Player Matchup

Chaac
Chaac
Ders_94
Chaac
Level 108
God Stats
22W - 11L
1,620 SR
Queue Stats
273W - 195L
1,614 Elo+
Party 1
Artemis
Artemis
Spearmint_Ninja
Artemis
Level 119
God Stats
17W - 9L
1,843 SR
Queue Stats
201W - 155L
1,592 Elo+
Party 1
Sol
Sol
pap3r8oi
Sol
Level 49
God Stats
23W - 32L
1,431 SR
Queue Stats
171W - 171L
1,475 Elo+
Party 1
Team Averages
Level 92
1,631 SR
1,560 Elo+

VS

Team Averages
Level 77
1,869 SR
1,741 Elo+
Chang'e
Chang'e
JuicyBarkee
Chang'e
Level 46
God Stats
10W - 2L
2,063 SR
Queue Stats
96W - 26L
1,806 Elo+
Party 2
Ymir
Ymir
Juicy_Geoo
Ymir
Level 137
God Stats
2W - 1L
1,777 SR
Queue Stats
62W - 40L
1,708 Elo+
Party 2
Erlang Shen
Erlang Shen
Sqweep
Erlang Shen
Level 47
God Stats
8W - 2L
1,767 SR
Queue Stats
53W - 27L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ders_94
Chaac
16
2 / 2 / 9
11,070
692
13,038
12,655
10,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 7
10,851
678
13,773
9,468
3,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 1 / 5
11,819
739
12,972
6,599
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JuicyBarkee
Chang'e
15
2 / 4 / 3
10,303
644
9,164
12,136
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
2 / 3 / 3
10,817
676
6,734
19,502
24,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Sqweep
Erlang Shen
14
1 / 4 / 4
9,522
595
7,744
14,949
14,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
11
Kills
5
5
Deaths
11
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ders_94
Chaac
2
2
9
3.25
L
Chang'e
JuicyBarkee
Chang'e
2
4
3
0.88
L
2
3
3
1.17
W
3
2
7
3.25
L
Erlang Shen
Sqweep
Erlang Shen
1
4
4
0.75
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,783
Damage
23,642
28,722
Taken
46,587
15,865
Mitigated
43,200
13,597
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ders_94
Chaac
13,038
2,008
474
5,790
12,655
10,149
290
5,848
6,807
0
48,689
L
Chang'e
JuicyBarkee
Chang'e
9,164
1,669
3,222
4,071
12,136
3,794
0
2,695
9,441
39,635
0
L
6,734
933
416
2,322
19,502
24,965
0
5,267
14,235
25,521
0
W
13,773
6,455
771
2,984
9,468
3,230
783
7,133
2,335
0
33,693
L
Erlang Shen
Sqweep
Erlang Shen
7,744
2,546
0
1,290
14,949
14,441
0
4,105
10,844
1,378
31,985
W
12,972
5,488
865
2,713
6,599
2,486
1,806
3,455
3,144
42,852
4,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
30,642
189
Minions Killed
163
8
Camps Cleared
6
918,591
Distance Traveled
808,657
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,070
692
75
5
2
326,279
7
L
Chang'e
10,303
644
76
5
2
276,979
2
L
Ymir
10,817
676
40
3
3
235,711
2
W
Artemis
10,851
678
39
2
2
272,656
5
L
Erlang Shen
9,522
595
47
3
1
295,967
5
W
Sol
11,819
739
75
5
4
319,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role