Player Matchup

Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum II
AlejandroCol71
Pele
Platinum II
Level 126
God Stats
87W - 57L
1,688 SR
Queue Stats
242W - 236L
1,920 MMR
Solo
Scylla
Scylla
Diamond III
IdoldeOz
Scylla
Diamond III
Level 160
God Stats
13W - 6L
1,766 SR
Queue Stats
274W - 275L
2,246 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond V
MS一kyouma
Kuzenbo
Diamond V
Level 157
God Stats
5W - 3L
1,697 SR
Queue Stats
100W - 87L
1,997 MMR
Party 2
Osiris
Osiris
Platinum III
Reaperdude
Osiris
Platinum III
Level 121
God Stats
13W - 10L
1,574 SR
Queue Stats
135W - 129L
1,870 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,645 SR
1,907 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,611 SR
1,995 MMR
Thoth
Thoth
Diamond IV
Bunbombardment
Thoth
Diamond IV
Level 136
God Stats
1W - 6L
1,209 SR
Queue Stats
373W - 366L
2,055 MMR
Solo
Thor
Thor
Platinum V
ELCASTEL
Thor
Platinum V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 211L
1,852 MMR
Solo
Ares
Ares
Diamond IV
Pirer
Ares
Diamond IV
Level 160
God Stats
11W - 10L
1,656 SR
Queue Stats
164W - 152L
2,067 MMR
Party 1
Hercules
Hercules
Platinum II
StarQuaker
Hercules
Platinum II
Level 127
God Stats
2W - 1L
1,796 SR
Queue Stats
103W - 94L
1,847 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
derpiy
Jing Wei
Diamond IV
Level 160
God Stats
8W - 6L
1,896 SR
Queue Stats
45W - 40L
2,153 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
3 / 4 / 8
13,699
596
10,930
19,347
7,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
17 / 2 / 6
16,419
714
33,617
29,544
16,449
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
IdoldeOz
Scylla
20
9 / 1 / 12
14,223
618
17,812
9,006
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
MS一kyouma
Kuzenbo
15
0 / 1 / 22
12,011
522
8,436
24,424
40,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Reaperdude
Osiris
20
2 / 0 / 10
13,986
608
17,880
25,127
27,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
CliodhnaAtlas

VS

Bans
UllrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
10,367
451
13,092
13,463
3,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
16
2 / 6 / 2
10,058
437
4,934
20,535
12,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Ares
Pirer
Ares
14
1 / 10 / 0
9,214
401
9,856
23,379
21,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
StarQuaker
Hercules
18
1 / 3 / 1
11,346
493
10,621
25,009
25,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
derpiy
Jing Wei
18
3 / 5 / 3
12,115
527
16,088
21,294
5,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
17
31
Kills
8
8
Deaths
31
58
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
4
8
1.75
W
17
2
6
10
L
1
7
3
0.36
L
Thor
2
6
2
0.5
W
Scylla
IdoldeOz
Scylla
9
1
12
15
W
Kuzenbo
MS一kyouma
Kuzenbo
0
1
22
11
L
Ares
Pirer
Ares
1
10
0
0.1
W
Osiris
Reaperdude
Osiris
2
0
10
7
L
Hercules
StarQuaker
Hercules
1
3
1
0.5
L
Jing Wei
derpiy
Jing Wei
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,675
Damage
54,591
107,448
Taken
103,680
96,095
Mitigated
67,320
42,175
Healing
18,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,930
5,854
0
7,774
19,347
7,995
8,569
1,656
17,691
0
108,167
W
33,617
10,156
0
15,789
29,544
16,449
851
8,126
20,211
0
158,758
L
13,092
437
0
236
13,463
3,269
0
5,084
8,193
77,337
0
L
Thor
4,934
480
0
3,268
20,535
12,562
275
5,349
15,024
0
67,520
W
Scylla
IdoldeOz
Scylla
17,812
2,221
0
2,925
9,006
3,320
3,089
3,397
5,522
101,017
0
W
Kuzenbo
MS一kyouma
Kuzenbo
8,436
3,137
0
4,971
24,424
40,425
294
7,369
16,902
21,662
7,593
L
Ares
Pirer
Ares
9,856
162
0
1,410
23,379
21,345
0
7,127
16,076
25,821
0
W
Osiris
Reaperdude
Osiris
17,880
8,342
0
10,716
25,127
27,906
3,499
4,859
18,174
0
100,003
L
Hercules
StarQuaker
Hercules
10,621
3,100
0
9,684
25,009
25,022
0
3,139
21,766
0
75,673
L
Jing Wei
derpiy
Jing Wei
16,088
12,283
0
4,367
21,294
5,122
69
3,802
17,420
0
91,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,338
Gold Earned
53,100
709
Minions Killed
634
0
Camps Cleared
0
2,387,701
Distance Traveled
2,113,126
33
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,699
596
158
7
0
383,320
7
W
Pele
16,419
714
182
8
0
543,221
3
L
Thoth
10,367
451
141
6
0
401,192
9
L
Thor
10,058
437
122
5
0
437,754
7
W
Scylla
14,223
618
159
7
0
458,022
11
W
Kuzenbo
12,011
522
34
1
0
497,533
7
L
Ares
9,214
401
29
1
0
419,003
9
W
Osiris
13,986
608
176
8
0
505,605
5
L
Hercules
11,346
493
189
8
0
411,062
9
L
Jing Wei
12,115
527
153
7
0
444,115
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role