Player Matchup

Mercury
Mercury
 
Mercury
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DezignatedNoob
Medusa
Level 121
God Stats
13W - 15L
1,527 SR
Queue Stats
335W - 321L
1,555 Elo+
Solo
Scylla
Scylla
GhostHosst
Scylla
Level 160
God Stats
3W - 7L
1,226 SR
Queue Stats
1,107W - 1,060L
1,666 Elo+
Solo
Bacchus
Bacchus
PrivateNusjay
Bacchus
Level 67
God Stats
5W - 7L
1,463 SR
Queue Stats
165W - 188L
1,531 Elo+
Solo
Cliodhna
Cliodhna
SilverHD
Cliodhna
Level 160
God Stats
20W - 19L
1,602 SR
Queue Stats
148W - 149L
1,575 Elo+
Solo
Team Averages
Level 129
1,463 SR
1,565 Elo+

VS

Team Averages
Level 142
1,426 SR
1,532 Elo+
Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DLJ1
Cupid
Level 143
God Stats
32W - 33L
1,546 SR
Queue Stats
587W - 577L
1,577 Elo+
Solo
Yu Huang
Yu Huang
TheB1ackWind
Yu Huang
Level 159
God Stats
19W - 31L
1,131 SR
Queue Stats
252W - 256L
1,565 Elo+
Solo
Chaac
Chaac
doodGarrett
Chaac
Level 129
God Stats
5W - 8L
1,454 SR
Queue Stats
79W - 78L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 4 / 7
8,002
471
4,431
13,363
5,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 4 / 4
8,313
489
7,141
11,989
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
GhostHosst
Scylla
14
8 / 4 / 5
8,988
529
14,762
10,323
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
11
1 / 3 / 7
7,435
437
6,431
12,002
11,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
SilverHD
Cliodhna
15
5 / 5 / 4
9,438
555
6,951
13,519
4,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 7 / 8
8,761
515
6,070
12,024
4,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
 
Athena
12
0 / 2 / 12
8,527
502
4,614
15,002
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
DLJ1
Cupid
18
8 / 1 / 4
11,369
669
15,018
12,289
4,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
TheB1ackWind
Yu Huang
15
3 / 4 / 7
8,859
521
8,383
7,234
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 2 / 3
9,903
583
10,791
14,932
13,003
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
54
16
Kills
20
20
Deaths
16
27
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
7
1.13
W
Horus
 
Horus
2
7
8
0.86
W
Athena
 
Athena
0
2
12
3
W
Cupid
DLJ1
Cupid
8
1
4
10
L
1
4
4
0.75
L
Scylla
GhostHosst
Scylla
8
4
5
2.63
L
Bacchus
1
3
7
1.5
L
Cliodhna
SilverHD
Cliodhna
5
5
4
1.4
W
Yu Huang
TheB1ackWind
Yu Huang
3
4
7
1.63
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,716
Damage
44,876
61,196
Taken
61,481
28,369
Mitigated
37,188
15,227
Healing
21,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,431
1,013
0
3,162
13,363
5,652
437
2,760
10,603
0
36,372
W
Horus
 
Horus
6,070
2,728
413
3,494
12,024
4,546
0
5,185
6,839
0
45,457
W
Athena
 
Athena
4,614
1,307
0
2,462
15,002
12,160
32
4,019
10,983
16,072
0
W
Cupid
DLJ1
Cupid
15,018
10,027
24
9,397
12,289
4,730
978
1,889
10,400
0
90,325
L
7,141
3,382
0
2,967
11,989
4,091
0
2,062
9,927
0
56,864
L
Scylla
GhostHosst
Scylla
14,762
2,721
0
750
10,323
2,481
280
2,775
7,548
54,123
0
L
Bacchus
6,431
1,495
0
2,233
12,002
11,998
0
2,557
9,445
22,456
5,828
L
Cliodhna
SilverHD
Cliodhna
6,951
704
0
6,115
13,519
4,147
0
2,843
10,036
0
61,605
W
Yu Huang
TheB1ackWind
Yu Huang
8,383
882
0
937
7,234
2,749
0
3,726
3,508
55,506
0
W
10,791
2,068
0
5,057
14,932
13,003
0
5,620
9,312
0
58,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,176
Gold Earned
47,419
425
Minions Killed
462
0
Camps Cleared
0
1,686,014
Distance Traveled
1,700,814
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,002
471
74
4
0
358,929
6
W
Horus
8,761
515
80
5
0
334,821
1
W
Athena
8,527
502
15
1
0
393,843
7
W
Cupid
11,369
669
161
9
0
321,678
8
L
Medusa
8,313
489
104
6
0
316,650
8
L
Scylla
8,988
529
103
6
0
305,671
6
L
Bacchus
7,435
437
32
2
0
333,132
8
L
Cliodhna
9,438
555
112
7
0
371,632
4
W
Yu Huang
8,859
521
102
6
0
324,843
7
W
Chaac
9,903
583
104
6
0
325,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role