Player Matchup

Bakasura
Bakasura
MuHaI_No_oToKo-_
Bakasura
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
178W - 174L
1,496 Elo+
Solo
Chang'e
Chang'e
VarettaEU
Chang'e
Level 120
God Stats
11W - 5L
1,791 SR
Queue Stats
228W - 223L
1,520 Elo+
Party 1
Osiris
Osiris
Warchi_el_amo
Osiris
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 78L
1,499 Elo+
Solo
Jormungandr
Jormungandr
qRowee-
Jormungandr
Level 48
God Stats
8W - 5L
1,602 SR
Queue Stats
130W - 144L
1,490 Elo+
Party 1
Apollo
Apollo
qWinterr-
Apollo
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 57L
1,495 Elo+
Party 1
Team Averages
Level 67
1,579 SR
1,500 Elo+

VS

Team Averages
Level 65
1,478 SR
1,495 Elo+
Artemis
Artemis
Docteurchelou
Artemis
Level 42
God Stats
2W - 5L
1,284 SR
Queue Stats
24W - 45L
1,361 Elo+
Solo
Camazotz
Camazotz
Grenadier Prime
Camazotz
Level 127
God Stats
0W - 2L
1,604 SR
Queue Stats
214W - 104L
1,645 Elo+
Party 2
Hercules
Hercules
Kimer7
Hercules
Level 89
God Stats
0W - 2L
1,258 SR
Queue Stats
73W - 84L
1,473 Elo+
Solo
Scylla
Scylla
Sol Diff
Scylla
Level 28
God Stats
1W - 4L
1,745 SR
Queue Stats
98W - 41L
1,691 Elo+
Party 2
Sobek
Sobek
lodiethet-rex
Sobek
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
7,541
580
8,058
10,362
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
VarettaEU
Chang'e
14
3 / 0 / 3
7,593
584
8,617
7,753
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 0 / 2
7,999
615
8,962
8,508
8,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
qRowee-
Jormungandr
11
2 / 0 / 2
6,804
523
4,356
6,666
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
qWinterr-
Apollo
12
1 / 1 / 0
6,928
533
2,603
6,283
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
0 / 3 / 1
5,500
423
3,087
5,523
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
11
2 / 0 / 0
6,689
515
5,061
8,891
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Kimer7
Hercules
11
0 / 4 / 0
6,538
503
2,794
11,847
8,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Sol Diff
Scylla
10
0 / 4 / 2
6,076
467
2,911
7,472
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 2 / 0
5,751
442
1,471
9,140
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
13
Kills
3
3
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
3
1
0.17
L
Camazotz
2
0
0
2
L
Hercules
Kimer7
Hercules
0
4
0
0
W
3
2
3
2.25
L
Scylla
Sol Diff
Scylla
0
4
2
0.25
W
Chang'e
VarettaEU
Chang'e
3
0
3
4.5
W
4
0
2
5
L
1
2
0
0.5
W
Jormungandr
qRowee-
Jormungandr
2
0
2
3
W
Apollo
qWinterr-
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,596
Damage
15,324
39,572
Taken
42,873
21,262
Mitigated
19,597
17,526
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
3,087
757
0
1,518
5,523
1,504
0
2,220
2,952
0
25,182
L
Camazotz
5,061
1,102
0
4,727
8,891
2,703
0
1,816
6,935
0
40,499
L
Hercules
Kimer7
Hercules
2,794
949
0
3,698
11,847
8,035
0
64
10,719
0
37,701
W
8,058
5,107
0
3,105
10,362
3,707
662
1,199
9,163
0
42,080
L
Scylla
Sol Diff
Scylla
2,911
604
0
642
7,472
2,303
0
4,773
2,452
35,863
0
W
Chang'e
VarettaEU
Chang'e
8,617
482
590
3,953
7,753
2,930
0
1,527
6,226
58,530
0
W
8,962
3,907
0
4,861
8,508
8,365
616
450
8,058
0
51,227
L
1,471
110
91
3,108
9,140
5,052
0
3,086
5,699
10,957
0
W
Jormungandr
qRowee-
Jormungandr
4,356
1,224
306
1,949
6,666
4,204
0
861
5,805
24,521
3,121
W
Apollo
qWinterr-
Apollo
2,603
1,835
0
2,762
6,283
2,056
944
345
5,938
0
44,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,865
Gold Earned
30,554
458
Minions Killed
335
0
Camps Cleared
0
1,323,425
Distance Traveled
1,249,889
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,500
423
64
5
0
219,913
6
L
Camazotz
6,689
515
84
6
0
300,856
1
L
Hercules
6,538
503
103
8
0
253,911
3
W
Bakasura
7,541
580
96
7
0
291,110
2
L
Scylla
6,076
467
65
5
0
233,674
6
W
Chang'e
7,593
584
116
9
0
275,925
2
W
Osiris
7,999
615
106
8
0
264,856
1
L
Sobek
5,751
442
19
1
0
241,535
4
W
Jormungandr
6,804
523
49
4
0
251,107
4
W
Apollo
6,928
533
91
7
0
240,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role