Player Matchup

Neith
Neith
MilkManGibson
Neith
Level 7
God Stats
0W - 2L
1,164 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 1
Sol
Sol
Punkclip
Sol
Level 83
God Stats
11W - 13L
1,368 SR
Queue Stats
149W - 161L
1,472 Elo+
Solo
Cliodhna
Cliodhna
RunAwayRhogar
Cliodhna
Level 41
God Stats
20W - 16L
1,319 SR
Queue Stats
343W - 375L
1,414 Elo+
Solo
Gilgamesh
Gilgamesh
SieMpRee
Gilgamesh
Level 32
God Stats
2W - 6L
1,281 SR
Queue Stats
44W - 49L
1,439 Elo+
Solo
Ganesha
Ganesha
Starxy
Ganesha
Level 42
God Stats
0W - 1L
1,266 SR
Queue Stats
0W - 2L
1,201 Elo+
Party 1
Team Averages
Level 41
1,279 SR
1,346 Elo+

VS

Team Averages
Level 60
1,537 SR
1,486 Elo+
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Clungemaster
Jormungandr
Level 6
God Stats
2W - 2L
1,510 SR
Queue Stats
57W - 40L
1,475 Elo+
Party 2
Chaac
Chaac
Crosl
Chaac
Level 60
God Stats
1W - 2L
1,310 SR
Queue Stats
46W - 47L
1,442 Elo+
Solo
Merlin
Merlin
Kwaykway
Merlin
Level 62
God Stats
7W - 1L
1,720 SR
Queue Stats
77W - 61L
1,511 Elo+
Party 2
Neith
Neith
Midoryakun
Neith
Level 65
God Stats
4W - 1L
1,645 SR
Queue Stats
98W - 91L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
6,580
366
3,661
8,239
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 6 / 2
8,611
478
5,042
12,698
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
RunAwayRhogar
Cliodhna
15
3 / 3 / 0
8,742
486
8,174
12,077
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
SieMpRee
Gilgamesh
14
0 / 3 / 1
8,007
445
4,854
14,070
10,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Starxy
Ganesha
11
0 / 5 / 0
7,102
395
2,778
13,706
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 2 / 4
10,537
585
10,340
14,498
5,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Clungemaster
Jormungandr
15
1 / 0 / 9
9,348
519
5,314
6,064
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Crosl
Chaac
17
1 / 1 / 3
10,509
584
7,870
13,106
8,856
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Kwaykway
Merlin
19
8 / 0 / 5
11,566
643
12,970
7,203
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
16
5 / 0 / 9
10,007
556
7,509
8,201
3,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
3
Kills
22
22
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
2
4
4.5
W
Jormungandr
Clungemaster
Jormungandr
1
0
9
5.5
W
Chaac
Crosl
Chaac
1
1
3
2.5
W
Merlin
Kwaykway
Merlin
8
0
5
10.5
W
Neith
5
0
9
9.5
L
0
5
0
0
L
0
6
2
0.17
L
Cliodhna
RunAwayRhogar
Cliodhna
3
3
0
1
L
Gilgamesh
SieMpRee
Gilgamesh
0
3
1
0.17
L
Ganesha
Starxy
Ganesha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,509
Damage
44,003
60,790
Taken
49,072
32,682
Mitigated
25,898
11,405
Healing
13,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,340
6,856
0
3,512
14,498
5,866
976
1,723
12,744
0
66,524
W
Jormungandr
Clungemaster
Jormungandr
5,314
1,397
365
1,868
6,064
4,636
156
1,166
4,898
26,311
0
W
Chaac
Crosl
Chaac
7,870
1,316
0
2,867
13,106
8,856
1,666
1,014
11,616
0
58,365
W
Merlin
Kwaykway
Merlin
12,970
486
0
1,096
7,203
2,653
0
2,315
4,850
83,061
0
W
Neith
7,509
3,129
0
3,560
8,201
3,887
1,027
1,602
6,599
0
83,894
L
3,661
1,622
217
512
8,239
3,274
0
2,471
5,488
0
31,245
L
5,042
1,555
0
4,754
12,698
3,636
0
5,472
6,751
58,909
0
L
Cliodhna
RunAwayRhogar
Cliodhna
8,174
628
0
1,512
12,077
4,503
0
1,987
10,090
0
52,483
L
Gilgamesh
SieMpRee
Gilgamesh
4,854
1,198
0
2,579
14,070
10,450
153
3,115
10,570
0
46,579
L
Ganesha
Starxy
Ganesha
2,778
329
337
1,494
13,706
10,819
0
5,239
8,133
26,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,042
Gold Earned
51,967
406
Minions Killed
586
0
Camps Cleared
0
1,587,422
Distance Traveled
1,822,522
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,537
585
126
7
0
447,084
3
W
Jormungandr
9,348
519
25
1
0
354,580
6
W
Chaac
10,509
584
139
8
0
344,434
4
W
Merlin
11,566
643
148
8
0
369,695
7
W
Neith
10,007
556
148
8
0
306,729
0
L
Neith
6,580
366
101
6
0
295,200
5
L
Sol
8,611
478
115
6
0
295,271
9
L
Cliodhna
8,742
486
87
5
0
367,951
1
L
Gilgamesh
8,007
445
99
6
0
340,191
2
L
Ganesha
7,102
395
4
0
0
288,809
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role