Player Matchup

Da Ji
Da Ji
Being_Emo
Da Ji
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,470 Elo+
Party 2
Bacchus
Bacchus
HaleDr flames
Bacchus
Level 78
God Stats
2W - 2L
1,443 SR
Queue Stats
251W - 254L
1,347 Elo+
Party 2
Neith
Neith
James_R_Mori
Neith
Level 40
God Stats
6W - 10L
1,500 SR
Queue Stats
57W - 71L
1,189 Elo+
Party 2
Khepri
Khepri
mfnSTARboi82
Khepri
Level 45
God Stats
0W - 2L
1,466 SR
Queue Stats
92W - 109L
1,430 Elo+
Solo
Chaac
Chaac
zxThe_Punisherx-
Chaac
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 79L
1,291 Elo+
Solo
Team Averages
Level 55
1,482 SR
1,345 Elo+

VS

Team Averages
Level 58
1,504 SR
1,354 Elo+
Ganesha
Ganesha
Harry_Balsacc
Ganesha
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 79L
1,257 Elo+
Party 1
Hachiman
Hachiman
ImGreatOkay
Hachiman
Level 46
God Stats
5W - 1L
1,799 SR
Queue Stats
369W - 204L
1,630 Elo+
Solo
Awilix
Awilix
Sgt Saskwatch
Awilix
Level 58
God Stats
44W - 37L
1,427 SR
Queue Stats
216W - 224L
1,309 Elo+
Solo
Vamana
Vamana
kidee_kat
Vamana
Level 95
God Stats
32W - 34L
1,468 SR
Queue Stats
758W - 851L
1,331 Elo+
Solo
Zeus
Zeus
xIdidabeartwice
Zeus
Level 28
God Stats
3W - 5L
1,324 SR
Queue Stats
41W - 71L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Being_Emo
Da Ji
14
6 / 6 / 1
9,518
501
9,282
18,013
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
11
3 / 10 / 1
7,707
406
7,037
15,406
7,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 9 / 1
7,939
418
3,449
11,404
4,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
12
0 / 3 / 6
7,737
407
5,020
12,035
10,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 4 / 5
9,184
483
14,506
19,441
16,406
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
14
0 / 3 / 13
9,527
501
7,202
12,316
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
ImGreatOkay
Hachiman
20
16 / 1 / 1
12,899
679
18,438
12,756
4,922
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
7 / 3 / 6
10,891
573
6,481
12,074
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
kidee_kat
Vamana
16
4 / 2 / 5
10,111
532
9,198
17,336
19,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 4 / 10
10,286
541
14,096
9,287
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
13
Kills
30
32
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Being_Emo
Da Ji
6
6
1
1.08
L
Bacchus
3
10
1
0.35
W
Ganesha
0
3
13
2.17
W
Hachiman
ImGreatOkay
Hachiman
16
1
1
16.5
L
1
9
1
0.17
W
7
3
6
3.33
W
Vamana
kidee_kat
Vamana
4
2
5
3.25
L
Khepri
0
3
6
1
W
3
4
10
2
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,294
Damage
55,415
76,299
Taken
63,769
44,835
Mitigated
44,833
13,079
Healing
28,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Being_Emo
Da Ji
9,282
1,435
0
3,931
18,013
6,394
0
4,814
12,910
0
48,054
L
Bacchus
7,037
1,039
0
1,317
15,406
7,253
0
4,316
10,890
32,883
0
W
Ganesha
7,202
1,638
0
2,752
12,316
12,538
582
3,113
9,157
26,905
253
W
Hachiman
ImGreatOkay
Hachiman
18,438
11,067
0
8,937
12,756
4,922
4,253
2,117
10,303
0
119,340
L
3,449
1,335
0
1,067
11,404
4,203
0
1,971
9,407
0
40,363
W
6,481
2,786
0
4,922
12,074
4,925
0
2,123
9,825
0
62,088
W
Vamana
kidee_kat
Vamana
9,198
5,171
0
9,610
17,336
19,425
1,268
3,072
14,140
0
52,223
L
Khepri
5,020
422
0
1,342
12,035
10,579
0
5,122
6,815
25,963
0
W
14,096
2,949
117
2,402
9,287
3,023
553
3,515
5,497
52,536
0
L
14,506
3,144
0
5,422
19,441
16,406
0
4,395
14,979
7,602
50,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,085
Gold Earned
53,714
320
Minions Killed
508
0
Camps Cleared
0
1,692,474
Distance Traveled
1,790,606
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,518
501
75
4
0
361,042
4
L
Bacchus
7,707
406
33
2
0
320,869
0
W
Ganesha
9,527
501
5
0
0
350,601
2
W
Hachiman
12,899
679
203
11
0
335,756
0
L
Neith
7,939
418
88
5
0
308,280
3
W
Awilix
10,891
573
121
6
0
437,518
13
W
Vamana
10,111
532
85
4
0
339,021
2
L
Khepri
7,737
407
31
2
0
385,576
0
W
Zeus
10,286
541
94
5
0
327,710
2
L
Chaac
9,184
483
93
5
0
316,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role