Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
DATnwordRAMBRO
Morgan Le Fay
Gold III
Level 149
God Stats
62W - 58L
1,674 SR
Queue Stats
216W - 212L
1,547 MMR
Solo
Ymir
Ymir
Silver II
DonkeyFromShrek
Ymir
Silver II
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,538 MMR
Party 1
Poseidon
Poseidon
Platinum III
Gatosooo
Poseidon
Platinum III
Level 160
God Stats
22W - 13L
1,722 SR
Queue Stats
138W - 130L
1,878 MMR
Solo
Serqet
Serqet
Silver II
Nordias
Serqet
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,538 MMR
Party 1
Ullr
Ullr
Platinum V
Pineda4
Ullr
Platinum V
Level 80
God Stats
3W - 1L
1,792 SR
Queue Stats
43W - 32L
1,806 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,638 SR
1,662 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,456 SR
1,717 MMR
Rama
Rama
Gold IV
 
Rama
Gold IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
BrokenBenis
Erlang Shen
Gold V
Level 124
God Stats
2W - 1L
1,417 SR
Queue Stats
52W - 43L
1,502 MMR
Solo
Athena
Athena
Bronze III
MoldyvansZULU
Athena
Bronze III
Level 85
God Stats
1W - 1L
1,470 SR
Queue Stats
1W - 1L
1,455 MMR
Solo
Chang'e
Chang'e
Gold III
gnpm
Chang'e
Gold III
Level 148
God Stats
9W - 11L
1,212 SR
Queue Stats
255W - 266L
1,545 MMR
Solo
Nemesis
Nemesis
Masters
iLINK20
Nemesis
Masters
Level 159
God Stats
135W - 114L
1,679 SR
Queue Stats
435W - 389L
2,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DATnwordRAMBRO
Morgan Le Fay
16
2 / 7 / 1
9,996
476
18,597
16,409
7,336
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 4 / 7
9,158
436
11,106
18,535
19,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Gatosooo
Poseidon
18
2 / 7 / 1
10,916
520
11,438
14,423
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
Nordias
Serqet
14
0 / 9 / 0
8,349
398
8,892
16,377
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Pineda4
Ullr
19
4 / 4 / 0
11,286
537
7,291
12,350
3,760
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
LokiCliodhnaBastetThoth

VS

Bans
AtlasChaacBakasuraKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
5 / 2 / 2
13,254
631
6,278
13,587
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
BrokenBenis
Erlang Shen
17
4 / 3 / 14
11,840
564
13,204
28,247
37,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 3 / 11
11,314
539
3,571
21,527
13,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
gnpm
Chang'e
19
4 / 1 / 13
13,134
625
9,019
14,589
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
iLINK20
Nemesis
20
14 / 0 / 11
14,708
700
27,952
15,219
8,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
9
Kills
30
31
Deaths
9
9
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
2
3
W
Erlang Shen
BrokenBenis
Erlang Shen
4
3
14
3.67
L
Morgan Le Fay
DATnwordRAMBRO
Morgan Le Fay
2
7
1
0.36
L
1
4
7
1.13
L
Poseidon
Gatosooo
Poseidon
2
7
1
0.36
W
3
3
11
2.83
L
Serqet
Nordias
Serqet
0
9
0
0
L
Ullr
Pineda4
Ullr
4
4
0
1
W
Chang'e
gnpm
Chang'e
4
1
13
10.5
W
Nemesis
iLINK20
Nemesis
14
0
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,324
Damage
60,024
78,094
Taken
93,169
40,652
Mitigated
70,536
9,456
Healing
46,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,278
4,655
0
8,364
13,587
4,714
2,180
3,834
9,753
0
100,229
W
Erlang Shen
BrokenBenis
Erlang Shen
13,204
6,397
0
10,834
28,247
37,362
1,335
15,055
12,709
0
67,586
L
Morgan Le Fay
DATnwordRAMBRO
Morgan Le Fay
18,597
2,050
0
2,925
16,409
7,336
484
1,849
14,560
79,128
0
L
11,106
2,475
0
1,510
18,535
19,115
262
2,898
15,637
28,436
0
L
Poseidon
Gatosooo
Poseidon
11,438
1,737
0
780
14,423
4,421
20
3,633
10,790
97,620
0
W
3,571
989
3,199
5,358
21,527
13,709
335
15,297
5,726
22,886
0
L
Serqet
Nordias
Serqet
8,892
1,816
0
3,055
16,377
6,020
0
3,210
13,167
0
49,355
L
Ullr
Pineda4
Ullr
7,291
4,291
0
1,186
12,350
3,760
178
1,000
11,350
0
96,379
W
Chang'e
gnpm
Chang'e
9,019
917
6,967
7,823
14,589
6,145
910
6,845
7,744
89,340
0
W
Nemesis
iLINK20
Nemesis
27,952
14,911
0
3,512
15,219
8,606
1,325
4,764
10,161
0
139,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,705
Gold Earned
64,250
620
Minions Killed
624
0
Camps Cleared
0
2,025,543
Distance Traveled
2,282,311
25
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,254
631
155
7
0
414,713
9
W
Erlang Shen
11,840
564
104
5
0
430,375
9
L
Morgan Le Fay
9,996
476
125
6
0
369,073
4
L
Ymir
9,158
436
32
2
0
392,290
6
L
Poseidon
10,916
520
194
9
0
422,985
9
W
Athena
11,314
539
36
2
0
469,828
5
L
Serqet
8,349
398
84
4
0
450,070
0
L
Ullr
11,286
537
185
9
0
391,125
6
W
Chang'e
13,134
625
163
8
0
436,544
5
W
Nemesis
14,708
700
166
8
0
530,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role