Player Matchup

Merlin
Merlin
BMORE_Chaos
Merlin
Level 134
God Stats
8W - 0L
1,696 SR
Queue Stats
488W - 450L
1,575 Elo+
Party 1
Chernobog
Chernobog
Craigafro
Chernobog
Level 154
God Stats
4W - 0L
1,855 SR
Queue Stats
147W - 92L
1,700 Elo+
Party 1
Ganesha
Ganesha
Linemennelson
Ganesha
Level 157
God Stats
3W - 1L
1,745 SR
Queue Stats
236W - 200L
1,639 Elo+
Party 1
Rama
Rama
ReginaldXI
Rama
Level 16
God Stats
5W - 0L
1,500 SR
Queue Stats
65W - 18L
2,044 Elo+
Party 1
Mercury
Mercury
Ądzi
Mercury
Level 128
God Stats
2W - 0L
1,108 SR
Queue Stats
160W - 100L
1,805 Elo+
Party 1
Team Averages
Level 118
1,581 SR
1,753 Elo+

VS

Team Averages
Level 119
1,631 SR
1,509 Elo+
Bellona
Bellona
 
Bellona
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
BeardedSpace
He Bo
Level 81
God Stats
3W - 2L
1,821 SR
Queue Stats
178W - 171L
1,524 Elo+
Solo
Ganesha
Ganesha
Loudobby
Ganesha
Level 142
God Stats
1W - 2L
1,809 SR
Queue Stats
328W - 323L
1,529 Elo+
Solo
Thanatos
Thanatos
Misfortunℯ
Thanatos
Level 115
God Stats
45W - 37L
1,527 SR
Queue Stats
537W - 518L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 0 / 4
6,119
612
2,726
2,505
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Craigafro
Chernobog
12
3 / 0 / 3
6,852
685
5,499
5,320
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
11
1 / 1 / 1
5,843
584
2,018
7,080
5,160
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 0
6,788
679
5,166
6,284
2,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
Ądzi
Mercury
8
0 / 1 / 3
5,369
537
2,295
6,430
2,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 0
6,091
609
3,164
6,925
4,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
 
Jing Wei
10
0 / 1 / 0
5,616
562
2,322
5,210
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 0
5,247
525
1,426
5,442
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Loudobby
Ganesha
8
0 / 2 / 1
5,298
530
3,047
6,715
3,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Misfortunℯ
Thanatos
9
1 / 4 / 0
5,184
518
3,330
7,923
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
0
0.5
L
Jing Wei
 
Jing Wei
0
1
0
0
W
Merlin
1
0
4
3
L
0
2
0
0
W
Chernobog
Craigafro
Chernobog
3
0
3
4.5
W
Ganesha
1
1
1
1.5
L
Ganesha
Loudobby
Ganesha
0
2
1
0.25
L
Thanatos
Misfortunℯ
Thanatos
1
4
0
0.25
W
6
0
0
6
W
Mercury
Ądzi
Mercury
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,704
Damage
13,289
27,619
Taken
32,215
12,183
Mitigated
13,289
12,475
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,164
1,553
0
3,248
6,925
4,434
0
2,018
4,907
0
35,499
L
Jing Wei
 
Jing Wei
2,322
1,738
0
2,432
5,210
1,149
0
0
5,210
0
30,675
W
Merlin
2,726
98
0
1,276
2,505
766
0
852
1,653
37,693
0
L
1,426
45
0
250
5,442
1,365
0
1,249
4,193
26,514
0
W
Chernobog
Craigafro
Chernobog
5,499
3,903
0
2,993
5,320
1,632
102
1,433
3,887
0
46,113
W
Ganesha
2,018
336
0
3,325
7,080
5,160
440
0
7,080
33,958
0
L
Ganesha
Loudobby
Ganesha
3,047
238
0
2,378
6,715
3,631
0
951
5,764
16,636
3,659
L
Thanatos
Misfortunℯ
Thanatos
3,330
842
0
5,070
7,923
2,710
0
526
7,397
0
27,626
W
5,166
3,214
0
2,020
6,284
2,270
106
659
5,625
0
42,633
W
Mercury
Ądzi
Mercury
2,295
905
1,040
1,821
6,430
2,355
0
1,211
5,219
0
10,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,971
Gold Earned
27,436
349
Minions Killed
299
0
Camps Cleared
0
990,196
Distance Traveled
984,097
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,091
609
80
8
0
194,500
3
L
Jing Wei
5,616
562
88
9
0
183,687
2
W
Merlin
6,119
612
87
9
0
183,276
5
L
He Bo
5,247
525
67
7
0
182,934
7
W
Chernobog
6,852
685
94
9
0
176,937
5
W
Ganesha
5,843
584
66
7
0
188,566
1
L
Ganesha
5,298
530
11
1
0
213,436
4
L
Thanatos
5,184
518
53
5
0
209,540
2
W
Rama
6,788
679
81
8
0
208,111
2
W
Mercury
5,369
537
21
2
0
233,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role