Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
DeathSlim
Baron Samedi
Level 140
God Stats
3W - 1L
1,478 SR
Queue Stats
163W - 167L
1,509 Elo+
Party 2
Tyr
Tyr
UnstableXmas32
Tyr
Level 56
God Stats
1W - 1L
1,840 SR
Queue Stats
26W - 18L
1,631 Elo+
Party 2
Tiamat
Tiamat
primal_dudes
Tiamat
Level 26
God Stats
1W - 0L
1,592 SR
Queue Stats
2W - 1L
1,446 Elo+
Party 2
Team Averages
Level 90
1,582 SR
1,517 Elo+

VS

Team Averages
Level 90
1,423 SR
1,378 Elo+
Amaterasu
Amaterasu
IJamesI
Amaterasu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 106L
1,394 Elo+
Party 1
Neith
Neith
KayTheAlien
Neith
Level 49
God Stats
1W - 8L
1,256 SR
Queue Stats
28W - 39L
1,238 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sealef
Tsukuyomi
Level 40
God Stats
10W - 8L
1,656 SR
Queue Stats
41W - 64L
1,358 Elo+
Solo
Scylla
Scylla
XIGhostVeNomIX
Scylla
Level 120
God Stats
1W - 2L
1,206 SR
Queue Stats
74W - 65L
1,394 Elo+
Party 1
Hel
Hel
XxWookieBoyxX
Hel
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 81L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
5 / 0 / 1
6,727
673
3,781
6,450
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
 
Mercury
9
4 / 1 / 1
5,799
580
4,089
5,626
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
DeathSlim
Baron Samedi
9
2 / 1 / 5
5,703
570
3,571
4,336
3,279
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 0 / 2
5,541
554
2,518
2,967
2,380
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
8
0 / 2 / 1
5,003
500
795
3,224
1,247
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IJamesI
Amaterasu
9
0 / 0 / 0
4,692
469
1,191
5,065
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 2 / 1
4,366
437
1,684
4,222
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Sealef
Tsukuyomi
8
3 / 4 / 0
5,028
503
2,180
7,510
2,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 1
5,107
511
2,638
2,839
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 4 / 1
4,359
436
3,494
6,110
1,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
11
Kills
4
4
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
1
5.5
W
Mercury
 
Mercury
4
1
1
4.5
W
Baron Samedi
DeathSlim
Baron Samedi
2
1
5
4.5
L
Amaterasu
IJamesI
Amaterasu
0
0
0
0
L
0
2
1
0.25
L
Tsukuyomi
Sealef
Tsukuyomi
3
4
0
0.75
W
0
0
2
1
L
1
1
1
1.5
L
0
4
1
0.13
W
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,754
Damage
11,187
22,603
Taken
25,746
11,106
Mitigated
9,257
8,877
Healing
9,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,781
1,736
0
3,138
6,450
2,086
381
1,219
5,231
0
37,930
W
Mercury
 
Mercury
4,089
2,210
0
1,580
5,626
2,114
285
1,510
4,012
0
21,637
W
Baron Samedi
DeathSlim
Baron Samedi
3,571
521
555
1,935
4,336
3,279
84
1,801
2,495
18,180
0
L
Amaterasu
IJamesI
Amaterasu
1,191
172
0
2,167
5,065
3,520
0
302
4,763
0
18,234
L
1,684
721
0
976
4,222
1,446
0
1,067
3,155
0
16,030
L
Tsukuyomi
Sealef
Tsukuyomi
2,180
580
0
2,277
7,510
2,176
0
1,039
6,471
0
16,852
W
2,518
318
0
1,279
2,967
2,380
191
0
2,967
0
23,739
L
2,638
129
0
750
2,839
705
312
1,129
1,710
21,184
0
L
3,494
336
757
2,347
6,110
1,410
0
829
5,281
21,518
0
W
Tiamat
795
82
0
390
3,224
1,247
44
1,299
1,766
19,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,773
Gold Earned
23,552
231
Minions Killed
214
0
Camps Cleared
0
955,457
Distance Traveled
913,159
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,727
673
82
8
0
180,471
4
W
Mercury
5,799
580
37
4
0
223,064
0
W
Baron Samedi
5,703
570
25
3
0
167,737
2
L
Amaterasu
4,692
469
48
5
0
197,296
1
L
Neith
4,366
437
37
4
0
167,669
0
L
Tsukuyomi
5,028
503
45
5
0
185,980
0
W
Tyr
5,541
554
53
5
0
205,886
2
L
Scylla
5,107
511
39
4
0
180,862
0
L
Hel
4,359
436
45
5
0
181,352
1
W
Tiamat
5,003
500
34
3
0
178,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role