Player Matchup

Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Jehbebe
Neith
Level 12
God Stats
0W - 5L
1,237 SR
Queue Stats
1W - 8L
1,087 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Madtaterz
Morgan Le Fay
Level 87
God Stats
3W - 7L
1,344 SR
Queue Stats
100W - 101L
1,323 Elo+
Solo
Thanatos
Thanatos
NWadd53
Thanatos
Level 39
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 8L
1,087 Elo+
Party 2
Chaac
Chaac
SadDobs
Chaac
Level 49
God Stats
5W - 1L
1,492 SR
Queue Stats
141W - 173L
1,365 Elo+
Party 1
Team Averages
Level 50
1,414 SR
1,273 Elo+

VS

Team Averages
Level 87
1,495 SR
1,386 Elo+
Zeus
Zeus
Cant7ouch7his69
Zeus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,422 Elo+
Party 3
Baron Samedi
Baron Samedi
QuirkyWallflower
Baron Samedi
Level 55
God Stats
6W - 4L
1,456 SR
Queue Stats
153W - 178L
1,382 Elo+
Party 4
Chiron
Chiron
ShayUchiha
Chiron
Level 108
God Stats
4W - 4L
1,535 SR
Queue Stats
25W - 27L
1,424 Elo+
Party 3
Da Ji
Da Ji
iiDIRERAVENii
Da Ji
Level 42
God Stats
4W - 4L
1,476 SR
Queue Stats
82W - 106L
1,307 Elo+
Party 4
Vamana
Vamana
juampyrey
Vamana
Level 109
God Stats
164W - 154L
1,506 SR
Queue Stats
328W - 350L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 5 / 6
8,568
451
6,827
22,593
19,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Jehbebe
Neith
14
3 / 4 / 1
8,153
429
4,730
7,981
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Madtaterz
Morgan Le Fay
15
8 / 8 / 0
9,714
511
11,735
12,737
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
NWadd53
Thanatos
12
0 / 6 / 3
7,455
392
2,169
12,207
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
SadDobs
Chaac
14
4 / 3 / 1
8,669
456
7,857
11,778
6,275
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 6 / 6
10,572
556
15,030
9,920
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
QuirkyWallflower
Baron Samedi
15
2 / 0 / 11
10,294
542
9,920
6,219
5,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
ShayUchiha
Chiron
12
3 / 5 / 3
8,316
438
7,364
11,940
4,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 6 / 7
9,983
525
7,047
13,456
6,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
juampyrey
Vamana
19
7 / 0 / 5
11,955
629
8,954
13,956
12,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
17
Kills
26
26
Deaths
17
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
6
1
W
9
6
6
2
L
Neith
Jehbebe
Neith
3
4
1
0.88
L
Morgan Le Fay
Madtaterz
Morgan Le Fay
8
8
0
1
L
Thanatos
NWadd53
Thanatos
0
6
3
0.25
W
Baron Samedi
QuirkyWallflower
Baron Samedi
2
0
11
7.5
L
Chaac
SadDobs
Chaac
4
3
1
1.5
W
Chiron
ShayUchiha
Chiron
3
5
3
0.9
W
5
6
7
1.42
W
Vamana
juampyrey
Vamana
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,318
Damage
48,315
67,296
Taken
55,491
36,926
Mitigated
32,860
14,040
Healing
17,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,827
956
60
3,225
22,593
19,588
60
9,335
13,258
36,373
0
W
15,030
3,223
0
680
9,920
3,733
1,393
4,566
5,354
44,680
0
L
Neith
Jehbebe
Neith
4,730
2,046
0
708
7,981
2,865
63
5,115
2,866
0
37,249
L
Morgan Le Fay
Madtaterz
Morgan Le Fay
11,735
1,029
0
931
12,737
4,401
29
6,148
6,589
44,055
0
L
Thanatos
NWadd53
Thanatos
2,169
773
0
6,514
12,207
3,797
467
1,979
10,228
0
34,781
W
Baron Samedi
QuirkyWallflower
Baron Samedi
9,920
1,363
797
1,987
6,219
5,472
500
1,359
4,860
44,090
4,142
L
Chaac
SadDobs
Chaac
7,857
1,359
0
2,602
11,778
6,275
400
1,934
9,844
0
48,405
W
Chiron
ShayUchiha
Chiron
7,364
3,295
431
3,843
11,940
4,481
1,142
3,812
8,128
0
31,979
W
7,047
1,373
0
3,832
13,456
6,210
1,093
3,915
9,541
0
54,058
W
Vamana
juampyrey
Vamana
8,954
5,041
401
5,373
13,956
12,964
2,008
4,910
9,046
0
80,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,559
Gold Earned
51,120
377
Minions Killed
426
0
Camps Cleared
0
1,639,897
Distance Traveled
1,665,622
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,568
451
62
3
0
318,221
0
W
Zeus
10,572
556
71
4
0
289,246
2
L
Neith
8,153
429
84
4
0
311,259
0
L
Morgan Le Fay
9,714
511
69
4
0
302,381
3
L
Thanatos
7,455
392
68
4
0
366,982
0
W
Baron Samedi
10,294
542
65
3
0
329,689
0
L
Chaac
8,669
456
94
5
0
341,054
2
W
Chiron
8,316
438
48
3
0
319,234
6
W
Da Ji
9,983
525
87
5
0
337,838
1
W
Vamana
11,955
629
155
8
0
389,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role