Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
B3tray
Tsukuyomi
Gold I
Level 143
God Stats
0W - 2L
1,304 SR
Queue Stats
120W - 112L
1,787 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Cowsi
Sylvanus
Diamond V
Level 160
God Stats
2W - 2L
1,936 SR
Queue Stats
198W - 197L
1,989 MMR
Party 1
Nu Wa
Nu Wa
Masters
GrayIy
Nu Wa
Masters
Level 160
God Stats
9W - 6L
1,741 SR
Queue Stats
944W - 885L
2,202 MMR
Party 1
Hachiman
Hachiman
Masters
MikeZahard
Hachiman
Masters
Level 160
God Stats
3W - 5L
1,586 SR
Queue Stats
175W - 142L
2,635 MMR
Solo
Bellona
Bellona
Diamond III
Yamagucci8153
Bellona
Diamond III
Level 104
God Stats
6W - 5L
1,803 SR
Queue Stats
158W - 112L
2,289 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,674 SR
2,180 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,677 SR
1,762 MMR
Izanami
Izanami
Grandmaster
 
Izanami
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold III
GodLikeDN
Amaterasu
Gold III
Level 88
God Stats
17W - 10L
1,745 SR
Queue Stats
154W - 148L
1,601 MMR
Solo
Bastet
Bastet
Diamond V
JCrοs
Bastet
Diamond V
Level 160
God Stats
6W - 1L
1,927 SR
Queue Stats
267W - 235L
2,028 MMR
Solo
Sol
Sol
Platinum III
MoneySyn4DatWin
Sol
Platinum III
Level 86
God Stats
44W - 29L
1,714 SR
Queue Stats
167W - 160L
1,857 MMR
Solo
Khepri
Khepri
Platinum IV
SaintFester
Khepri
Platinum IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 69L
1,825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
B3tray
Tsukuyomi
19
6 / 10 / 7
12,486
543
10,124
22,468
12,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Cowsi
Sylvanus
17
5 / 5 / 10
11,682
508
11,932
24,338
29,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
GrayIy
Nu Wa
18
4 / 4 / 8
11,626
505
23,316
14,328
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
MikeZahard
Hachiman
20
4 / 6 / 4
12,694
552
18,585
22,344
8,666
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bellona
20
5 / 3 / 4
13,716
596
13,912
18,781
19,639
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CamazotzJing WeiGebAtlas

VS

Bans
ThothAthenaShivaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 4 / 6
15,824
688
31,108
20,835
9,577
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
GodLikeDN
Amaterasu
20
3 / 1 / 12
13,565
590
7,063
23,218
29,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
JCrοs
Bastet
20
7 / 3 / 13
14,019
610
18,888
23,953
16,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 9 / 10
13,731
597
15,582
19,921
9,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
16
1 / 7 / 16
11,249
489
4,029
25,598
31,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
85
24
Kills
28
28
Deaths
24
33
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
4
6
3.5
L
Tsukuyomi
B3tray
Tsukuyomi
6
10
7
0.95
L
Sylvanus
Cowsi
Sylvanus
5
5
10
2
W
Amaterasu
GodLikeDN
Amaterasu
3
1
12
9
L
Nu Wa
GrayIy
Nu Wa
4
4
8
2
W
Bastet
JCrοs
Bastet
7
3
13
4.5
L
Hachiman
MikeZahard
Hachiman
4
6
4
1
W
6
9
10
1.22
W
Khepri
1
7
16
1.29
L
Bellona
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,869
Damage
76,670
102,259
Taken
113,525
75,008
Mitigated
96,166
30,582
Healing
47,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
31,108
24,751
0
9,451
20,835
9,577
4,036
4,872
15,963
0
151,854
L
Tsukuyomi
B3tray
Tsukuyomi
10,124
2,357
0
3,381
22,468
12,554
0
3,901
18,567
0
76,538
L
Sylvanus
Cowsi
Sylvanus
11,932
2,306
1,423
5,447
24,338
29,240
0
6,210
18,128
26,843
2,928
W
Amaterasu
GodLikeDN
Amaterasu
7,063
3,167
0
10,542
23,218
29,607
1,044
6,705
16,513
0
80,549
L
Nu Wa
GrayIy
Nu Wa
23,316
4,271
0
1,777
14,328
4,909
319
5,876
8,452
104,521
0
W
Bastet
JCrοs
Bastet
18,888
4,975
0
14,629
23,953
16,846
0
7,677
16,276
0
115,748
L
Hachiman
MikeZahard
Hachiman
18,585
8,528
0
9,774
22,344
8,666
949
1,085
21,259
0
125,236
W
15,582
5,658
0
7,041
19,921
9,063
3,372
7,412
12,509
113,657
9,644
W
Khepri
4,029
432
0
5,680
25,598
31,073
250
9,394
16,204
20,278
0
L
Bellona
13,912
6,310
0
8,780
18,781
19,639
0
1,739
17,042
358
101,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,204
Gold Earned
68,388
698
Minions Killed
746
0
Camps Cleared
0
2,204,568
Distance Traveled
2,273,426
29
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,824
688
209
9
0
413,994
11
L
Tsukuyomi
12,486
543
118
5
0
460,776
5
L
Sylvanus
11,682
508
34
1
0
395,684
13
W
Amaterasu
13,565
590
175
8
0
476,764
3
L
Nu Wa
11,626
505
154
7
0
424,062
2
W
Bastet
14,019
610
164
7
0
539,671
3
L
Hachiman
12,694
552
191
8
0
409,863
9
W
Sol
13,731
597
183
8
0
380,286
7
W
Khepri
11,249
489
15
1
0
462,711
8
L
Bellona
13,716
596
201
9
0
514,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role