3 / 2
6,571
505
5,271
7,141
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Apollo
11
2 / 2 / 2
6,655
512
4,615
8,054
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
14
0 / 1 / 2
8,072
621
4,783
6,259
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
8
9
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Baerpstank
Fenrir
3
4
2
1
W
1
1
0
1
L
Vulcan
1
7
1
0.21
L
Baron Samedi
Funny_Toons-
Baron Samedi
2
3
2
1
W
7
2
3
4.25
W
Kukulkan
Jotogo1630
Kukulkan
3
3
8
2.33
L
Apollo
2
2
2
1.5
L
Odin
0
1
2
1
W
Ymir
3
0
5
5.5
W
Osiris
rgenomat
Osiris
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
26,983
42,572
Taken
39,538
26,578
Mitigated
18,906
14,370
Healing
8,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Baerpstank
Fenrir
6,151
1,117
0
1,555
10,761
3,839
0
3,575
7,186
0
39,964
W
2,902
588
0
3,662
8,529
7,279
781
0
8,529
0
39,423
L
Vulcan
6,163
1,097
0
518
7,323
2,001
0
2,050
5,273
30,152
0
L
Baron Samedi
Funny_Toons-
Baron Samedi
5,271
793
360
2,540
7,141
5,385
0
3,302
3,839
22,406
0
W
6,677
1,618
0
3,121
8,984
3,064
0
2,418
6,566
0
47,439
W
Kukulkan
Jotogo1630
Kukulkan
8,031
660
0
590
7,641
2,751
440
2,802
4,839
49,017
0
L
Apollo
4,615
2,576
0
2,065
8,054
2,143
0
1,623
6,431
0
30,850
L
Odin
4,783
2,178
0
1,764
6,259
5,538
0
456
5,803
0
57,527
W
Ymir
2,975
1,031
1,735
3,410
9,550
6,866
58
4,965
4,585
26,531
0
W
Osiris
rgenomat
Osiris
4,852
1,604
0
1,852
7,868
6,618
0
1,249
6,619
0
33,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,198
Gold Earned
34,722
385
Minions Killed
346
0
Camps Cleared
0
1,318,143
Distance Traveled
1,238,117
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,473
575
68
5
0
286,481
1
W
Chaac
7,100
546
99
8
0
280,094
5
L
Vulcan
5,951
458
59
5
0
232,219
3
L
Baron Samedi
6,571
505
29
2
0
231,485
7
W
Loki
8,096
623
97
7
0
290,059
4
W
Kukulkan
7,501
577
80
6
0
238,150
2
L
Apollo
6,655
512
69
5
0
230,250
3
L
Odin
8,072
621
121
9
0
257,682
3
W
Ymir
7,517
578
44
3
0
261,605
0
W
Osiris
6,984
537
65
5
0
248,235
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role