Player Matchup

Ganesha
Ganesha
BroNesto
Ganesha
Level 159
God Stats
0W - 2L
1,668 SR
Queue Stats
29W - 41L
1,441 Elo+
Party 3
Tyr
Tyr
HammerFrmBehind
Tyr
Level 160
God Stats
1W - 2L
1,530 SR
Queue Stats
63W - 50L
1,697 Elo+
Party 3
Mercury
Mercury
Jayy Comp
Mercury
Level 123
God Stats
15W - 7L
1,714 SR
Queue Stats
109W - 70L
1,728 Elo+
Party 3
Neith
Neith
NOOCHU
Neith
Level 23
God Stats
1W - 4L
1,462 SR
Queue Stats
1W - 6L
1,286 Elo+
Party 3
Scylla
Scylla
Smokoum
Scylla
Level 29
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 5L
1,445 Elo+
Party 3
Team Averages
Level 99
1,536 SR
1,519 Elo+

VS

Team Averages
Level 109
1,564 SR
1,583 Elo+
Nox
Nox
 
Nox
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Baldwithani
Loki
Level 60
God Stats
2W - 1L
1,747 SR
Queue Stats
56W - 57L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
Ingellbert
Jing Wei
Level 82
God Stats
5W - 0L
1,845 SR
Queue Stats
88W - 70L
1,639 Elo+
Party 1
Ganesha
Ganesha
K1ngThaGod
Ganesha
Level 157
God Stats
10W - 15L
1,446 SR
Queue Stats
475W - 394L
1,591 Elo+
Party 2
Discordia
Discordia
NiftyMig
Discordia
Level 102
God Stats
2W - 3L
1,283 SR
Queue Stats
530W - 412L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BroNesto
Ganesha
16
0 / 4 / 9
9,484
632
8,073
14,888
15,685
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 5 / 5
10,328
689
5,990
18,723
13,342
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Jayy Comp
Mercury
19
7 / 3 / 3
11,475
765
11,070
16,123
6,116
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
NOOCHU
Neith
16
0 / 5 / 4
9,228
615
3,605
11,679
4,357
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Smokoum
Scylla
17
2 / 4 / 3
9,615
641
8,020
10,505
3,093
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
3 / 2 / 4
10,661
711
4,059
6,255
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 5 / 8
11,245
750
8,762
12,476
4,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
Ingellbert
Jing Wei
20
3 / 0 / 4
11,677
778
14,734
6,717
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
K1ngThaGod
Ganesha
18
3 / 4 / 13
10,974
732
8,378
15,014
13,353
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
NiftyMig
Discordia
20
8 / 2 / 7
12,084
806
18,730
8,134
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
13
Kills
21
21
Deaths
13
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
2
4
2.5
W
4
5
8
1.6
L
Ganesha
BroNesto
Ganesha
0
4
9
1.13
L
4
5
5
1.3
W
Jing Wei
Ingellbert
Jing Wei
3
0
4
5
L
Mercury
Jayy Comp
Mercury
7
3
3
2.83
W
Ganesha
K1ngThaGod
Ganesha
3
4
13
2.38
L
Neith
NOOCHU
Neith
0
5
4
0.4
W
Discordia
NiftyMig
Discordia
8
2
7
5.75
L
Scylla
Smokoum
Scylla
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,758
Damage
54,663
71,918
Taken
48,596
42,593
Mitigated
26,669
5,635
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,059
307
0
1,071
6,255
2,468
783
3,638
2,617
20,996
0
W
8,762
1,790
0
778
12,476
4,888
2,926
3,395
9,081
0
30,442
L
Ganesha
BroNesto
Ganesha
8,073
326
347
845
14,888
15,685
346
4,418
10,470
30,293
0
L
5,990
517
0
2,586
18,723
13,342
0
5,347
13,376
0
24,078
W
Jing Wei
Ingellbert
Jing Wei
14,734
9,266
0
3,996
6,717
2,724
2,733
1,488
5,156
0
72,108
L
Mercury
Jayy Comp
Mercury
11,070
6,431
0
750
16,123
6,116
0
8,913
7,210
0
44,583
W
Ganesha
K1ngThaGod
Ganesha
8,378
587
195
1,080
15,014
13,353
476
5,677
9,337
23,893
0
L
Neith
NOOCHU
Neith
3,605
1,202
0
817
11,679
4,357
151
5,468
6,211
0
22,322
W
Discordia
NiftyMig
Discordia
18,730
616
0
732
8,134
3,236
1,161
1,895
6,239
46,876
0
L
Scylla
Smokoum
Scylla
8,020
483
0
290
10,505
3,093
259
7,021
3,484
27,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,130
Gold Earned
56,641
249
Minions Killed
309
0
Camps Cleared
0
1,412,039
Distance Traveled
1,533,552
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,661
711
58
4
0
299,712
2
W
Loki
11,245
750
49
3
0
327,627
3
L
Ganesha
9,484
632
13
1
0
251,879
0
L
Tyr
10,328
689
50
3
0
329,849
9
W
Jing Wei
11,677
778
120
8
0
296,955
2
L
Mercury
11,475
765
94
6
0
353,822
2
W
Ganesha
10,974
732
4
0
0
291,904
1
L
Neith
9,228
615
32
2
0
232,184
1
W
Discordia
12,084
806
78
5
0
317,354
2
L
Scylla
9,615
641
60
4
0
244,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role