Player Matchup

Ymir
Ymir
Aaz MaJster
Ymir
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
49W - 56L
1,492 Elo+
Party 1
Ne Zha
Ne Zha
DracoX514
Ne Zha
Level 125
God Stats
9W - 6L
1,178 SR
Queue Stats
98W - 115L
1,539 Elo+
Party 1
Vulcan
Vulcan
G0dLik3Qc
Vulcan
Level 160
God Stats
19W - 15L
1,604 SR
Queue Stats
834W - 1,036L
1,404 Elo+
Party 1
Team Averages
Level 104
1,427 SR
1,479 Elo+

VS

Team Averages
Level 85
1,764 SR
1,612 Elo+
Cerberus
Cerberus
AndShrudi
Cerberus
Level 12
God Stats
8W - 6L
1,623 SR
Queue Stats
13W - 16L
1,496 Elo+
Party 2
Erlang Shen
Erlang Shen
Eloaf Cake
Erlang Shen
Level 157
God Stats
2W - 2L
1,717 SR
Queue Stats
29W - 25L
1,691 Elo+
Party 2
Thanatos
Thanatos
RubinBanks
Thanatos
Level 85
God Stats
6W - 4L
1,952 SR
Queue Stats
33W - 30L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 14
12,967
810
11,311
18,834
19,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
DracoX514
Ne Zha
18
8 / 4 / 11
12,969
811
23,449
17,929
11,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
G0dLik3Qc
Vulcan
17
8 / 3 / 9
12,560
785
19,071
7,240
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AndShrudi
Cerberus
15
2 / 7 / 6
11,224
702
7,252
24,067
24,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Eloaf Cake
Erlang Shen
15
2 / 7 / 7
10,534
658
14,093
22,011
19,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
RubinBanks
Thanatos
17
5 / 7 / 3
11,600
725
10,613
15,655
7,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
21
Kills
9
9
Deaths
21
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
5
2
14
6
L
Cerberus
AndShrudi
Cerberus
2
7
6
0.71
W
Ne Zha
DracoX514
Ne Zha
8
4
11
3.38
L
Erlang Shen
Eloaf Cake
Erlang Shen
2
7
7
0.79
W
Vulcan
G0dLik3Qc
Vulcan
8
3
9
4.17
L
Thanatos
RubinBanks
Thanatos
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,831
Damage
31,958
44,003
Taken
61,733
33,210
Mitigated
50,281
11,648
Healing
15,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,311
1,688
658
4,268
18,834
19,698
330
3,346
15,288
27,751
0
L
Cerberus
AndShrudi
Cerberus
7,252
1,259
264
3,286
24,067
24,193
0
12,893
10,884
27,871
0
W
Ne Zha
DracoX514
Ne Zha
23,449
12,739
0
6,080
17,929
11,273
1,692
3,971
13,680
0
57,835
L
Erlang Shen
Eloaf Cake
Erlang Shen
14,093
6,491
0
4,718
22,011
19,023
0
9,290
12,459
0
42,136
W
Vulcan
G0dLik3Qc
Vulcan
19,071
7,360
0
642
7,240
2,239
137
441
6,654
58,091
0
L
Thanatos
RubinBanks
Thanatos
10,613
2,131
0
7,215
15,655
7,065
0
8,115
7,334
0
29,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,496
Gold Earned
33,358
167
Minions Killed
156
7
Camps Cleared
7
906,307
Distance Traveled
815,746
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,967
810
30
2
1
263,960
0
L
Cerberus
11,224
702
66
4
0
262,807
0
W
Ne Zha
12,969
811
59
4
3
314,512
2
L
Erlang Shen
10,534
658
44
3
2
285,747
2
W
Vulcan
12,560
785
78
5
3
327,835
5
L
Thanatos
11,600
725
46
3
5
267,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role