Player Matchup

Cabrakan
Cabrakan
KIRLEYs
Cabrakan
Level 87
God Stats
8W - 4L
1,909 SR
Queue Stats
270W - 245L
1,577 Elo+
Party 2
Kali
Kali
LotusFlowerHM
Kali
Level 79
God Stats
2W - 3L
1,437 SR
Queue Stats
61W - 56L
1,544 Elo+
Solo
Horus
Horus
MrChunkDirty
Horus
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
156W - 139L
1,606 Elo+
Solo
Ra
Ra
SavPap
Ra
Level 137
God Stats
13W - 6L
1,537 SR
Queue Stats
430W - 303L
1,631 Elo+
Party 2
Hou Yi
Hou Yi
slurpy5
Hou Yi
Level 87
God Stats
5W - 4L
1,500 SR
Queue Stats
86W - 62L
1,613 Elo+
Solo
Team Averages
Level 96
1,577 SR
1,594 Elo+

VS

Team Averages
Level 131
1,507 SR
1,534 Elo+
Artio
Artio
Chimbosmokes
Artio
Level 149
God Stats
2W - 1L
1,731 SR
Queue Stats
129W - 123L
1,501 Elo+
Solo
Olorun
Olorun
LordFingolfin
Olorun
Level 156
God Stats
1W - 2L
1,285 SR
Queue Stats
219W - 215L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
MantraxJr
Baron Samedi
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 108L
1,564 Elo+
Party 1
Hercules
Hercules
MichaelKenobi
Hercules
Level 107
God Stats
3W - 2L
1,521 SR
Queue Stats
96W - 76L
1,579 Elo+
Solo
Nemesis
Nemesis
NatsuDeuz
Nemesis
Level 101
God Stats
9W - 10L
1,500 SR
Queue Stats
347W - 359L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
KIRLEYs
Cabrakan
10
1 / 0 / 2
5,646
565
5,630
7,654
7,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 5
5,905
591
3,803
6,138
2,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 5
5,388
539
3,789
4,742
1,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ra
12
3 / 0 / 1
6,248
625
2,502
2,228
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
slurpy5
Hou Yi
10
4 / 2 / 3
6,175
618
5,834
5,866
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,262
526
4,958
8,843
5,452
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

9
1 / 3 / 0
5,439
544
2,411
5,252
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
MantraxJr
Baron Samedi
10
0 / 1 / 1
5,622
562
1,310
3,707
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
MichaelKenobi
Hercules
7
1 / 3 / 1
5,131
513
2,453
7,717
2,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
NatsuDeuz
Nemesis
9
1 / 3 / 0
5,360
536
2,728
6,558
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
3
3
Deaths
11
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Cabrakan
KIRLEYs
Cabrakan
1
0
2
2
L
1
3
0
0.33
W
2
1
5
4.5
L
Baron Samedi
MantraxJr
Baron Samedi
0
1
1
0.5
L
Hercules
MichaelKenobi
Hercules
1
3
1
0.5
W
1
0
5
3.5
L
Nemesis
NatsuDeuz
Nemesis
1
3
0
0.33
W
Ra
3
0
1
3.5
W
Hou Yi
slurpy5
Hou Yi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,558
Damage
13,860
26,628
Taken
32,077
13,877
Mitigated
12,411
10,867
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,958
1,066
114
4,709
8,843
5,452
0
4,634
4,209
26,835
0
W
Cabrakan
KIRLEYs
Cabrakan
5,630
820
0
2,405
7,654
7,338
0
4,457
3,197
28,097
0
L
2,411
1,951
116
1,238
5,252
986
28
370
4,882
26,753
0
W
3,803
1,790
0
2,144
6,138
2,028
0
1,035
5,103
0
31,615
L
Baron Samedi
MantraxJr
Baron Samedi
1,310
90
105
970
3,707
1,363
0
1,100
2,607
35,932
0
L
Hercules
MichaelKenobi
Hercules
2,453
365
0
2,135
7,717
2,122
0
733
6,984
0
7,941
W
3,789
1,471
401
2,196
4,742
1,973
0
1,150
3,592
0
11,336
L
Nemesis
NatsuDeuz
Nemesis
2,728
992
0
1,711
6,558
2,488
0
1,295
5,263
0
30,151
W
Ra
2,502
264
172
1,464
2,228
784
0
569
1,659
44,018
0
W
Hou Yi
slurpy5
Hou Yi
5,834
1,920
0
2,085
5,866
1,754
0
1,468
4,398
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,362
Gold Earned
26,814
296
Minions Killed
256
0
Camps Cleared
0
1,009,578
Distance Traveled
1,011,259
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,262
526
50
5
0
186,304
1
W
Cabrakan
5,646
565
65
7
0
175,163
3
L
Olorun
5,439
544
62
6
0
179,620
1
W
Kali
5,905
591
66
7
0
223,126
4
L
Baron Samedi
5,622
562
73
7
0
213,274
6
L
Hercules
5,131
513
10
1
0
207,419
1
W
Horus
5,388
539
24
2
0
204,068
5
L
Nemesis
5,360
536
61
6
0
224,642
2
W
Ra
6,248
625
75
8
0
229,514
5
W
Hou Yi
6,175
618
66
7
0
177,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role