Player Matchup

Danzaburou
Danzaburou
K4OS DARKRAVEN
Danzaburou
Level 143
God Stats
0W - 1L
1,503 SR
Queue Stats
104W - 93L
1,627 Elo+
Party 4
Khepri
Khepri
Makkana Egao
Khepri
Level 17
God Stats
2W - 6L
1,227 SR
Queue Stats
4W - 17L
1,161 Elo+
Party 3
Ne Zha
Ne Zha
MyBoyz34611
Ne Zha
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,408 Elo+
Solo
Janus
Janus
Taizu44
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,154 Elo+
Party 3
Sun Wukong
Sun Wukong
dekade
Sun Wukong
Level 142
God Stats
0W - 1L
1,761 SR
Queue Stats
12W - 17L
1,486 Elo+
Party 4
Team Averages
Level 75
1,498 SR
1,367 Elo+

VS

Team Averages
Level 72
1,402 SR
1,402 Elo+
Sobek
Sobek
AztecRise
Sobek
Level 105
God Stats
3W - 9L
1,367 SR
Queue Stats
52W - 71L
1,348 Elo+
Party 1
King Arthur
King Arthur
Blessd777
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,603 Elo+
Party 2
Xbalanque
Xbalanque
Marvelnman
Xbalanque
Level 145
God Stats
6W - 6L
1,437 SR
Queue Stats
632W - 689L
1,390 Elo+
Solo
Bakasura
Bakasura
Nando6625
Bakasura
Level 67
God Stats
1W - 0L
1,523 SR
Queue Stats
20W - 27L
1,462 Elo+
Party 2
Hera
Hera
TheGlitchKid01
Hera
Level 31
God Stats
2W - 3L
1,180 SR
Queue Stats
37W - 46L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K4OS DARKRAVEN
Danzaburou
17
3 / 8 / 2
12,591
434
12,212
22,581
9,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
14
0 / 5 / 4
10,529
363
6,669
25,367
35,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
19
4 / 9 / 1
12,551
433
11,138
26,712
10,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Taizu44
Janus
17
1 / 9 / 2
11,142
384
6,888
16,000
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
dekade
Sun Wukong
19
5 / 6 / 3
12,683
437
19,157
33,217
30,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AztecRise
Sobek
18
3 / 4 / 12
13,790
476
12,184
28,569
33,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Blessd777
King Arthur
20
10 / 3 / 10
16,134
556
27,371
24,830
29,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Marvelnman
Xbalanque
20
8 / 3 / 10
16,211
559
26,752
18,821
9,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Nando6625
Bakasura
20
16 / 2 / 6
19,760
681
30,562
31,245
19,865
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
0 / 2 / 0
9,676
334
1,469
2,710
608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
13
Kills
37
37
Deaths
14
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
AztecRise
Sobek
3
4
12
2.25
W
King Arthur
Blessd777
King Arthur
10
3
10
5
L
Danzaburou
K4OS DARKRAVEN
Danzaburou
3
8
2
0.5
L
Khepri
0
5
4
0.4
W
Xbalanque
Marvelnman
Xbalanque
8
3
10
4.33
L
Ne Zha
4
9
1
0.5
W
Bakasura
Nando6625
Bakasura
16
2
6
9.5
L
Janus
Taizu44
Janus
1
9
2
0.22
W
0
2
0
0
L
Sun Wukong
dekade
Sun Wukong
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,064
Damage
98,338
123,877
Taken
106,175
92,638
Mitigated
92,460
24,821
Healing
32,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AztecRise
Sobek
12,184
2,085
530
6,081
28,569
33,209
654
5,086
22,725
35,404
4,109
W
King Arthur
Blessd777
King Arthur
27,371
2,607
0
428
24,830
29,312
395
3,378
20,511
0
106,973
L
Danzaburou
K4OS DARKRAVEN
Danzaburou
12,212
5,845
0
4,149
22,581
9,586
809
2,893
18,880
0
87,227
L
Khepri
6,669
1,776
0
3,777
25,367
35,914
864
4,612
19,868
29,293
0
W
Xbalanque
Marvelnman
Xbalanque
26,752
12,634
0
8,144
18,821
9,466
9,567
4,733
13,903
0
130,713
L
Ne Zha
11,138
3,426
0
2,857
26,712
10,773
0
1,180
24,863
0
90,431
W
Bakasura
Nando6625
Bakasura
30,562
20,159
0
16,950
31,245
19,865
2,864
360
30,663
0
206,784
L
Janus
Taizu44
Janus
6,888
552
0
1,245
16,000
5,507
1,997
2,785
12,847
66,482
0
W
1,469
136
0
465
2,710
608
68
0
2,710
13,964
0
L
Sun Wukong
dekade
Sun Wukong
19,157
3,256
230
12,563
33,217
30,858
0
1,501
30,096
0
70,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,496
Gold Earned
75,571
546
Minions Killed
664
0
Camps Cleared
0
2,473,201
Distance Traveled
2,289,923
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,790
476
35
1
0
495,912
2
W
King Arthur
16,134
556
154
5
0
481,608
4
L
Danzaburou
12,591
434
152
5
0
431,279
3
L
Khepri
10,529
363
40
1
0
501,067
1
W
Xbalanque
16,211
559
184
6
0
508,744
5
L
Ne Zha
12,551
433
138
5
0
549,830
0
W
Bakasura
19,760
681
259
9
0
681,727
2
L
Janus
11,142
384
122
4
0
477,687
3
W
Hera
9,676
334
32
1
0
121,932
2
L
Sun Wukong
12,683
437
94
3
0
513,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role