Player Matchup

Hel
Hel
 
Hel
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
I am Controband
Bacchus
Level 81
God Stats
4W - 6L
1,440 SR
Queue Stats
257W - 263L
1,521 Elo+
Solo
Artio
Artio
Simpz_NG
Artio
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 134L
1,311 Elo+
Solo
Freya
Freya
xMADRE_MUERTEx
Freya
Level 48
God Stats
0W - 1L
1,326 SR
Queue Stats
8W - 13L
1,279 Elo+
Solo
Team Averages
Level 84
1,453 SR
1,422 Elo+

VS

Team Averages
Level 112
1,379 SR
1,316 Elo+
Awilix
Awilix
Dr_Nova88
Awilix
Level 63
God Stats
7W - 3L
1,362 SR
Queue Stats
38W - 52L
1,253 Elo+
Solo
Neith
Neith
Larkz__M
Neith
Level 125
God Stats
4W - 6L
1,536 SR
Queue Stats
241W - 252L
1,454 Elo+
Solo
Rama
Rama
MrGrezzelbean
Rama
Level 148
God Stats
2W - 2L
1,206 SR
Queue Stats
3W - 7L
1,025 Elo+
Solo
Ra
Ra
Sono_Raiju
Ra
Level 142
God Stats
2W - 0L
1,401 SR
Queue Stats
41W - 46L
1,450 Elo+
Solo
Terra
Terra
ghostneverdie60
Terra
Level 82
God Stats
4W - 3L
1,393 SR
Queue Stats
224W - 198L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
3 / 4 / 4
8,288
553
6,225
9,317
2,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
 
Odin
12
4 / 2 / 4
7,393
493
7,342
14,010
11,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 6 / 3
6,540
436
7,588
14,121
11,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Simpz_NG
Artio
12
0 / 3 / 0
6,501
433
4,366
13,356
10,337
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 5 / 1
5,789
386
4,262
6,832
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dr_Nova88
Awilix
14
5 / 3 / 8
8,599
573
12,595
11,407
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Larkz__M
Neith
14
5 / 2 / 2
8,826
588
7,364
7,842
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 7
7,264
484
5,326
8,773
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 0
9,151
610
7,220
6,955
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 1 / 5
8,378
559
5,807
11,254
7,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
20
20
Deaths
9
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
4
4
1.25
L
Odin
 
Odin
4
2
4
3
W
Awilix
Dr_Nova88
Awilix
5
3
8
3
L
1
6
3
0.42
W
Neith
Larkz__M
Neith
5
2
2
3
W
1
3
7
1.5
L
Artio
Simpz_NG
Artio
0
3
0
0
W
3
0
0
3
W
6
1
5
8.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,783
Damage
38,312
57,636
Taken
46,231
38,770
Mitigated
20,091
15,883
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,225
131
912
2,843
9,317
2,851
0
583
8,734
52,674
0
L
Odin
 
Odin
7,342
1,797
70
3,891
14,010
11,239
0
1,025
12,985
7,300
35,002
W
Awilix
Dr_Nova88
Awilix
12,595
5,709
0
2,343
11,407
3,789
0
4,143
7,264
0
42,491
L
7,588
1,414
308
1,769
14,121
11,876
0
2,157
11,964
24,973
0
W
Neith
Larkz__M
Neith
7,364
2,339
0
2,410
7,842
3,351
720
3,193
4,649
0
55,638
W
5,326
4,637
0
1,418
8,773
2,802
1,667
5,376
3,397
0
39,895
L
Artio
Simpz_NG
Artio
4,366
310
104
4,672
13,356
10,337
0
6,737
6,619
38,839
0
W
7,220
2,235
14
3,890
6,955
2,568
329
4,387
2,568
66,095
0
W
5,807
1,768
2,036
4,153
11,254
7,581
256
6,776
4,478
16,905
4,219
L
4,262
1,364
0
1,314
6,832
2,467
0
1,794
5,038
18,612
3,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,511
Gold Earned
42,218
298
Minions Killed
384
0
Camps Cleared
0
1,363,174
Distance Traveled
1,395,953
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,288
553
102
7
0
260,656
4
L
Odin
7,393
493
62
4
0
299,610
0
W
Awilix
8,599
573
56
4
0
332,285
4
L
Bacchus
6,540
436
32
2
0
270,627
4
W
Neith
8,826
588
108
7
0
236,401
6
W
Rama
7,264
484
56
4
0
255,811
0
L
Artio
6,501
433
66
4
0
252,599
0
W
Ra
9,151
610
134
9
0
262,922
5
W
Terra
8,378
559
30
2
0
308,534
1
L
Freya
5,789
386
36
2
0
279,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role