Player Matchup

Izanami
Izanami
Darkredhel
Izanami
Level 29
God Stats
2W - 3L
1,577 SR
Queue Stats
2W - 5L
1,347 Elo+
Party 1
Cerberus
Cerberus
Delsjord
Cerberus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,279 Elo+
Party 1
Nu Wa
Nu Wa
DoinItStoned
Nu Wa
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,347 Elo+
Party 1
Team Averages
Level 28
1,526 SR
1,324 Elo+

VS

Team Averages
Level 86
1,469 SR
1,376 Elo+
Horus
Horus
Jn31
Horus
Level 51
God Stats
16W - 14L
1,625 SR
Queue Stats
80W - 89L
1,404 Elo+
Solo
Olorun
Olorun
Lordtyphon4177
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,370 Elo+
Party 2
Charybdis
Charybdis
MrAzrael
Charybdis
Level 101
God Stats
3W - 7L
1,282 SR
Queue Stats
9W - 16L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darkredhel
Izanami
15
1 / 8 / 3
10,782
599
13,310
16,039
6,956
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Delsjord
Cerberus
16
0 / 3 / 4
11,362
631
11,495
31,572
36,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 3 / 0
11,407
634
19,574
11,318
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jn31
Horus
16
2 / 3 / 10
12,129
674
8,675
24,383
28,200
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 3 / 5
12,919
718
20,197
19,739
7,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
MrAzrael
Charybdis
18
5 / 0 / 8
12,805
711
21,520
11,323
4,065
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
14
14
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Darkredhel
Izanami
1
8
3
0.31
L
Cerberus
Delsjord
Cerberus
0
3
4
0.67
L
5
3
0
1.67
W
Horus
Jn31
Horus
2
3
10
2.33
W
7
3
5
3.17
W
Charybdis
MrAzrael
Charybdis
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,379
Damage
50,392
58,929
Taken
55,445
47,603
Mitigated
40,005
13,156
Healing
25,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Darkredhel
Izanami
13,310
8,218
240
922
16,039
6,956
66
6,196
9,843
0
43,508
L
Cerberus
Delsjord
Cerberus
11,495
495
0
9,160
31,572
36,006
0
8,360
23,212
36,976
0
L
19,574
4,101
690
2,144
11,318
4,641
26
3,658
7,660
53,695
0
W
Horus
Jn31
Horus
8,675
4,826
2,842
9,569
24,383
28,200
0
10,348
13,329
0
22,672
W
20,197
9,486
1,371
7,633
19,739
7,740
1,247
11,646
7,665
86,845
6,750
W
Charybdis
MrAzrael
Charybdis
21,520
10,153
0
3,736
11,323
4,065
1,777
7,926
3,009
0
77,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,551
Gold Earned
37,853
201
Minions Killed
264
5
Camps Cleared
7
897,709
Distance Traveled
953,704
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,782
599
62
3
1
264,724
4
L
Cerberus
11,362
631
74
4
4
337,248
3
L
Nu Wa
11,407
634
65
4
0
295,737
0
W
Horus
12,129
674
30
2
1
330,880
5
W
Olorun
12,919
718
122
7
4
314,256
5
W
Charybdis
12,805
711
112
6
2
308,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role