Player Matchup

Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Ashen3clipse
Ah Muzen Cab
Platinum III
Level 159
God Stats
12W - 8L
1,272 SR
Queue Stats
415W - 424L
1,647 MMR
Solo
Shiva
Shiva
Silver I
EternalDemiGod
Shiva
Silver I
Level 120
God Stats
1W - 3L
1,393 SR
Queue Stats
73W - 79L
1,155 MMR
Solo
He Bo
He Bo
Silver I
Landgay
He Bo
Silver I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 112L
1,179 MMR
Solo
Ullr
Ullr
Platinum V
youdarealest
Ullr
Platinum V
Level 160
God Stats
18W - 17L
1,749 SR
Queue Stats
378W - 377L
1,605 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,483 SR
1,417 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,576 SR
1,382 MMR
Cernunnos
Cernunnos
Gold IV
BDplays1532
Cernunnos
Gold IV
Level 128
God Stats
23W - 13L
1,482 SR
Queue Stats
195W - 194L
1,502 MMR
Solo
Bacchus
Bacchus
Silver II
ImJubei
Bacchus
Silver II
Level 158
God Stats
69W - 54L
1,554 SR
Queue Stats
215W - 216L
1,128 MMR
Solo
Poseidon
Poseidon
Gold I
LUNAUST
Poseidon
Gold I
Level 106
God Stats
22W - 25L
1,622 SR
Queue Stats
210W - 227L
1,548 MMR
Solo
Fenrir
Fenrir
Gold IV
Papaw0lf
Fenrir
Gold IV
Level 147
God Stats
1W - 2L
1,702 SR
Queue Stats
56W - 57L
1,414 MMR
Solo
Horus
Horus
Gold V
Teop
Horus
Gold V
Level 105
God Stats
21W - 16L
1,520 SR
Queue Stats
123W - 127L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
1 / 10 / 1
10,171
424
11,577
22,702
25,110
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Ashen3clipse
Ah Muzen Cab
17
4 / 7 / 1
11,452
477
24,205
19,559
7,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
3 / 8 / 2
10,830
451
11,769
23,914
21,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
Landgay
He Bo
16
0 / 14 / 2
9,906
413
3,671
19,303
6,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 6 / 2
10,805
450
13,221
21,041
9,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ThothEsetBastetSun Wukong

VS

Bans
Da JiAtlasCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BDplays1532
Cernunnos
20
10 / 2 / 12
15,513
646
20,519
22,263
11,070
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
ImJubei
Bacchus
18
4 / 0 / 21
13,672
570
8,759
18,252
29,942
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
LUNAUST
Poseidon
20
6 / 2 / 14
14,455
602
16,877
15,578
6,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Papaw0lf
Fenrir
20
16 / 4 / 14
15,055
627
20,314
23,653
23,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Teop
Horus
20
9 / 1 / 11
14,954
623
20,353
29,344
36,417
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
117
9
Kills
45
45
Deaths
9
8
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
10
1
0.15
L
Ah Muzen Cab
Ashen3clipse
Ah Muzen Cab
4
7
1
0.64
W
Cernunnos
BDplays1532
Cernunnos
10
2
12
8
L
3
8
2
0.5
W
Bacchus
ImJubei
Bacchus
4
0
21
14.5
W
Poseidon
LUNAUST
Poseidon
6
2
14
6.5
L
He Bo
Landgay
He Bo
0
14
2
0.07
W
Fenrir
Papaw0lf
Fenrir
16
4
14
5.75
W
Horus
Teop
Horus
9
1
11
14.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,443
Damage
86,822
106,519
Taken
109,090
69,614
Mitigated
107,474
15,109
Healing
49,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
11,577
3,224
0
1,522
22,702
25,110
70
3,048
19,036
0
58,711
L
Ah Muzen Cab
Ashen3clipse
Ah Muzen Cab
24,205
3,690
0
5,769
19,559
7,633
0
6,246
12,815
0
96,484
W
Cernunnos
BDplays1532
Cernunnos
20,519
12,150
0
13,309
22,263
11,070
6,986
1,053
20,983
0
114,249
L
11,769
1,633
0
5,991
23,914
21,250
0
6,981
16,622
0
58,899
W
Bacchus
ImJubei
Bacchus
8,759
821
0
6,412
18,252
29,942
1,221
1,084
16,487
36,733
6,430
W
Poseidon
LUNAUST
Poseidon
16,877
2,214
317
3,873
15,578
6,680
2,442
1,456
14,093
126,296
0
L
He Bo
Landgay
He Bo
3,671
297
0
80
19,303
6,023
0
3,306
15,642
69,613
0
W
Fenrir
Papaw0lf
Fenrir
20,314
3,582
0
4,695
23,653
23,365
2,340
1,369
22,120
449
78,988
W
Horus
Teop
Horus
20,353
9,566
6,209
14,685
29,344
36,417
3,550
1,366
27,825
0
98,034
L
13,221
6,067
0
1,747
21,041
9,598
0
5,093
15,720
0
94,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,164
Gold Earned
73,649
627
Minions Killed
690
0
Camps Cleared
0
2,148,633
Distance Traveled
2,518,327
25
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,171
424
116
5
0
394,018
9
L
Ah Muzen Cab
11,452
477
151
6
0
475,859
6
W
Cernunnos
15,513
646
179
7
0
451,753
9
L
Shiva
10,830
451
73
3
0
467,303
2
W
Bacchus
13,672
570
53
2
0
499,025
1
W
Poseidon
14,455
602
191
8
0
535,881
14
L
He Bo
9,906
413
127
5
0
402,529
2
W
Fenrir
15,055
627
94
4
0
538,213
6
W
Horus
14,954
623
173
7
0
493,455
10
L
Ullr
10,805
450
160
7
0
408,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role