Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
 
Kukulkan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
BoogieWoogie161
Ullr
Level 159
God Stats
14W - 8L
1,662 SR
Queue Stats
222W - 181L
1,551 Elo+
Party 3
Ymir
Ymir
Ess Verify
Ymir
Level 79
God Stats
3W - 2L
1,665 SR
Queue Stats
4W - 6L
1,471 Elo+
Party 3
Osiris
Osiris
iconicGemini
Osiris
Level 145
God Stats
1W - 1L
1,265 SR
Queue Stats
148W - 160L
1,415 Elo+
Solo
Team Averages
Level 136
1,518 SR
1,487 Elo+

VS

Team Averages
Level 96
1,452 SR
1,413 Elo+
Ra
Ra
Dazzeed
Ra
Level 127
God Stats
6W - 9L
1,513 SR
Queue Stats
159W - 160L
1,497 Elo+
Solo
Ravana
Ravana
GuardianRastona
Ravana
Level 102
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 87L
1,350 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OosH_SkuXx_BrO
Kumbhakarna
Level 62
God Stats
14W - 15L
1,490 SR
Queue Stats
97W - 125L
1,459 Elo+
Party 2
Tiamat
Tiamat
donkeyfist412
Tiamat
Level 66
God Stats
51W - 52L
1,439 SR
Queue Stats
96W - 121L
1,329 Elo+
Party 1
Sol
Sol
zurqN
Sol
Level 122
God Stats
0W - 3L
1,317 SR
Queue Stats
520W - 587L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
5 / 1 / 0
8,703
580
4,412
6,041
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
 
Kukulkan
14
1 / 0 / 3
7,893
526
5,751
4,057
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 0 / 2
7,490
499
5,529
3,862
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 3
7,058
471
3,832
9,613
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
14
0 / 0 / 0
7,787
519
2,787
7,726
6,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
8,105
540
2,799
5,345
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 2
6,124
408
2,849
8,631
2,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
OosH_SkuXx_BrO
Kumbhakarna
10
3 / 0 / 0
7,139
476
1,568
8,276
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 0
6,762
451
3,352
5,783
5,732
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
zurqN
Sol
12
1 / 4 / 3
6,850
457
3,320
6,317
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
8
Kills
4
4
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
0
5
W
Kukulkan
 
Kukulkan
1
0
3
2.5
W
2
0
2
3
L
0
1
1
0.5
W
0
3
3
0.5
L
0
2
2
0.5
L
Kumbhakarna
OosH_SkuXx_BrO
Kumbhakarna
3
0
0
3
L
0
1
0
0
W
Osiris
0
0
0
0
L
Sol
zurqN
Sol
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,311
Damage
13,888
31,299
Taken
34,352
18,923
Mitigated
19,240
10,064
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,412
27
0
3,333
6,041
1,609
0
1,422
4,563
55,677
0
W
Kukulkan
 
Kukulkan
5,751
554
0
214
4,057
1,497
76
948
3,015
51,322
0
W
5,529
2,168
0
2,265
3,862
1,391
778
931
2,931
0
41,594
L
2,799
245
226
2,305
5,345
1,980
0
2,173
3,172
66,656
0
W
3,832
690
0
1,394
9,613
7,790
0
5,711
3,862
24,789
4,532
L
2,849
799
0
2,208
8,631
2,763
198
4,251
4,279
0
30,459
L
Kumbhakarna
OosH_SkuXx_BrO
Kumbhakarna
1,568
609
0
2,214
8,276
6,547
0
4,059
4,217
12,953
0
L
3,352
225
160
2,247
5,783
5,732
39
1,632
3,895
30,211
0
W
Osiris
2,787
674
0
2,858
7,726
6,636
2,698
1,579
6,147
0
44,188
L
Sol
zurqN
Sol
3,320
1,007
0
1,913
6,317
2,218
101
1,548
4,769
45,758
7,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,931
Gold Earned
34,980
447
Minions Killed
403
0
Camps Cleared
0
1,427,177
Distance Traveled
1,433,836
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,703
580
101
7
0
310,388
1
W
Kukulkan
7,893
526
113
8
0
330,236
2
W
Ullr
7,490
499
87
6
0
277,847
2
L
Ra
8,105
540
146
10
0
298,930
8
W
Ymir
7,058
471
48
3
0
269,282
0
L
Ravana
6,124
408
63
4
0
318,851
2
L
Kumbhakarna
7,139
476
20
1
0
284,177
0
L
Tiamat
6,762
451
68
5
0
281,274
5
W
Osiris
7,787
519
98
7
0
239,424
1
L
Sol
6,850
457
106
7
0
250,604
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role