Player Matchup

Chiron
Chiron
BIGGWOO1067
Chiron
Level 155
God Stats
1W - 1L
1,192 SR
Queue Stats
23W - 34L
1,339 Elo+
Party 1
Cthulhu
Cthulhu
Band-Aid-Six
Cthulhu
Level 83
God Stats
5W - 6L
1,638 SR
Queue Stats
194W - 190L
1,454 Elo+
Solo
Yu Huang
Yu Huang
SpittingBear
Yu Huang
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,741 Elo+
Solo
Janus
Janus
The Stiffler
Janus
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 95L
1,419 Elo+
Solo
Horus
Horus
smashyomamagash
Horus
Level 111
God Stats
7W - 6L
1,553 SR
Queue Stats
512W - 612L
1,412 Elo+
Party 1
Team Averages
Level 108
1,476 SR
1,473 Elo+

VS

Team Averages
Level 113
1,536 SR
1,358 Elo+
Horus
Horus
Fondoh
Horus
Level 89
God Stats
9W - 3L
1,367 SR
Queue Stats
322W - 295L
1,417 Elo+
Solo
Jormungandr
Jormungandr
Galleguitem
Jormungandr
Level 121
God Stats
3W - 2L
1,712 SR
Queue Stats
272W - 316L
1,355 Elo+
Solo
Da Ji
Da Ji
Haid87
Da Ji
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 64L
1,328 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
brent_gee
Ah Muzen Cab
Level 141
God Stats
2W - 3L
1,481 SR
Queue Stats
225W - 257L
1,342 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
mofukrsnuts156
Morgan Le Fay
Level 109
God Stats
4W - 1L
1,619 SR
Queue Stats
174W - 200L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
6 / 8 / 18
12,931
681
22,455
23,232
10,161
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Band-Aid-Six
Cthulhu
20
6 / 6 / 19
13,578
715
17,978
23,503
21,468
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Yu Huang
SpittingBear
Yu Huang
20
16 / 7 / 12
15,325
807
23,550
16,928
8,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 6 / 20
14,320
754
23,304
15,061
6,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 8 / 12
10,208
537
2,775
19,223
24,412
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fondoh
Horus
19
2 / 10 / 17
12,410
653
7,156
24,570
26,916
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Galleguitem
Jormungandr
20
5 / 6 / 20
14,164
745
18,949
29,181
38,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Haid87
Da Ji
19
6 / 7 / 9
12,652
666
11,419
17,029
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
brent_gee
Ah Muzen Cab
20
20 / 5 / 9
16,672
877
27,855
18,158
7,754
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
mofukrsnuts156
Morgan Le Fay
18
1 / 7 / 16
12,217
643
11,211
14,672
5,305
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
105
35
Kills
34
35
Deaths
35
81
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Chiron
6
8
18
1.88
L
Cthulhu
Band-Aid-Six
Cthulhu
6
6
19
2.58
W
Horus
Fondoh
Horus
2
10
17
1.05
W
Jormungandr
Galleguitem
Jormungandr
5
6
20
2.5
W
Da Ji
Haid87
Da Ji
6
7
9
1.5
L
Yu Huang
SpittingBear
Yu Huang
16
7
12
3.14
L
7
6
20
2.83
W
Ah Muzen Cab
brent_gee
Ah Muzen Cab
20
5
9
4.9
W
Morgan Le Fay
mofukrsnuts156
Morgan Le Fay
1
7
16
1.29
L
0
8
12
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,062
Damage
76,590
97,947
Taken
103,610
70,428
Mitigated
84,456
31,397
Healing
32,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
22,455
8,384
2,861
6,793
23,232
10,161
909
6,497
16,531
0
37,186
L
Cthulhu
Band-Aid-Six
Cthulhu
17,978
441
2,944
5,286
23,503
21,468
129
5,468
17,624
40,942
0
W
Horus
Fondoh
Horus
7,156
3,797
7,727
5,529
24,570
26,916
496
16,460
7,721
0
15,206
W
Jormungandr
Galleguitem
Jormungandr
18,949
3,308
1,575
5,948
29,181
38,619
487
16,227
12,353
42,554
0
W
Da Ji
Haid87
Da Ji
11,419
2,298
1,242
1,497
17,029
5,862
811
10,815
6,110
0
16,430
L
Yu Huang
SpittingBear
Yu Huang
23,550
1,708
830
1,285
16,928
8,048
900
6,312
10,230
38,838
0
L
23,304
936
1,825
1,799
15,061
6,339
1,265
4,750
10,108
51,879
0
W
Ah Muzen Cab
brent_gee
Ah Muzen Cab
27,855
11,732
1,127
4,645
18,158
7,754
3,011
11,577
6,270
0
66,187
W
Morgan Le Fay
mofukrsnuts156
Morgan Le Fay
11,211
1,689
814
2,645
14,672
5,305
1,011
8,280
6,324
25,982
0
L
2,775
1,337
4,072
3,702
19,223
24,412
99
5,580
13,294
0
5,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,362
Gold Earned
68,115
202
Minions Killed
183
0
Camps Cleared
0
1,555,500
Distance Traveled
1,509,737
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,931
681
35
2
0
315,984
1
L
Cthulhu
13,578
715
53
3
0
344,607
0
W
Horus
12,410
653
14
1
0
295,345
1
W
Jormungandr
14,164
745
35
2
0
317,808
2
W
Da Ji
12,652
666
12
1
0
316,578
1
L
Yu Huang
15,325
807
42
2
0
302,352
0
L
Janus
14,320
754
69
4
0
293,034
0
W
Ah Muzen Cab
16,672
877
86
5
0
281,152
1
W
Morgan Le Fay
12,217
643
36
2
0
298,854
0
L
Horus
10,208
537
3
0
0
299,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role