Player Matchup

Raijin
Raijin
ImFelix
Raijin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,593 Elo+
Party 1
Skadi
Skadi
JaIIu
Skadi
Level 115
God Stats
14W - 8L
1,585 SR
Queue Stats
206W - 171L
1,565 Elo+
Solo
Ymir
Ymir
XeroDerProfi
Ymir
Level 7
God Stats
17W - 8L
1,630 SR
Queue Stats
36W - 30L
1,634 Elo+
Party 1
Team Averages
Level 84
1,572 SR
1,597 Elo+

VS

Team Averages
Level 75
1,561 SR
1,760 Elo+
Danzaburou
Danzaburou
HeyItsCyril
Danzaburou
Level 28
God Stats
2W - 1L
1,777 SR
Queue Stats
12W - 4L
1,867 Elo+
Party 2
Geb
Geb
RobLIkesHagis
Geb
Level 108
God Stats
4W - 3L
1,299 SR
Queue Stats
169W - 83L
1,755 Elo+
Party 2
Cthulhu
Cthulhu
idea1and1man
Cthulhu
Level 89
God Stats
15W - 12L
1,608 SR
Queue Stats
57W - 51L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ImFelix
Raijin
14
6 / 1 / 7
8,871
806
9,719
6,127
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
JaIIu
Skadi
14
5 / 0 / 9
8,691
790
10,314
5,994
2,493
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 9
8,811
801
2,948
8,490
9,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeyItsCyril
Danzaburou
10
0 / 5 / 0
6,527
593
3,985
8,001
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 4 / 1
6,570
597
2,579
10,067
7,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cthulhu
idea1and1man
Cthulhu
11
1 / 5 / 0
7,324
666
7,206
10,478
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
14
Kills
1
1
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HeyItsCyril
Danzaburou
0
5
0
0
W
Raijin
ImFelix
Raijin
6
1
7
9.5
W
Skadi
JaIIu
Skadi
5
0
9
9.5
L
0
4
1
0.13
W
3
0
9
7.5
L
Cthulhu
idea1and1man
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
13,770
20,611
Taken
28,546
14,553
Mitigated
18,503
4,715
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HeyItsCyril
Danzaburou
3,985
2,023
0
810
8,001
2,179
0
4,823
3,000
0
18,171
W
Raijin
ImFelix
Raijin
9,719
671
0
311
6,127
2,711
1,089
3,629
2,269
35,114
0
W
Skadi
JaIIu
Skadi
10,314
4,491
0
1,648
5,994
2,493
1,340
3,055
2,827
0
36,687
L
2,579
494
105
424
10,067
7,917
0
3,278
6,562
7,394
0
W
2,948
663
271
2,485
8,490
9,349
621
2,834
5,461
6,431
0
L
Cthulhu
idea1and1man
Cthulhu
7,206
0
540
1,112
10,478
8,407
0
4,148
6,132
25,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,373
Gold Earned
20,421
145
Minions Killed
77
9
Camps Cleared
1
608,917
Distance Traveled
530,383
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,527
593
35
3
0
151,730
1
W
Raijin
8,871
806
74
7
2
196,845
2
W
Skadi
8,691
790
65
6
7
210,303
5
L
Geb
6,570
597
6
1
0
174,891
4
W
Ymir
8,811
801
6
1
0
201,769
3
L
Cthulhu
7,324
666
36
3
1
203,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role