Player Matchup

Zeus
Zeus
Bedinem
Zeus
Level 145
God Stats
20W - 14L
1,561 SR
Queue Stats
116W - 68L
1,637 Elo+
Party 1
Horus
Horus
MR_T-BERETTA
Horus
Level 158
God Stats
3W - 0L
1,748 SR
Queue Stats
172W - 112L
1,613 Elo+
Party 1
Bastet
Bastet
STaRk1LL3r-501
Bastet
Level 124
God Stats
11W - 8L
1,597 SR
Queue Stats
108W - 63L
1,640 Elo+
Party 1
Team Averages
Level 142
1,635 SR
1,630 Elo+

VS

Team Averages
Level 87
1,488 SR
1,382 Elo+
Gilgamesh
Gilgamesh
MarkusToGo
Gilgamesh
Level 47
God Stats
1W - 4L
1,251 SR
Queue Stats
12W - 23L
1,372 Elo+
Solo
Arachne
Arachne
Padley99-_-
Arachne
Level 87
God Stats
3W - 2L
1,597 SR
Queue Stats
125W - 149L
1,430 Elo+
Solo
Poseidon
Poseidon
dimo107
Poseidon
Level 127
God Stats
10W - 15L
1,615 SR
Queue Stats
78W - 92L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bedinem
Zeus
17
11 / 2 / 7
11,685
835
19,127
8,055
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 0 / 14
10,889
778
4,076
13,300
15,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
6 / 0 / 13
10,673
762
16,773
14,308
5,552
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MarkusToGo
Gilgamesh
12
1 / 6 / 1
8,457
604
7,561
16,946
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arachne
Padley99-_-
Arachne
11
0 / 8 / 2
7,945
568
5,622
14,825
5,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
dimo107
Poseidon
14
1 / 6 / 1
9,342
667
11,946
12,930
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
20
Kills
2
2
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
Bedinem
Zeus
11
2
7
7.25
W
3
0
14
10
L
Gilgamesh
MarkusToGo
Gilgamesh
1
6
1
0.25
L
Arachne
Padley99-_-
Arachne
0
8
2
0.13
W
6
0
13
12.5
L
Poseidon
dimo107
Poseidon
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,976
Damage
25,129
35,663
Taken
44,701
23,691
Mitigated
14,722
12,425
Healing
2,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Bedinem
Zeus
19,127
1,088
0
1,225
8,055
2,632
876
3,742
4,095
65,219
0
W
4,076
1,757
1,599
5,313
13,300
15,507
211
4,149
8,635
0
16,719
L
Gilgamesh
MarkusToGo
Gilgamesh
7,561
1,527
241
561
16,946
5,745
0
7,019
9,554
0
13,556
L
Arachne
Padley99-_-
Arachne
5,622
3,458
0
1,344
14,825
5,964
18
6,827
7,621
0
19,282
W
16,773
4,683
0
4,288
14,308
5,552
880
3,359
10,595
0
40,491
L
Poseidon
dimo107
Poseidon
11,946
1,075
123
566
12,930
3,013
0
4,475
8,180
46,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
25,744
202
Minions Killed
143
8
Camps Cleared
3
777,225
Distance Traveled
701,402
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,685
835
112
8
3
235,484
3
W
Horus
10,889
778
23
2
2
238,201
3
L
Gilgamesh
8,457
604
14
1
0
225,385
2
L
Arachne
7,945
568
29
2
1
245,936
3
W
Bastet
10,673
762
67
5
3
303,540
2
L
Poseidon
9,342
667
100
7
2
230,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role