Player Matchup

Sol
Sol
Arkenstien
Sol
Level 78
God Stats
5W - 0L
1,500 SR
Queue Stats
160W - 159L
1,376 Elo+
Party 3
Zhong Kui
Zhong Kui
Helasar
Zhong Kui
Level 83
God Stats
14W - 13L
1,501 SR
Queue Stats
375W - 367L
1,502 Elo+
Party 3
Ullr
Ullr
Tjstriker10
Ullr
Level 120
God Stats
19W - 22L
1,500 SR
Queue Stats
99W - 100L
1,370 Elo+
Party 3
Cthulhu
Cthulhu
UnholyAbductor
Cthulhu
Level 61
God Stats
12W - 8L
1,374 SR
Queue Stats
75W - 78L
1,329 Elo+
Party 3
Tyr
Tyr
uSEd69
Tyr
Level 84
God Stats
9W - 17L
1,057 SR
Queue Stats
200W - 209L
1,497 Elo+
Party 3
Team Averages
Level 85
1,386 SR
1,415 Elo+

VS

Team Averages
Level 82
1,502 SR
1,358 Elo+
Fenrir
Fenrir
Cras162
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,242 Elo+
Party 2
Charybdis
Charybdis
Nuner52
Charybdis
Level 78
God Stats
0W - 1L
1,581 SR
Queue Stats
13W - 15L
1,440 Elo+
Party 1
Janus
Janus
Rkript07
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,242 Elo+
Party 2
Bellona
Bellona
lorkoz
Bellona
Level 114
God Stats
1W - 6L
1,500 SR
Queue Stats
180W - 205L
1,390 Elo+
Solo
Atlas
Atlas
thebigkahuna88
Atlas
Level 64
God Stats
1W - 2L
1,428 SR
Queue Stats
86W - 72L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
9,648
536
6,784
11,976
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
Helasar
Zhong Kui
20
9 / 0 / 4
11,506
639
11,037
9,100
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 0 / 9
9,853
547
15,293
8,842
4,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
2 / 0 / 12
9,204
511
7,879
12,565
12,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyr
uSEd69
Tyr
18
9 / 2 / 5
11,173
621
16,381
12,107
16,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cras162
Fenrir
13
3 / 8 / 2
7,888
438
5,730
17,156
6,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Nuner52
Charybdis
10
0 / 8 / 1
6,400
356
2,978
11,568
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Rkript07
Janus
14
3 / 3 / 1
8,350
464
9,961
10,225
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
lorkoz
Bellona
13
1 / 5 / 2
8,038
447
6,800
18,471
18,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 1
7,021
390
5,854
16,857
13,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
29
Kills
7
7
Deaths
29
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
5
2
0.8
L
Fenrir
Cras162
Fenrir
3
8
2
0.5
W
Zhong Kui
Helasar
Zhong Kui
9
0
4
11
L
Charybdis
Nuner52
Charybdis
0
8
1
0.06
L
Janus
Rkript07
Janus
3
3
1
1.17
W
6
0
9
10.5
W
2
0
12
8
L
Bellona
lorkoz
Bellona
1
5
2
0.4
L
0
5
1
0.1
W
Tyr
uSEd69
Tyr
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,374
Damage
31,323
54,590
Taken
74,277
44,429
Mitigated
45,781
20,118
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,784
2,772
0
3,611
11,976
4,279
2,920
3,821
8,155
56,742
0
L
Fenrir
Cras162
Fenrir
5,730
1,099
0
3,074
17,156
6,757
0
6,014
10,928
0
45,607
W
Zhong Kui
Helasar
Zhong Kui
11,037
2,427
0
7,222
9,100
6,330
18
1,189
7,911
94,515
0
L
Charybdis
Nuner52
Charybdis
2,978
1,306
0
1,467
11,568
3,684
137
4,671
6,851
0
29,200
L
Janus
Rkript07
Janus
9,961
891
0
662
10,225
3,337
1,046
5,253
4,886
54,370
0
W
15,293
4,624
0
1,586
8,842
4,173
2,068
2,909
5,933
0
66,095
W
7,879
586
278
1,892
12,565
12,936
27
6,061
6,504
30,566
0
L
Bellona
lorkoz
Bellona
6,800
1,844
0
5,427
18,471
18,641
342
2,619
15,040
128
41,084
L
5,854
2,534
366
1,889
16,857
13,362
170
7,143
9,668
25,623
0
W
Tyr
uSEd69
Tyr
16,381
1,279
0
5,529
12,107
16,711
1,081
1,959
10,148
0
59,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,384
Gold Earned
37,697
522
Minions Killed
356
0
Camps Cleared
0
1,780,878
Distance Traveled
1,643,299
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,648
536
112
6
0
303,618
0
L
Fenrir
7,888
438
68
4
0
318,677
4
W
Zhong Kui
11,506
639
144
8
0
399,304
4
L
Charybdis
6,400
356
68
4
0
292,964
1
L
Janus
8,350
464
99
6
0
349,422
2
W
Ullr
9,853
547
112
6
0
315,065
1
W
Cthulhu
9,204
511
39
2
0
373,012
2
L
Bellona
8,038
447
91
5
0
352,488
3
L
Atlas
7,021
390
30
2
0
329,748
1
W
Tyr
11,173
621
115
6
0
389,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role