Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
 
Mulan
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
DoriannHO
Geb
Silver II
Level 63
God Stats
1W - 0L
1,682 SR
Queue Stats
22W - 30L
1,539 MMR
Solo
Discordia
Discordia
Silver I
OnlyJ3r3my
Discordia
Silver I
Level 124
God Stats
1W - 1L
1,293 SR
Queue Stats
5W - 6L
1,544 MMR
Solo
Ravana
Ravana
Gold II
xFoulsilver
Ravana
Gold II
Level 148
God Stats
5W - 6L
1,453 SR
Queue Stats
218W - 213L
1,525 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,486 SR
1,522 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,594 SR
1,525 MMR
Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
CSL221
Ganesha
Gold V
Level 85
God Stats
14W - 9L
1,713 SR
Queue Stats
129W - 132L
1,276 MMR
Party 1
Bakasura
Bakasura
Gold III
IHaShiKo
Bakasura
Gold III
Level 160
God Stats
1W - 6L
1,498 SR
Queue Stats
380W - 370L
1,546 MMR
Solo
Kukulkan
Kukulkan
Bronze V
LordSennonacon
Kukulkan
Bronze V
Level 129
God Stats
0W - 3L
1,439 SR
Queue Stats
1W - 6L
1,538 MMR
Solo
Arachne
Arachne
Gold II
Zekhov59
Arachne
Gold II
Level 107
God Stats
25W - 17L
1,819 SR
Queue Stats
45W - 45L
1,764 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 4 / 5
8,811
587
13,093
8,712
3,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
 
Mulan
14
2 / 2 / 1
8,555
570
5,547
13,314
9,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 8
7,507
500
3,119
9,826
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
OnlyJ3r3my
Discordia
14
2 / 3 / 10
8,487
566
5,345
6,495
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
15
9 / 1 / 2
9,422
628
8,503
6,970
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
CabrakanPoseidonOlorun

VS

Bans
Ah PuchDa JiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 3 / 5
7,810
521
4,100
8,775
8,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
CSL221
Ganesha
11
0 / 4 / 6
6,689
446
2,403
11,031
5,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
IHaShiKo
Bakasura
10
2 / 7 / 0
6,233
416
3,099
9,836
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
11
0 / 5 / 5
6,841
456
4,729
6,284
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Zekhov59
Arachne
15
10 / 2 / 1
9,233
616
10,301
11,757
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
13
13
Deaths
21
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
4
5
2.13
W
Mulan
 
Mulan
2
2
1
1.25
L
Baron Samedi
 
Baron Samedi
1
3
5
1.17
L
Ganesha
CSL221
Ganesha
0
4
6
0.75
W
2
3
8
2
L
Bakasura
IHaShiKo
Bakasura
2
7
0
0.29
L
Kukulkan
0
5
5
0.5
W
Discordia
OnlyJ3r3my
Discordia
2
3
10
2.33
L
Arachne
Zekhov59
Arachne
10
2
1
5.25
W
Ravana
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,607
Damage
24,632
45,317
Taken
47,683
25,836
Mitigated
24,531
10,399
Healing
14,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
13,093
7,359
0
987
8,712
3,023
464
1,959
6,625
0
62,031
W
Mulan
 
Mulan
5,547
764
0
5,660
13,314
9,604
0
3,485
9,440
0
57,000
L
Baron Samedi
 
Baron Samedi
4,100
637
0
3,100
8,775
8,454
0
469
8,306
36,997
0
L
Ganesha
CSL221
Ganesha
2,403
130
0
2,179
11,031
5,936
0
3,055
7,976
22,900
0
W
3,119
356
0
1,382
9,826
8,504
0
2,763
7,023
15,627
3,266
L
Bakasura
IHaShiKo
Bakasura
3,099
1,958
0
1,938
9,836
3,189
0
1,086
8,750
0
23,950
L
Kukulkan
4,729
784
0
630
6,284
1,919
0
1,466
4,818
38,465
0
W
Discordia
OnlyJ3r3my
Discordia
5,345
243
0
741
6,495
1,886
0
1,017
5,397
54,354
0
L
Arachne
Zekhov59
Arachne
10,301
6,976
0
6,197
11,757
5,033
0
1,970
9,787
0
49,299
W
Ravana
8,503
2,747
0
1,629
6,970
2,819
0
1,471
5,429
0
66,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,782
Gold Earned
36,806
470
Minions Killed
304
0
Camps Cleared
0
1,399,501
Distance Traveled
1,372,512
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,811
587
100
7
0
236,632
5
W
Mulan
8,555
570
132
9
0
269,062
2
L
Baron Samedi
7,810
521
83
6
0
241,689
7
L
Ganesha
6,689
446
18
1
0
273,217
3
W
Geb
7,507
500
29
2
0
270,657
7
L
Bakasura
6,233
416
54
4
0
276,115
5
L
Kukulkan
6,841
456
67
4
0
268,564
5
W
Discordia
8,487
566
104
7
0
297,553
7
L
Arachne
9,233
616
82
5
0
312,927
2
W
Ravana
9,422
628
105
7
0
325,597
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role