Player Matchup

Bacchus
Bacchus
NexusTank
Bacchus
Level 134
God Stats
2W - 0L
1,685 SR
Queue Stats
63W - 51L
1,633 Elo+
Party 1
Aphrodite
Aphrodite
Swordstripe
Aphrodite
Level 158
God Stats
7W - 4L
1,685 SR
Queue Stats
207W - 133L
1,694 Elo+
Party 1
Zeus
Zeus
caustiq
Zeus
Level 148
God Stats
1W - 0L
1,959 SR
Queue Stats
209W - 136L
1,675 Elo+
Party 1
Izanami
Izanami
killzone1422
Izanami
Level 149
God Stats
2W - 1L
1,690 SR
Queue Stats
118W - 90L
1,684 Elo+
Party 1
Ymir
Ymir
peterchier
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 32L
1,823 Elo+
Party 1
Team Averages
Level 123
1,704 SR
1,702 Elo+

VS

Team Averages
Level 92
1,556 SR
1,592 Elo+
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Fragile87
Ymir
Level 16
God Stats
2W - 1L
1,706 SR
Queue Stats
14W - 10L
1,544 Elo+
Solo
Chernobog
Chernobog
Frincz
Chernobog
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,705 Elo+
Party 2
Scylla
Scylla
IntangibleShadow
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,665 Elo+
Party 2
Hades
Hades
TheAjatollahOfAn
Hades
Level 108
God Stats
1W - 2L
1,572 SR
Queue Stats
27W - 41L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NexusTank
Bacchus
16
8 / 0 / 19
10,534
958
7,160
9,156
11,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Swordstripe
Aphrodite
16
6 / 1 / 24
9,942
904
7,706
11,897
6,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
caustiq
Zeus
16
5 / 2 / 13
9,453
859
10,547
5,756
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
killzone1422
Izanami
18
10 / 0 / 17
10,484
953
23,259
12,485
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 1 / 24
9,986
908
7,629
14,906
15,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
1 / 6 / 0
8,222
747
5,084
12,415
6,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
14
0 / 7 / 2
7,912
719
4,232
17,634
15,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Frincz
Chernobog
13
0 / 9 / 2
7,604
691
5,063
13,450
4,397
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 0
8,707
792
5,255
8,113
2,910
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 9 / 2
8,102
737
6,998
13,998
8,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
10
34
Kills
4
4
Deaths
34
97
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
0
0.17
L
Ymir
0
7
2
0.14
L
Chernobog
Frincz
Chernobog
0
9
2
0.11
L
2
3
0
0.67
W
Bacchus
NexusTank
Bacchus
8
0
19
17.5
W
Aphrodite
Swordstripe
Aphrodite
6
1
24
18
L
1
9
2
0.22
W
Zeus
caustiq
Zeus
5
2
13
5.75
W
Izanami
killzone1422
Izanami
10
0
17
18.5
W
5
1
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,301
Damage
26,632
54,200
Taken
65,610
41,247
Mitigated
37,842
24,397
Healing
6,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,084
1,590
0
699
12,415
6,552
0
7,130
5,123
0
22,155
L
Ymir
4,232
158
0
1,919
17,634
15,743
0
7,319
10,094
11,189
0
L
Chernobog
Frincz
Chernobog
5,063
3,169
0
775
13,450
4,397
0
8,096
5,282
0
17,524
L
5,255
354
296
1,067
8,113
2,910
5,361
2,977
5,053
26,926
0
W
Bacchus
NexusTank
Bacchus
7,160
1,213
0
1,742
9,156
11,808
1,137
2,328
6,828
17,765
0
W
Aphrodite
Swordstripe
Aphrodite
7,706
1,359
8,680
7,436
11,897
6,062
1,681
4,388
7,509
30,029
0
L
6,998
215
34
1,526
13,998
8,240
0
6,831
7,016
25,582
0
W
Zeus
caustiq
Zeus
10,547
1,817
0
1,054
5,756
2,360
2,301
2,694
3,062
38,636
0
W
Izanami
killzone1422
Izanami
23,259
12,035
0
2,762
12,485
5,654
6,319
3,875
7,410
0
60,422
W
7,629
1,335
957
1,766
14,906
15,363
681
3,200
11,706
11,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,399
Gold Earned
40,547
212
Minions Killed
164
0
Camps Cleared
0
1,123,798
Distance Traveled
1,003,598
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,222
747
45
4
0
231,652
1
L
Ymir
7,912
719
11
1
0
196,936
1
L
Chernobog
7,604
691
18
2
0
183,014
3
L
Scylla
8,707
792
55
5
0
190,329
0
W
Bacchus
10,534
958
17
2
0
258,940
1
W
Aphrodite
9,942
904
52
5
0
218,951
2
L
Hades
8,102
737
35
3
0
201,667
0
W
Zeus
9,453
859
65
6
0
202,855
1
W
Izanami
10,484
953
71
6
0
214,776
0
W
Ymir
9,986
908
7
1
0
228,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role