Player Matchup

Hera
Hera
 
Hera
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BL4CKR4V3N11
Cthulhu
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 103L
1,626 Elo+
Solo
Hercules
Hercules
Xenophiliax
Hercules
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 34L
1,531 Elo+
Solo
Guan Yu
Guan Yu
soy_yud
Guan Yu
Level 146
God Stats
2W - 3L
1,104 SR
Queue Stats
224W - 243L
1,541 Elo+
Solo
Team Averages
Level 128
1,421 SR
1,539 Elo+

VS

Team Averages
Level 103
1,563 SR
1,540 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Bakyn
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 89L
1,549 Elo+
Solo
Osiris
Osiris
BloodElveD
Osiris
Level 124
God Stats
3W - 9L
1,309 SR
Queue Stats
412W - 425L
1,498 Elo+
Solo
Chernobog
Chernobog
HarmacistRx
Chernobog
Level 105
God Stats
1W - 2L
1,860 SR
Queue Stats
54W - 69L
1,569 Elo+
Solo
Medusa
Medusa
Lukissme
Medusa
Level 69
God Stats
7W - 3L
1,644 SR
Queue Stats
317W - 314L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
11 / 2 / 8
10,038
913
14,254
8,652
3,862
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
 
Yu Huang
16
0 / 0 / 21
8,856
805
11,983
8,868
4,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
BL4CKR4V3N11
Cthulhu
17
6 / 2 / 17
9,826
893
13,400
12,767
15,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hercules
Xenophiliax
Hercules
15
3 / 2 / 17
9,299
845
9,717
17,998
23,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
soy_yud
Guan Yu
16
4 / 1 / 14
9,068
824
7,980
16,552
22,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 5 / 5
7,680
698
11,988
11,205
5,441
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Bakyn
Sylvanus
15
2 / 4 / 3
9,020
820
6,693
17,333
17,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
BloodElveD
Osiris
15
3 / 5 / 2
8,306
755
8,737
13,860
13,688
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
HarmacistRx
Chernobog
14
2 / 5 / 2
7,786
708
9,190
10,055
4,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
Lukissme
Medusa
12
0 / 5 / 4
7,332
667
12,654
10,356
3,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
23
24
Kills
7
7
Deaths
24
77
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
11
2
8
7.5
W
Yu Huang
 
Yu Huang
0
0
21
10.5
L
Danzaburou
 
Danzaburou
0
5
5
0.5
W
Cthulhu
BL4CKR4V3N11
Cthulhu
6
2
17
7.25
L
Sylvanus
Bakyn
Sylvanus
2
4
3
0.88
L
Osiris
BloodElveD
Osiris
3
5
2
0.8
L
Chernobog
HarmacistRx
Chernobog
2
5
2
0.6
L
Medusa
Lukissme
Medusa
0
5
4
0.4
W
Hercules
Xenophiliax
Hercules
3
2
17
5.75
W
Guan Yu
soy_yud
Guan Yu
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,334
Damage
49,262
64,837
Taken
62,809
69,761
Mitigated
44,690
35,581
Healing
20,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
14,254
3,259
947
605
8,652
3,862
2,323
1,218
7,434
27,926
0
W
Yu Huang
 
Yu Huang
11,983
207
1,256
1,730
8,868
4,804
954
770
8,098
21,323
0
L
Danzaburou
 
Danzaburou
11,988
3,487
467
1,524
11,205
5,441
0
7,346
3,573
0
23,530
W
Cthulhu
BL4CKR4V3N11
Cthulhu
13,400
322
2,304
1,714
12,767
15,142
491
2,011
10,756
33,427
0
L
Sylvanus
Bakyn
Sylvanus
6,693
1,556
3,918
6,212
17,333
17,822
0
9,883
6,549
10,287
0
L
Osiris
BloodElveD
Osiris
8,737
2,837
262
2,117
13,860
13,688
0
7,736
5,619
0
18,354
L
Chernobog
HarmacistRx
Chernobog
9,190
3,870
1,452
1,505
10,055
4,301
0
6,495
3,165
0
25,024
L
Medusa
Lukissme
Medusa
12,654
6,160
996
2,527
10,356
3,438
0
6,033
4,132
0
26,266
W
Hercules
Xenophiliax
Hercules
9,717
2,746
2,229
6,584
17,998
23,166
169
1,584
16,414
0
14,761
W
Guan Yu
soy_yud
Guan Yu
7,980
1,314
10,774
7,438
16,552
22,787
726
1,110
15,442
134
14,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,087
Gold Earned
40,124
134
Minions Killed
104
0
Camps Cleared
0
1,169,899
Distance Traveled
957,999
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,038
913
32
3
0
206,342
0
W
Yu Huang
8,856
805
33
3
0
243,680
1
L
Danzaburou
7,680
698
31
3
0
182,041
0
W
Cthulhu
9,826
893
41
4
0
246,599
0
L
Sylvanus
9,020
820
1
0
0
191,505
3
L
Osiris
8,306
755
10
1
0
190,661
1
L
Chernobog
7,786
708
41
4
0
180,128
0
L
Medusa
7,332
667
21
2
0
213,664
1
W
Hercules
9,299
845
8
1
0
232,936
4
W
Guan Yu
9,068
824
20
2
0
240,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role