Player Matchup

King Arthur
King Arthur
BuckWhammyy
King Arthur
Level 104
God Stats
28W - 10L
1,792 SR
Queue Stats
95W - 93L
1,520 Elo+
Party 2
Artio
Artio
JMasterJayy
Artio
Level 109
God Stats
4W - 2L
1,555 SR
Queue Stats
130W - 133L
1,535 Elo+
Party 2
Thanatos
Thanatos
aidoffhiler
Thanatos
Level 65
God Stats
38W - 46L
1,420 SR
Queue Stats
291W - 370L
1,290 Elo+
Party 3
Anhur
Anhur
ll-Drexzy-ll
Anhur
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 396L
1,341 Elo+
Party 3
Hera
Hera
ohcooks
Hera
Level 59
God Stats
5W - 4L
1,408 SR
Queue Stats
333W - 393L
1,336 Elo+
Party 3
Team Averages
Level 91
1,535 SR
1,404 Elo+

VS

Team Averages
Level 102
1,496 SR
1,412 Elo+
Tyr
Tyr
DIABL0313_6
Tyr
Level 158
God Stats
14W - 16L
1,352 SR
Queue Stats
345W - 355L
1,426 Elo+
Solo
Hel
Hel
DarkYuukina
Hel
Level 63
God Stats
1W - 1L
1,572 SR
Queue Stats
6W - 8L
1,466 Elo+
Party 4
Shiva
Shiva
Im2Petty4U
Shiva
Level 121
God Stats
7W - 10L
1,375 SR
Queue Stats
371W - 399L
1,449 Elo+
Party 1
Loki
Loki
ShoyoKagyama
Loki
Level 81
God Stats
1W - 4L
1,552 SR
Queue Stats
6W - 12L
1,348 Elo+
Party 4
Sol
Sol
smithboy572000
Sol
Level 88
God Stats
2W - 3L
1,632 SR
Queue Stats
41W - 60L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BuckWhammyy
King Arthur
8
1 / 0 / 1
5,105
511
4,641
7,634
4,712
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 0 / 2
5,300
530
3,535
9,872
4,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
aidoffhiler
Thanatos
9
5 / 1 / 5
6,006
601
5,309
5,831
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
3 / 1 / 3
5,369
537
4,719
5,157
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
ohcooks
Hera
10
0 / 1 / 4
5,848
585
2,866
2,788
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,898
590
5,008
7,486
5,342
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 1
5,393
539
1,309
4,729
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shiva
7
0 / 4 / 0
4,586
459
4,136
9,677
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 4 / 0
4,801
480
951
6,621
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 0
4,803
480
4,964
4,563
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
12
Kills
3
3
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BuckWhammyy
King Arthur
1
0
1
1.5
L
2
1
0
2
L
0
2
1
0.25
L
Shiva
0
4
0
0
W
3
0
2
4
L
0
4
0
0
W
Thanatos
aidoffhiler
Thanatos
5
1
5
7.5
W
3
1
3
4.5
W
Hera
ohcooks
Hera
0
1
4
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,070
Damage
16,368
31,282
Taken
33,076
13,765
Mitigated
10,998
17,526
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BuckWhammyy
King Arthur
4,641
975
0
3,144
7,634
4,712
0
0
7,634
0
19,549
L
5,008
588
0
4,120
7,486
5,342
0
201
7,285
0
31,194
L
1,309
0
0
1,171
4,729
1,016
0
1,811
2,780
29,261
0
L
Shiva
4,136
588
324
1,380
9,677
2,778
0
2,333
7,344
0
14,737
W
3,535
498
581
5,680
9,872
4,496
204
3,183
6,689
15,144
0
L
951
453
0
2,160
6,621
1,256
0
698
5,905
0
22,295
W
Thanatos
aidoffhiler
Thanatos
5,309
1,380
0
4,976
5,831
2,305
0
296
5,535
0
25,385
W
4,719
2,267
0
1,997
5,157
1,467
718
1,623
3,534
0
28,945
W
Hera
ohcooks
Hera
2,866
1,001
0
1,148
2,788
785
0
1,171
1,617
30,522
0
L
4,964
1,779
0
1,384
4,563
606
0
1,202
3,361
23,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,628
Gold Earned
25,481
248
Minions Killed
252
0
Camps Cleared
0
927,569
Distance Traveled
944,384
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,105
511
44
4
0
209,778
0
L
Tyr
5,898
590
68
7
0
215,094
3
L
Hel
5,393
539
61
6
0
207,552
2
L
Shiva
4,586
459
24
2
0
181,807
3
W
Artio
5,300
530
20
2
0
188,202
0
L
Loki
4,801
480
60
6
0
168,272
0
W
Thanatos
6,006
601
49
5
0
200,827
0
W
Anhur
5,369
537
52
5
0
152,318
1
W
Hera
5,848
585
83
8
0
176,444
4
L
Sol
4,803
480
39
4
0
171,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role